User:Dandy/Skill Functionality
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To do-list for me (or anyone willing) to verify skill interactions or functionality. If you have aching questions to be tested or simple matters of understanding descriptions correctly, post them here. If you solve/know something, post result and sign.
Current questions[edit]
- Renewing Mending Refrain while enchanted with Zealot's Fire.
- Order of Pain and Order of the Vampire (each separately) and non-attack physical damage sources (traps, splinter weapon, etc). OotV article says only attacks count, OoP could possibly differ.
Myth confirmed[edit]
- Expertise works with Rit rituals, such as Recuperation.
- - I have no idea what practical applications this would have, except.. --DANDY ^_^ -- 12:44, 3 August 2015 (UTC)
- Winnowing + Splinter Weapon, Whirling Defense and/or Veil of Thorns (inc. other physical damage sources) and possibly traps.
- - Splinter Weapon confirmed, which is the only one to really matter (as per wiki documentation). --DANDY ^_^ -- 12:44, 3 August 2015 (UTC)
- A Necromancer casts Jagged Bones on a Ritualist's minion. The Ritualist is enchanted with eg. Explosive Growth. The Ritualist gets the minion, but does the explosion proc?
- - Confirmed to work. Explosive Growth procs for the new owner. --DANDY ^_^ -- 14:03, 3 August 2015 (UTC)
- - Spawning Power confirmed to work. --DANDY ^_^ -- 06:53, 4 August 2015 (UTC)
Myth busted[edit]
- - Physical attack means actually swinging your blade at them. --DANDY ^_^ -- 12:44, 3 August 2015 (UTC)
- Mind Wrack + Ether Feast or any similar energy drain skill.
- - Apparently the wording just means that you don't deal the on-use damage if the target has no energy.. Which is a fringe case, since mostly their energy would already be out. --DANDY ^_^ -- 12:44, 3 August 2015 (UTC)