Talk:When Kappa Attack

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I'm Having some trouble[edit]

I'v Tried again and again to complete this quest in hard mode but cant seem to get past the second Location =/ I can get through the fist group without cons but the second group tottaly swamps me even with my cons i just find there is too many of them. Thanks (: --Axk Septhroth

delete[edit]

i put the tag on there until someone can prove it's real. i hope it is real. i did the prereq quest, but no one has been able to get this one. please prove me wrong. that would make me very happy. --Moto Saxon 21:23, 8 July 2011 (UTC)

It was added in today's update, along with Cantha Courier Crisis. Talk to Lei Jeng. Mora 21:24, 8 July 2011 (UTC)
Thank yuh Jesus! --Moto Saxon 21:26, 8 July 2011 (UTC)

Never knew...[edit]

Level 15 enemies could be so annoying. I think I may postpone this HM equivalent. - Infinite - talk 22:36, 8 July 2011 (UTC)

Agree. My elite HM party was beaten by four lvl 15 kappas - wtf I said to myself and ... this quest is not worth to the reward... The End...--85.70.111.26 18:34, 16 July 2011 (UTC)
Then that party of yours isn't as elite as you think it is I guess -- Magamdy 19:33, 16 July 2011 (UTC)
It was enough for all Cantha vanquish... But it makes me think about another of hundred bugs that appear these days... As I play a bit more Aspenwood mission and almost each game I am amazed with something wrong in game mechanic on luxon side... It did not used to be so... but last few weeks gw goes worse and worse... I am sorry, but I must say that... Gw is not the awsome game as it used to be... :-(--85.70.111.26 19:50, 16 July 2011 (UTC)
I must say GW has gotten a bit dull since the 7 hero update. Pretty much all diffuculity is gone for me now. Hard Mode feels like Normal Mode for me and Normal Made as Easy Mode. But, I don't like the way at all in which anet is trying to bring that difficulity back; namely, just making huge mobs and lots of them, and then letting all 5 of them run to you within 15 seconds... It's not hard because the enemies are that good, it's just that there are too many for oyu to possibly defeat :\ -- Magamdy 20:38, 16 July 2011 (UTC)
The ironic part of the situation for you Magamdy, is that you're choosing to bring 7 heroes. Konig/talk 21:14, 16 July 2011 (UTC)
If only someone cleared this on HM with henchies (and 3 or less heroes) and took a screenshot of the success, I would be much obliged to agree with Konig that not bringing 7 heroes is a viable option here. Excluding players here, because then balling and spiking would be viable and easy enough. Everywhere else though, 3 heroes was and is more than enough (actually, 1 hero would be enough yet, admittedly, very tricky). - Infinite - talk 13:59, 17 July 2011 (UTC)
Konig, if you actually play the game yourself, you would know that PuGging is rarely an option, due to other players not being available or them just sucking. Also, this quest was desgined with the 7 hero update in mind, that's why it's so insane, so taking henchmen also isn't an option. -- Magamdy 14:11, 17 July 2011 (UTC)
Fun fact: I do play the game. Secondly, I didn't mean puging. What I meant is that you're complaining that the game is too easy but there's ways to make it harder without fewer/weaker skills or smaller teams. And I wasn't referring to this quest, but "I must say GW has gotten a bit dull since the 7 hero update." - e.g., everything but Winds of Change and the hard mode only quests. Konig/talk 18:46, 17 July 2011 (UTC)
Yeh your right. The thing is I already did all HM stuff like vanquishes and guardian before the 7 hero update, i. e. with hechies. But when I do z vq's with 7 now I can really see the difference. And btw, even with henchies, many HM things are still easy. -- Magamdy 19:09, 17 July 2011 (UTC)
I can't help but feel like some of you guys are missing the whole point of these updates. I think it's fairly obvious they are end-of-the-game's-life updates meant to help people get their titles and squeeze the most out of Guild Wars before we all move on to the sequel. Of course the game's easier now, that way we can do our own vanquishes and complete all the missions without wasting time looking for parties, though we still have that option as much as we ever did. There is a reason these updates are coming now, rather than two years ago. 216.185.250.92 04:25, 19 July 2011 (UTC)
I totally agree, the new content starting with War in Kryta was aimed at the players going for titles transitioning too the new game. It almost feels like ANET made the Falken Courier quest as an easy way to farm runes for my multitude of heroes. But much like fighting Mallynx, it puts the extreme on party builds. --Gungraave 07:25, 10 August 2011 (UTC)

Oroku wields dual Shinobi Blades[edit]

You can clearly see in this image [1] that Oroku wield dual Shinobi Blades as daggers. Hopefully they'll be available for us later. --Sihvahn 23:34, 8 July 2011 (UTC)

  • But he only uses them as props!!Undouble 20:27, 10 July 2011 (UTC)

Teenage mutant ninja turtles![edit]

Four turtles and one human, Check! A yellow, blue, red and purple turtle, Check! Inside the sewers, Check! I don't think anything in GW as made me laugh like this did. H A M S T E R T J E 11:35, 9 July 2011 (UTC)

haha, i was thinking the same thing. why they didnt just name them leo, ralph, mikey and don, i do not know! --Moto Saxon 00:31, 10 July 2011 (UTC)
Oroku is Shredder's real name, and Kai Shi Jo = Casey Jones. Also just like the original turtles, all the kappa are named after Renaissance artists/intellectuals: w:Jan Polack, w:Nicolaus Copernicus, w:Francis Bacon (or possibly w:Francis I of France), and take your pick of w:Giovannis. - Tanetris 00:53, 10 July 2011 (UTC)
tane. Is. A. Genious. --Moto Saxon 03:42, 10 July 2011 (UTC)
That is epic!!! OMG I love TMNT! When I first heard about this quest, I was like, "Huh?" But now I looked it up and I'm all excited about it! Too bad the kappa are so ugly...lol Although, in the third live action movie, the turtles were called kappa by the people in Japan. They've got Oroku (Saki, aka the Shredder), Hamato (Yoshi, aka Splinter), and even Casey Jones. All they need is an April and they've got it! The only bad part is we have to kill the turtles. Nooooo!!! Of course, it does make sense since we're helping Oroku, and the kappa are corrupted by Kai. Still, for adding this reference to the game, ANet went up a bazillion cool points! Tender WolfUser Tender Wolf sig.png 04:33, 2 August 2011 (UTC)

HM[edit]

anyone finished this in HM? Im having real trouble on the 2nd spot during the cleansing. have been trying different builds and positionings, but they keep overwehlming me. Tommaso 23:07, 9 July 2011 (UTC)Tommaso

Lol I can't even survive the first spot :\ -- Magamdy 16:02, 10 July 2011 (UTC)
Just knocked it out, I advise some good AoE and a soul twisting rit. Although, the AoE abilities of a dervish + splinter weapon, stacked with some fire nuking is hard to beat. Also - there's an extra boss at the end, a rat. Yes, it's a boss, and it's obviously a rit, but I missed the name, sorry folks. http://img232.imageshack.us/img232/3110/gw031a.jpg 174.108.82.105 22:45, 10 July 2011 (UTC)
Ok, I'm truly at a loss, anybody did this and can give us some details about how to do this, cuz "Take AoE and a ST rit" doesnt seem to do the job.......at all... -- Magamdy 18:31, 12 July 2011 (UTC)
Using conset helps, but it's a little extreme. Most of the time, you want to run into the mob to take most of the spells so your heroes can take care the rest. http://i307.photobucket.com/albums/nn294/chenvincal/gw004.jpg?t=1310624199 50.99.243.62 06:18, 14 July 2011 (UTC)
Ok........I did it >< I would say without conset this is near-impossible. Also I didn't see any rit turtle boss at the end. -- Magamdy 10:21, 14 July 2011 (UTC)
Makes sense, because the rit is a rat.My Profession Gender 02:12, 17 July 2011 (UTC)
On the second cleansing spot, I stayed on top and blocked with Spirits. --Gungraave 09:22, 16 July 2011 (UTC)
I just beat it, the trick is using two panics Maximillian Greil 23:56, 21 July 2011 (UTC)
I've failed at this on HM about twenty times now. Same hero build that finished Duncan HM, Vanqs, DoA (all without consumables) and I can't do this will full cons, summons, etc. It's VERY hard and I think it needs a proper full-human team. First spot is incredibly easy, second spot gets me 90% of the time. Even SY! spam doesn't help... Summit Axe.png St Lucretia 23:18, 24 July 2011 (UTC)
I just finished this with heroes, so thought I would give a few tips: For all 3 of the encounters, the successive group of Kappa spawn after the prior group is killed - you can use this to your advantage - you are better off leaving one in each group vs killing them all off. For the first and third area, you can also get a little head start on each group by heading towards where they spawn - don't wait for them to come to you - that extra few seconds is enough to take a few down, then just run to to the other group and knock them down - that keeps the number lower. The second location is by far the hardest, because all the spawns come from the same direction - this makes AoE more effective, but also means you can get swarmed more easily. Standing on top of the platform by the quest marker is better - if you go too far down the hallway, you will be where the Kappa spawn - being farther away once again gives a few more seconds until they arrive at your location. The second location is by far the hardest (harder for me than killing the final bosses), and you really need the right builds. Even with that, I still used a full conset + summoning stone (have a bunch, so if I'm not going to use it here, when would I) and teaming it up with clear the undercity quest so get the rit NPC also. I wouldn't pop in the consumables until after you do the first group - if you can't kill them without consumables, you are unlikely to be able to kill the second group with consumables. I do agree that this quest is to hard for the reward - after I succeeded with this, I did do clearing the undercity, and that was a cakewalk by comparison - if they just added a slightly longer delay between spawns after killing a group, this would probably be more tolerable. Solvar 05:38, 6 August 2011 (UTC)
Nice contribution. I totally agree with you, especially about the timing of the spawns. Having a few more seconds in between spawns would be extremely helpful. But maybe I am still missing a key element in my build team. I usually get overwhelmed in the final cleansing spot. Though I haven't tried any consumables.--Gungraave 07:10, 10 August 2011 (UTC)
This mission is starting to remind me of DOA:Foundry quest prior to freeing the prisoners. I have been using a number of variations and they all seem effective as long you are you keep up with the spawns. Though one constant is using Elite Panic to to keeps the mobs at bay. If you go with two Panic then you need a little damage to keep up with the spawning Kappa I also find standing in the middle of the spawn on second wave will confuse the lower Kappa to run to the second level. This quest feel a lot like Foundry. Interrupt and kill large groups quickly.--Gungraave 04:53, 31 August 2011 (UTC)
Has anyone completed this quest after the Jan 5 2012 update?--58.106.65.126 13:21, 18 February 2012 (UTC)
Nevermind I answered my own question--Waylander 33 05:19, 19 February 2012 (UTC)

When animals attack[edit]

Could this be a reference to the old Fox tv specials, and thus added to trivia? --MushaUser Musha Sigc.png 18:50, 10 July 2011 (UTC)

Think so too. The name of the quest is fairly similar. Enoxon 20:08, 11 February 2012 (UTC)

The waves don't stop after oroku dies[edit]

Today I did this quest and at the 3th point I got mobbed a little and my party and Oroku wiped. When I came back I wanted to pick up the drops and wiped the remaining Kappa. Though not expecting this to trigger the next wave to come in even though the quest was failed. Note; the quest marker also remained at the location but did not move anymore after killing all waves. --Cabal Slaver 15:18, 6 August 2011 (UTC)

I believe this is normal for quests that spawn wave upon wave of mobs whilst having to keep an NPC alive. The waves are simple triggered by clearing the previous ones (the initial one triggered as you reach the area). The NPC is not required to be alive to spawn the rest of the waves, only to actually finish the quest. Killing a wave is the only trigger for the next wave. I could be wrong, as I am pretty sure I don't recall every single one of such quests. This comment was based on what I remember from the top of my head. - Infinite - talk 20:17, 6 August 2011 (UTC)

I dont know for sure either, the thing is usually these defend quests end when your party wipes so you can't really see it. --Cabal Slaver 09:05, 7 August 2011 (UTC)

I have definitely seen waves appear even if you didn't clear the prior group. Though I have also seen waves stop, but that may be the intermission wave. What I mean by that, it seems that after you clear the right amount of Kappa waves, you get a little breather to recharge energy and health to do it another round. At least for the 1st wave and 2nd wave. --Gungraave 04:53, 31 August 2011 (UTC)

[Lambs to the Slaughter] I had this quest still, it spawns 6 obsidian assassins. Remember to cleanse the first area first though. Because its the exact same area as this quest reqruires you to go too. When you completed this quest the 6 assassins stop following you. --Kilaa1000 21:48, 3 March 2012 (UTC)

I got the 6 obsidian assassins to spawn in normal mode and they followed me no problem. However they did not engage the kappa at the second cleansing site - just stood and watched and eventually got wiped along with my party. I was using the same 7 hero set up which got me through all HM missions and vanquishing without issues. I repeat this was NORMAL mode.

Main article[edit]

Mentions that Kappa only have one way of removing enchantments, although simple browsing of their respective pages show 4: Envenom, Strip, Signet of Disenchantment and Disenchantment. Since I haven't done the quest, could someone either tell me I'm wrong or remove it from the main article if I'm not? 87.66.55.106 17:02, 1 June 2012 (UTC)

Simply Put, they have EACH 1 way of removing enchantments, who ever worded it originally is a dud.--60.231.233.243 21:21, 3 September 2012 (UTC)

Baosen[edit]

Should it be noted that it might be worthwhile talking to Baosen in the third spawn area (provided you haven't started The Missing Link), since that spawns a mob of Jade Brotherhood that help with the Kappa coming from the southwest? They actually killed all the Kappa except the last wave that spawned from the southwest in NM, so they do really prove useful. Not sure about HM though. Jeree95 15:54, 9 August 2012 (UTC)