Talk:Ward Against Harm

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in the latest revision, there is no "+" to the armor rating. is this correct or a bad description? the ward would seem pretty useless without +armor. --VVong|BA 11:58, 13 July 2007 (UTC)

There's been a number of vandals removing the +'s from skill articles recently. HeWhoIsPale 12:03, 13 July 2007 (UTC)

I haven't checked, but in case there's no "+" in the game here (it seems like it from the revision log), surely that must be a description bug in the game?? If that's verified, and it indeed is additive as I'd expect here, a note on that should probably be added to the article. -- Jonas N 20:02, 13 September 2007 (UTC)

Water magic[edit]

Who else really thinks this ward needs to be moved to earth magic? I mean sure, it gives +armor vs fire magic, but come on it's an elite ward spell... Why is there a ward in water magic? I really have NEVER seen this skill used in pvp. I think people(warders) would be much more interested in this skill if it were under earth magic, and we might see a little more use of it in pvp. Any thoughts? Lou-Saydus 17:29, 24 July 2007 (UTC)

It can be cool (no pun intended) vs. SF/SH teams.Nicky Silverstar 10:27, 1 August 2007 (UTC)
LoL, it's used by the Elementalist on the first stage of HoH.--§ Eloc § 05:52, 12 August 2007 (UTC)

Anti-nuker anyone? It only takes one with this equipped, and it isn't just anti-nuker. It's anti-everything. If you're a caster, you protect most of the casters on your team, which are those who need the most protection. --Eyekwah 17:12, 9 January 2008 (UTC)

Which will you take more damage in, inside a ward full of nukes or outside the ward with no nukes hitting you...Barkingllama 22:49, 25 February 2008 (UTC)
You evade nukers outside the ward, but that's about it. Consider that the amount of damage from nuking is actually reasonable for a monk to sustain under a high level Ward Against Harm. Then consider that once you leave that ward, you're likely going to be an idealic target (one which an organized team will quickly target, becaused the expected exactly that behavior from you). All it took to get you into perfect position for spiking was a single nuker with Meteor Shower. --Eyekwah 15:52, 5 March 2008 (UTC)

Let's do the math for a minute, assuming this ele has 12 water magic and the nuker has 12 fire magic the defender casts ward against harm and ward of stability while the attacker prepares his meteor shower, when it hits, the damage will be:

Casters:115 total damage (all three waves)
Rangers:57 total damage
Paragons/warriors:81 total damage
Dervishes/Assasins:97 total damage
Its actually not that much, one high-powered heal party and you're (almost) as good as new!and if you spec higher it will be even better

~~VALAR~~ --The preceding unsigned comment was added by User:212.187.73.45 (talk).

Torch Harrowkeeper[edit]

Quite annoyed about this, but apparently you can't cap this from him (which is what it says on his wiki page). Shouldn't his entry be removed from the list, then? The preceding unsigned comment was added by 82.25.180.160 (talk • contribs) at 15:43, 21 July 2008 (UTC).

Indeed. These pages are really mostly a work in progress, at least for acquisition, and the bosses used aren't double-checked to be SoCable. I know we don't use the policies of wikipedia, but I like to apply Wikipedia:There is no deadline. If you see false information, remove it; we do the same for skill trainers, since so many people edit that it can be found at a location only available if it's unlocked. So, yeah, I can take care of that for you. Also, sign on talk pages. --Chaiyo Kaldor talk contribs 18:56, 21 July 2008 (UTC)

Destroyers[edit]

This spell is only useful against Destroyers if you use Greater Conflagration, they don't automatically cause fire damage, though most people assume it. 92.8.50.167 14:45, 16 August 2008 (UTC)

Its useful numerous places but that is a very good point to make. Nay the One and Only 05:15, 6 November 2009 (UTC)

ward vs. elements[edit]

Does this stack with ward vs. elements when it comes to fire damage?

No, armor bonuses only stack up to +24. --76.25.201.198 15:24, 28 February 2009 (UTC)
If that is the case, why do several skills offer more than 24 bonus armor? ~ Chao 13:28, 7 April 2009 (UTC)
Kind of delayed, but armor bonuses (along with most other bonuses) can exceed a "cap" individually, they just won't stack over the cap. Freedom Bound 12:16, 29 April 2009 (UTC)
Just like how the ias and ims max is 33% but dash gives u 50% "too lazy to sign in sorry"

Double?[edit]

Isn't having an anomaly and a note saying the same a bit double? Also, I say the anomaly is a keeper since this feels like an anomaly rather then just a note. Cheers^^--Mark, User talk:Markisbeest het Beest 15:04, 29 May 2011 (UTC)

Additional armour stacking[edit]

Does the additional armour stack or is it subject to the same stacking issue as Ebon Battle Standard of Courage? --Durban 02:50, 6 January 2012 (UTC)

The armor bonus is fully functional, surprisingly. I expected it to be brutalized by stacking issues too. MA Anathe 07:40, 6 January 2012 (UTC)
Ah, thanks! Yeah, thought it would be too. --41.135.26.211 09:14, 6 January 2012 (UTC)
So does that mean they snuck in a more general fix for armor stacking? Or that WAH is yet another skill that follows its own (albeit, more useful) rules? – Tennessee Ernie Ford (TEF) 09:21, 6 January 2012 (UTC)
Guessing its just an encoding issue. Just cause they word it "additional armor vs elements" doesn't mean the package is a separate bonus restricted by stacking limits (i.e. +48ar vs ele dmg; else +24ar) -Wrei110.175.241.56 12:07, 6 January 2012 (UTC)
Interesting stuff. I will do some additional testing in a few days to check whether anything else changed. User Judas Sig.pngudas 12:20, 6 January 2012 (UTC)
Just tested it, it working fine - no armor stacking issues --The preceding unsigned comment was added by 80.167.113.68 (talk) at 17:44, 8 January 2012 (UTC).
Does this mean Ebon Battle Standard of Courage's stacking issue been resolved as well? --Falconeye 19:53, 8 January 2012 (UTC)
The note about the stacking issue is wrong. Though the skill is not affected like we know it from others, it's not simply 24...43...48 elemental armor, since this progression will give wrong results for ranks 2, 3, 7, 8, 12, 13, 17, 18 (all ranks with values which occur twice in the given 12...22...24 progression due to rounding). For example ranks 2 and 3 would state 27 and 29, while it is actually 28 both times. I tested it in PvP with Inferno at rank 17 (149 damage at tooltip) against a naked char in the ward at rank 2 and 3. Both times it resulted in 259 damage. --User ARTy sig.png 21:39, 3 April 2012 (UTC)

This spell is disabled for 20 seconds.[edit]

What's the point of the part that says 'This spell is disabled for 20 seconds'? Does this mean that skills/weapon mods that decrease the recharge time have no effect? --Combatter 15:17, 31 January 2012 (UTC)

Exactly - no use for HSR mods. It stops there being a chance of having more than one active. --File:User Chieftain Alex Chieftain Signature.jpg Chieftain Alex 16:38, 31 January 2012 (UTC)
Actually there are times when I'm able to use it again before it runs out, and yeah I'm using a HSR staff. So I think the disabled mechanic is broken. XxxRxxX (talk) 20:25, 24 April 2016 (UTC)