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Preview weekend[edit]

This skill is no replacement for Barrage. The recharge means only every other shot is affected, which means that if you play barrage style, you effectivly have -50% attack speed. Not viable.

Still thinks it will find some niche usages, with BHA+Epidemic and perhaps some others.

Backsword 11:43, 27 August 2007 (UTC)

Think he means epidemic o.O and yes i used this with my BHA Epidemic Ranger, was fun, think this skill is pretty balanced as it is, a 1 second recharge does seem more appropriate with a rangers slow firing rate however, i think the fewer targets and lower damage is enough to keep it out of distance of Barrage's eliteness Ghostun 00:47, 28 August 2007 (UTC)
I'll fix that. But I think Izzy meant for this to be the nonelite version of Barrage, a role it courrently can't fulfill. Backsword 16:33, 28 August 2007 (UTC)
Oh boohoo, so you can't do exactly the same thing with it as barrage and spam it on every shot, it's non-elite for a reason you know. --Ckal Ktak 20:07, 28 August 2007 (UTC)

Comparison to Barrage[edit]

So it's a weaker version of barrage, but because it is non-elite, it frees you up to using an elite skill... I like it! Alaris 22:16, 20 July 2007 (UTC)

Yeah I've been playing around with it I don't want it to remove barrage from play, but more offer an alterantive so your not so elite locked. ~Izzy @-'---- 22:17, 20 July 2007 (UTC)
it'll be great i guess.. like 2 barrage at once ^^ (Teo / talk) 22:18, 20 July 2007 (UTC)
Yes, alternate it with barrage. Fun times ^^ 22:40, 20 July 2007 (UTC)
2 sec recharge will make usage quite different from Barrage. But without that, Volley would simply be better. --The preceding unsigned comment was added by User:Backsword .
Hits fewer targets and has lower damage bonus than barrage. While I appreciate the fact it frees up your elite slot, it is still restricts your elite choice (no elite preparations, no quickshot - which typically relies on preps for damage - no prepared shot and no practiced stance). Might need to mix it up with other class skills to get maximum benefit. 04:36, 21 July 2007 (UTC)
Too bad it's not a spear attack :(. It's no big deal, each profession has its own niche, and Paragons are getting their share of really nice skills. -- Gordon Ecker 01:05, 21 July 2007 (UTC)

I like how the icon has 6 arrows lol --The preceding unsigned comment was added by User: .

Sounds like it doesn't actually hit your target, just the ones around it. That's a little weird. Sirocco 04:38, 21 July 2007 (UTC)
It says the same thing on Barrage. — User Kyrasantae Fin sig.gif kyrasantae 04:47, 21 July 2007 (UTC)
LoL, I guess I should go to bed... Sirocco 05:38, 21 July 2007 (UTC)

It can totally replace barrage ATM. A longer recharge would fix the difference between elite/non elite.

Actually i disagree. It hits only 3 instead of 6 and has a lower dmg mod, so it is allready much weaker. I rather think the recast should be reduced to 1, because with this not being spamable, i don't really see it used. The problem is, Rangers need their preparations, it's not a bonus to them, rather a requirement. Compare the dps of spear, a one handed weapon which allows you to carry a shield with its armor and mod bonuses, to the bow, a two handed weapon. Spear has a dps of 13,66, bow of 10,75 (short and flatbow, others are even worse). So in any damage build you HAVE to use a preparation. This skill makes it almost impossible to use one, so if it is not spamable, you won't use it simply because it kills the rest of your build. 16:17, 24 July 2007 (UTC)
I don't need any preparations, just my conjure spells. With Volley, I'm free to use Burning Arrow as my elite. Ramei Arashi 13:20, 16 November 2009 (UTC)

Another Solid Looking Skill. Sword.wind. 17:02, 22 July 2007 (UTC)

Another sweet Ranger skill for my Rt/R. :D --Redfeather 22:08, 22 July 2007 (UTC)

I can see using this with Triple Shot in Pve, plus a Conjure/Elemental Bow and Favorable Winds. Makes my R/E more deadly. Given ANet's nerfing history, I bet it will be nerfed rather quickly. ChaoticCoyote 02:45, 23 July 2007 (UTC)

Seems really powerful with Splinter Weapon at VoD. You won't need to lock your elite on barrage to have its devastating power along with Splinter. It's a nice skill though, i don't think it's op overall Patccmoi 15:26, 24 July 2007 (UTC)
Ebon Dust Aura Rangers just wet themselves. --Ckal Ktak 18:40, 30 July 2007 (UTC)
A question about spammability: if a bow attacks every 2.4 seconds, and the skill has 2 seconds recharge, doesn't that make it spammable?Nicky Silverstar 10:39, 7 August 2007 (UTC)
Not quite, since you will start to perform a normal bow attack while this is still recharging, if you then click volley, it will cancel that attack and then restart the volley animation from the start. You probably would use this attack in tandem with some other skill. --Ckal Ktak 10:59, 7 August 2007 (UTC)

Heroes seem to use this skill much better than they use Barrage. When foes are grouped they will spam Volley as fast as they can but replace with Barrage and they will rarely use it, or certainly not as fast/spammed as you would like. They only seem to like firing barrages when it will hit 4 foes.

This is a lot better than barrage. The AoE is adjacent so all 7 arrows on barrage are rarely used, the extra damage is only marginally better, and 1 second recharge isn't really that significant.
I only get really good use out of Barrage in FOW. Ramei Arashi 13:20, 16 November 2009 (UTC)


moved from User talk:Gaile Gray

The skill "Volley", which is an Eye of the North skill clearly states-'''All''' your Preparations are removed. Shoot arrows at up to 3 foes adjacent to your target. These arrows strike for +1...8...10 damage if they hit. Does this mean that you will be able to stack multiple preperations on your ranger in GW:EN? Please say yes, I really love a good ranger spike. =DRanger-icon-small.pngBlackie ewilson92 01:37, 21 July 2007 (UTC)

It's the exact same thing Barrage says, so, no. - Tanetris 02:14, 21 July 2007 (UTC)
Non-elite form of barrage. It would be interesting to see how it would work with a Spirit's Strength ritualist. Perfect skill for pve. --Shadetz X 10:22, 31 July 2007 (UTC)

I would LOVE if this skill said "... These arrows strike for +1...8...10 damage if they hit and are not affected by any preparations." instead of "All your preparations are removed." Just about every ranger not doing a barrage build is going to have a preparation, and that makes this skill a pain in the ass because it completely removes your preparation, instead of just not being affected by it. Maybe they didn't do it this way because they had trouble making rapid fire not affect the activation time, but come on, that would be an okay bug. Necromas 22:06, 19 July 2009 (UTC)

3 or 4?[edit]

Is the primary target included in the target count, or omitted, as is the case with Barrage, for a total of 4 targets? -- Gordon Ecker 07:20, 21 July 2007 (UTC)

It uses the same wording as Barrage~. Backsword 15:40, 21 July 2007 (UTC)
Probably a stupid question, but does this skill count as one attack or 3/4 like Barrage? The preceding unsigned comment was added by (talk • contribs) 18:59, 21 July 2007 (UTC).
Still not sure why Barrage and Volley remove preperations. First, Splinter Weapon isn't removed and does hecka damage in close packs. Second, Volley has a non-spamable recharge time. The prep removal should be done away with on this, if not for both skills. The preceding unsigned comment was added by (talk • contribs) 19:26, 21 July 2007 (UTC).
Imagine if you could poison the entire opposing party / team with just a single use of barrage. How about disrupting accuracy, weeeee, I just interrupted 5 people at once :) That's why :) The preceding unsigned comment was added by Dargon (talk • contribs) 00:24, 22 July 2007 (UTC).

I'm thinking more Ignite Arrows. You ever used that in a small pack of enemies with dual shot in pve? Thats lots of numbers that pop up,now that im logged in let me go post about the other skills Durga Dido 23:33, 21 July 2007 (UTC)

Guess this will be good in combination with broad head arrow and epidemic-->allways results in a massinterrupt in pve^.^

Yes, BHA/Epidemic Rangers will just love this one. --Longasc 11:19, 22 July 2007 (UTC)
Love this skill. On a note with this section, maybe reword the way this skill is described. As it is when I first read it I didn't think it would be hitting the target selected, just the neareby 3, or less. I didn't beleive the first comments until I read Barrage is writted the same way. This is confusing imho. Awesome skill though! Wish Poison sig stacked with it! EDIT: I meant on EVERY target hit not just the primary one. Would give poison sig a use, not overpowered imho either, PLEASE allow poison sig to apply to every hit. Dancing Gnome 12:21, 23 July 2007 (UTC)

This is 3 hits max. ~Izzy @-'---- 21:57, 23 July 2007 (UTC)

That's odd. Barrage is 7 (6+1). Backsword 22:04, 23 July 2007 (UTC)
Barrage is also elite. Go to Aiiane's Talk page (Aiiane - talk - contribs) 22:05, 23 July 2007 (UTC)
You miss my point. The two skills share descriptions, except Barrage says 6 and Volley 3. Backsword 22:08, 23 July 2007 (UTC)
Ah. Seems almost like a flaw in the wording of the description then, since neither mentions shooting an arrow at your actual target. Go to Aiiane's Talk page (Aiiane - talk - contribs) 22:10, 23 July 2007 (UTC)

Triple Shot > Volley. 15:14, 27 July 2007 (UTC)

Not really they are 2 different skills, sure they both shoot 3 arrows but the big difference is that with triple shot , all 3 hit the same target and with Volley all 3 hit a different target.Also Volley is made to be spammed thats why it has a 2 second recharge and dont forget it has added damage.Volley decreases the damage by 25% at rank 12, which isn't that easy to get ,the most common would be at 40% to 32% damage reduction. Durga Dido 11:07, 28 July 2007 (UTC)

You should not that this can't be spamed in the same way as Barrage, as the recharge is a second too long, this needs to be alternated with other skills. Backsword
Even shortbow has 2.0 second refire rate,So it would be perfect, with barrage you always end up breaking the animation of the next attack and restart it to use barrage. Durga Dido 12:35, 28 July 2007 (UTC)
Think abnout that. If 1 sec is long enough that you have time to start another attack before the recharge....

its hard to find good ideas for a good pve build because this attack removes preparatios, volley + conjure flame/lightning/frost ? thats too simple and boring, splinter weapon ? I don't like splinter weapon because you have to recast it every x seconds, good damage but not fun, volley + ignite arrows ? that would be fun, but it will not work because its a preparation, volley + expert's dexterity will not work either, volley + vow of strength ? nope you can't use attack skills, volley + aura of holy might ? nope its a scythe only enchantment :\

Use it the same way you would use Barrage , go BP but instead take this and pet and maybe even a elite pet skill, maybe RaO? Durga Dido 11:34, 29 July 2007 (UTC)

I can't see myself using this at all, simply because of no preps. That's fine for Barrage, it's powerful enough on its own, and you can base the rest of your build around it. Not this though. Arshay Duskbrow 03:56, 31 July 2007 (UTC)

This skill is not worth using. 14:44, 29 January 2008 (UTC)

Why remove preparations?[edit]

Would this skill be overpowered in any way if it could be used with Preparations? God forbid making it viable in PvP! Since it can only hit 3 people who have to be adjacent to eachother, it is really limited on how much abuse could come out of comboing it with Apply Poison or Ignite Arrows. Is Ignite Arrows the whole reason why this skill and Barrage remove all preparations? If so, why not change Ignite Arrows somehow since it's a totally useless skill anyway and maybe make Barrage work with Preparations too? I just think this condition is silly and ruins these skills. --TimeToGetIntense 04:47, 1 August 2007 (UTC)

Ignite arrows + Barrage way back when barrage didn't remove preps could cause game crashes, and leads to this daft idea that your damage you inflict against one target increased if there were more targets around it, also recieving this extra damage. Now that we have Splinter weapon and Order of the vampire as well in this mix, allowing ignite arrows, or even kindle arrows would have damage numbers accross the screen. Let's not think of the power of Chocking gas here as well. --Ckal Ktak 07:57, 5 August 2007 (UTC)
That's why I had the idea that, if this skill is usable with preparations, you make it so that it is not usable with weapon spells. I feel it would be easy enough--though I cannot be sure, not being a developer and all--if they designed the skill so that the moment you use it, it removes weapon spells currently applied to your character. That way, if you had Splinter Weapon and Apply Poison on, Apply Poison would stay on, but before the arrows find their marks, Splinter Weapon has been removed. It would effectively cut down on the amount of damage you do (thus eliminating a screen full of yellow numbers), while still giving you the ability to use preparations to good effect.Kiyoshi 20:36, 5 August 2007 (UTC)
We're only talking about 3 arrows on this skill, though. --TimeToGetIntense 02:42, 6 August 2007 (UTC)
then it'd be an elite.. but would be rather cool:p Close Impact 19:07, 13 May 2008 (UTC)
I still think the best idea would still be get force the attack to just ignore preparations for that attack, rather than removing them. If that were possible to code then most rangers would be happy people. --Ckal Ktak 20:20, 13 May 2008 (UT)
I use volley with conjure spells, not preparations so not removed. Ramei Arashi 14:39, 7 November 2009 (UTC)

Translation Suggestions[edit]

To avoid some bad skill translations i'm opening a comment for new skills so everybody can post their translation suggestions in various languages, have fun :) --YukoIshii 23:33, 1 August 2007 (UTC)

Italian: Scarica --YukoIshii 23:33, 1 August 2007 (UTC)

I have an idea...[edit]

Well, I've thought about it, and I'm not sure I like this skill. I like that it can hit multiple foes, like Barrage, but I don't like that the number has been reduced to three. I like that it costs so little energy, but I don't like that it's recharge time is so long--can't spam something with a two second recharge time. I like that it's a non-elite version of Barrage, but I dislike that we still can't use preparations with it.

So, having said that, I have an idea. Leave the recharge time at two seconds, but make it so that preparations are not removed. The way I see it, this attack is already a neutered version of Barrage. As always, your foes MUST be standing right next to each other, and you can only hit a total of three of them, anyway. Why not allow us to max out the damage of this skill by letting us use preparations with it? However, I would recommend making it so that weapon spells do not effect this skill, or are removed when you use this skill to attack. Why? Because a Splintering Incendiary Volley sounds devastating.

What do you guys think?Kiyoshi 01:15, 5 August 2007 (UTC)

No. Shido 16:25, 7 August 2007 (UTC)

It would simply be "imba" if it would not remove preparations.. For example with Incendiary Arrows, Glass Arrows, Apply Poison or Choking Gas... poke | talk 16:31, 7 August 2007 (UTC)
Would be to overpowered even if it's not as many arrows as barrage... User Teo Sig Icon.JPG Teo 17:35, 7 August 2007 (UTC)
Volley + Ignite Arrows isn't more overpowered than Volley + Splinter weapon. Volley + Ignite is even worse. Volley requires Marksmanship, for Ignite Arrows you need high Wilderness Survival and for energy management Expertise, why is this overpowered ? 16 August 2007 (UTC)
Ignite isn't the only prep that would be broken. Apply Poision to poison everything quickly, then switch to Rapid fire. There's also the minor point that they don't want a normal skill to overpower an elite. They still want barrage to be useful. --Ckal Ktak 12:18, 16 August 2007 (UTC)
Splinter weapon last how long, or better said how many hits? And how many does ignite ( to mention one) last? See it now? Durga Dido 12:43, 16 August 2007 (UTC)
dude Brutal Weapon + Volley > Ignite Arrows + Volley, See it now? 4 September 2007 (UTC)

[Reseting Indent]It's not hard to move out of Barrage and Volley Radius, I think the removal of preparations has become dated. In PvP a team which clusters together is stupid anyways, it's already incredibly easy to spread conditions without Apply Poisen etc. There are currently plenty of combos in the game with greater AoE damage than Barrage with preparations would do so I don't see why they remove this penalty. Rapid Fire would be wasted on Barrage because you will be halfway through your normal attack when Barrage recharges, its better to just spam. I can see choking gas being a little powerful, but not difficult to move away from the others and it is not permanently up. Incindiary Arrows is elite so it can't be used with Barrage and Volley has a longish recharge. Dancing Gnome 09:40, 6 September 2007 (UTC)

The reason Barrage + Ignite Arrows was so good back in the day was this: Ignite arrows has splash damage on top of it's added damage. Let's say you barrage into a group of 8 monsters, the hit to everyone will be (let's say) 20 (for bow) + 10 (for ignite). On top of this, it will do extra damage for every other one you've hit because of the splash damage, so...+70 more. For one ranger to hit for 100 damage on one target is slightly overpowered, for him to do it on 8 targets is outright unbalanced. Another thing that happened was the game would lag from all the damage it had to process, glitching the server into thinking the ignite arrows splash effect hit multiple times, in effect bouncing around the damage till the monster died. This gave the ranger the ability to kill any tightly packed group of 8 monsters for two energy. Thus the creation of the preparation restriction. Volley is clearly a non-elite form of barrage, as such, they wanted to keep the skill as close to Barrage as possible without making it more powerful or just as powerful. When arenanet goes about making a non-elite form of a skill, it will always add restrictions (namely lowering damage and how many monsters it affects) instead of removing them. They're afraid of a dangerous unbalance if they remove the preparation restriction on volley.-- 04:50, 7 June 2009 (UTC)
A little late, but...since when is hitting that much on a clustered-up group in PVE imbalanced now? And why should that many hits play so much havoc with the computers? Apparently, somebody hasn't heard of manly spike...-- 06:09, 24 July 2011 (UTC)

Feedback from preview weekend[edit]

Ran this paired with Barrage on an R/E conjure... against clustered mobs it was a lot of fun just alternating between the two and watching the numbers fly. I'm looking forward to seeing if it is effective enough (slower recharge, lower +damage) to replace Barrage in favor of some other elite in some builds. Good skill, thanks. Crystalion 22:55, 28 August 2007 (UTC)

You should run it with an Ebon bow and Ebon Dust Aura. Makes dealing with melee very easy, I don't know how well heroes use it but with Gwen shutting down casters and my ranger dealing with the melee it's an addictive new combo more satisfieing than Ward Against Melee and Aegis because it is more successful and easily applied. I'm going to be pissed if someone in PvP finds some way to abuse it and gets it nerfed though. Dancing Gnome 19:09, 11 September 2007 (UTC)


Seriously are all those notes really needed? Who cares if each arrow can c-hit seperatly. The % chance for c-hit is the same whether its 10% the attack skill c-hits or each arrow has a 10% chance for a c-hit. --Justice 19:29, 24 March 2009 (UTC)

You know thats called 'Strategey' --Neil2250User Neil2250 sig icon.jpgEvil mantis thing commands you to feed him cookies. 13:28, 12 October 2009 (UTC)


Actually, if you look on the far left, you can see what looks like the tip of a 6th arrow. personn5User Personn5 sig.jpg 18:21, 3 January 2010 (UTC)

Yep. Right about ---->Volley (large).jpg says hi. personn5User Personn5 sig.jpg 18:26, 3 January 2010 (UTC)
tho why note this under trival? max number of arrows under barrage is 7, but that icon has 8, so why have a note like that?-- 19:23, 15 June 2010 (UTC)

Removes glyphs[edit]

I was playing around with a bow version of the somewhat popular E/P Wearying Spear/Glyph of Sacrifice spike build, using Volley for more AoE damage, when I noticed this bug. My glyph always vanished as soon as I used volley! I immediately tested Barrage, as well as using other glyphs to find that it's only a problem with Volley, but all glyphs seem to be affected.

I already reported this on the skill bugs page, but believe that it deserves a bug note on this page, as well, if anyone is able to add that for me. 02:14, 7 June 2010 (UTC)

Ebon Vanguard Standard of Honor[edit]

Pretty much makes barrage. I have used this combo plus the two skills broadhead arrow and epidemic. Also would have a panic hero. Very hateful on spellcasters. Although stating this all, there are a few flaws but still a good idea all round--Pudz 01:58, 6 January 2011 (UTC)

You're right, this is so much better than barrage, even without honor. In most pve I tried it with splinter+BHA, or Order of the Vampire. Works wonders :) --The preceding unsigned comment was added by (talk • contribs) at 04:22, 8 November 2011 (UTC).