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My second to last character, and one of my favourite ones. Someone once said how Arena Net is extremely poor at long term planning, and instead enjoy making decisions through a "hey, it's cool! Let's do it now!" mentality. No better example exists than the dervishes: melee characters wielding impossibly high damage scythes which hit on AoE and who can become gods! I mean, how cool is THAT???

And of course, how terribly imbalanced is that. I think Arena Net tried to make dervishes a profession meant to do Big Damage (tm) in an area, trading a warrior's utility for high damage output and a high resistence to melee counters. The avatars show how dervishes could find a way through almost all counters to warriors: kitting is made useless by Balthazar, hexes are weak against Dwayna, conditions are moot against Melandru, enchantments were no barrier to Grenth, and energy denial is weak against Lyssa. Other than stances, a dervish could scythe through any defense a target would have. As someone else said, anything a dervish killed would die standing, but it would die.

It's amazing to see that Arena Net didn't figure out how imbalanced this would be. A melee character resilient enough to just spam attack skills while in god mode, while considerably useless without its elite skill, was inviting the bad play that warriors, strongly dependent of skill, were meant to avoid. Some of the worst offenders were nerfed (the avatars of Grenth and Melandru are a bit weaker now), but other skills were buffed into becoming overpowered, and remain so (Wounding Strike is probably the main example). In the end, a new melee profession focused on Big Damage wasn't a good idea for PvP, as Arena Net could have figured far before the release of Nightfall.

In PvE, however... More forgiving to imbalances, PvE allowed dervishes to be accepted more easily. The profession still has many issues: assassins, warriors and rangers may use a scythe as effectively, on average, as a dervish, and the damage the profession does is heavily reduced in Hard Mode, thanks to the high armor rate of enemies.

Still, there is something terribly fun about playing as a melee character with the versatility of a caster and capable of inflicting damage on so many interesting ways. The artwork of dervishes was very well done, with the large moves seen when swinging a scythe, the battle stances reminiscent of the Middle East, and the rather pointless but pretty hoods. And despite all their faults, the artwork for the avatar of the gods was very well done.

I hope dervishes won't be implemented in Guild Wars 2, or, if they do, that they would be a PvE only profession. But I have a lot of fun playing as a dervish, and they are one of my most favourite, if not the favourite, profession.

After having done everything I wanted with this character, she remains at the Kodash Bazaar, my favourite place in Nightfall. Her main heroes were Koss (Axe Mastery warrior), Acolyte Sousuke (Fire Magic elementalist) and Tahlkora (Protection Prayers monk).






Note: those suck. I'm not aiming at the most efficient build possible, but rather at something I have fun playing with. And while it's not fun to have ten party wipes, I'm not against playing with a "bad" build if I enjoy it.

Grenth, God of Ice[edit]

Victorious Sweep.jpg
Victorious Sweep
Chilling Victory.jpg
Chilling Victory
Pious Assault.jpg
Pious Assault
Avatar of Grenth.jpg
Avatar of Grenth
Mystic Vigor.jpg
Mystic Vigor
Conjure Frost.jpg
Conjure Frost
Faithful Intervention.jpg
Faithful Intervention
Death Pact Signet.jpg
Death Pact Signet

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One more build following the theme of the gods. Avatar of Grenth isn't a skill suited for PvE, IMO, but I tried to make a build using it anyway. With the ice theme, I went for Elementalist as secondary profession in order to improve scythe damage with Conjure Frost, using Pious Assault (fueled by Mystic Vigor) as the main finisher here. An useable build, but I hope Avatar of Grenth is actually buffed into something useful.

Lyssa, Goddess of Subterfuge[edit]

Golden Lotus Strike.jpg
Golden Lotus Strike
Fox Fangs.jpg
Fox Fangs
Death Blossom.jpg
Death Blossom
Golden Phoenix Strike.jpg
Golden Phoenix Strike
Avatar of Lyssa.jpg
Avatar of Lyssa
Heart of Fury.jpg
Heart of Fury
Faithful Intervention.jpg
Faithful Intervention
Death Pact Signet.jpg
Death Pact Signet

Template code: Ogei0xs8IAZYHsuX8VcXex4A

A build relying on Avatar of Lyssa's hability of doing extra damage to enemy using skills. With the assassin's faster attack speed being further improved by Heart of Fury, the idea is to aim enemies using skills with long casting times, or just to attack hoping to catch someone in the middle of activating a skill.