Talk:Wild Throw

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Rawr. Raptaz 14:06, 6 December 2007 (UTC)

We Need Ideas![edit]

Unless Im mistaking, it says 7 adrenaline, of course, I can peg 7 times someone whos under a stance already, right? We need to help this amateurs with better ideas to activate this skill. I would love to pay energy instead than to hit my foe 7 times(or less if under something) to remove his stance that he can put on almost as fast as a enchantment can be cast. I know its range but compare to other Wild attacks, this one just awful, the assassin is a off-hand attack while the Warrior can do it on the first hit while the Paragon must make an effort for it. Can someone make a link to is feedback?--ShadowFog 02:05, 20 August 2008 (UTC)

Most definately needs to be easier to use somehow.70.100.80.18 02:00, 19 September 2008 (UTC)
The only way I have found to be able to use this, is with Signet of Aggression to prep this before hand, thinking that all the foes have ways to block from the start, caster classes have few options to block but they dont use stances. Even with that, it will take a hell of lot of time to recharge it with adrenaline and since like a other class(I aint saying name, keeping the theme), this profession lack defensive skills making this thing work under pressure not reliable. In a nutshell, useless underpowered timewasting skill.--ShadowFog 06:17, 19 September 2008 (UTC)
You all fail. Ever heard of attacking another foe not in a stance to charge up adrenaline?Crimmastermind 00:20, 12 October 2008 (UTC)
We test it in PvP arenas(all of them) and this is the conclusion.--ShadowFog 03:54, 13 October 2008 (UTC)

Wild Throw on a hammer warrior, manly manliness. Frosty

Buff Please[edit]

This could use a little buff, like lowering the adrenaline to like 4 or 5 energy cost. You normally want to remove a stance that is blocking anyway. --Toast 03:36, 12 February 2010 (UTC)

If you wish to suggest changes, please use the feedback system (otherwise, it will never be read by a skill balancer). -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 03:41, 12 February 2010 (UTC)
I could troll and say something like "it won't get read even in feedback" but I won't. Anyway!
This skill is fine for non-paragons (i.e. Warriors). Giving some small advantages while under the effects of a shout etc. such as reduced adrenaline cost (or refunding some adrenaline/energy) might be nice to make it better on primaries though. Vili 点 User talk:Vili 03:45, 12 February 2010 (UTC)
Rewarding a paragon for using it like you suggested Vili would have been much better than the change they just made that effectively makes it so no one else can use it. --96.235.47.174 00:32, 24 January 2012 (UTC)
Yeah, this is bullshit. Totally unnecessary nerf. "Hey! Let's reward mindless play and punish skillful play!"--GerrohUser Gerroh GerrohEmblem.gif 00:51, 24 January 2012 (UTC)
The devs really hate secondary prof synergy nowadays -154.5.158.213 04:28, 24 January 2012 (UTC)
I think it was probably done because with onslaught now out of the way they where expecting hammer hammer axe to come back and that's debatable whether its a good thing. 94.168.63.103 08:44, 25 January 2012 (UTC)