User:Gelbrekt/Heroic Refrain Team/Initial Attempt (Terrible)

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Paragon team: Heroic Refrain[edit]

  • This was the first attempt i made at this strategy [building a team around HR] (EXTREMELY bad and simplistic compared to this new project; I only keep it for fun).

1. Main Paragon[edit]

  • Get 16 leadership and use on self, since this will give a +4 attribute boost!
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Must Haves
  • "They're on Fire!" "They're on Fire!" - Excellent if combined with just a few characters able to activate
  • Bladeturn Refrain Bladeturn Refrain - A permanent 20% block is nice. Many echos will be easily maintainable.
  • Anthem of Envy Anthem of Envy - A MUST HAVE if running a Martial team.
  • Blazing Finale Blazing Finale - GREAT synergy with They're on fire as long as the team has at least 1 melee.
  • Angelic Protection Angelic Protection - At 20 Leadership, it makes the maximum amount of damage the player can take per second 50! Even though it has a long recharge, that makes it very interesting!
PvE skills
  • "There's Nothing to Fear!" "There's Nothing to Fear!" - Questionable since "They're on Fire!" already reduces damage.
  • "Save Yourselves!" "Save Yourselves!" - Questionable since there are already other damage reducing skills (TNtF, Ward against Harm, Stand your ground)
  • Ebon Battle Standard of Honor Ebon Battle Standard of Honor
  • Great Dwarf Weapon Great Dwarf Weapon - EVEN if not running a full Martial Team, this skill is useful even if there are just 2 martial allies. Also good because it has a high energy/recharge ratio, allowing you to spend the large energy amount you get from 20 leadership.


Optionals
Things that might seem good, but are not
  • "Never Surrender!" "Never Surrender!" - +5 Party wide healing, but totally inferior to the other skills considering that we already have super high AoE heals with AoD.
  • File:.jpg [[]]

2. Healer[edit]

  • 15 Soul Reaping
  • 12 Restoration Magic
  • (Resto elites do not work due to Great Dwarf Weapon)
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Recuperation.jpg
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Optionals
  • Reaper's Mark Reaper's Mark - Could be used for better energy management, however this should NOT be needed at 14-15 Soul Reaping due to getting 14-15 energy whenever an enemy dies (plus Signet of Lost Souls)
  • File:.jpg [[]]


PROT
  • 11+2 Soul reaping
  • 12 Protection Prayers
  • 7 Healing Prayers
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3. Order Necromancer[edit]

  • Blood Magic
  • Soul Reaping
  • Protection Prayers - Makes sense to use due to the long activation times of the order skills.
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Life Transfer.jpgElite
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Blood Bond.jpg
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4. Super Expertise Ranger[edit]

  • Build idea: The ranger benefits extra much from the increased expertise, since it makes his skills extremely cheap.
  • 16 Beast Mastery
  • 12+1 Expertise (13 Expertise is great because 13+4 expertise causes 10e -> 3e)
  • 5 Marksmanship (5 is needed since this allows for full bow damage at +5 attribute)
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Heal as One.jpgElite
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Scavenger Strike.jpg
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Brutal Strike.jpg
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Call of Protection.jpg
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Throw Dirt.jpg
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  • Note: Great Dwarf Weapon is excellent on the Beetle due to its high attack speed (And it already has +30 damage with HaO and FA)


ALTERNATIVE
Enraged Lunge
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Call of Protection.jpg
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Comfort Animal.jpg
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Resurrection Signet.jpg
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5. Dervish[edit]

  • Dervishes make lots of sense because they are:
    • Good even while clumped, because they deal lots of area damage and can remove hexes/Conditions from themselves.
  • NOTE: Avoid using skills that convert your attack damage, since this will nullify order of pain!
  • NOTE: Use many adrenal skills since we have party wide adrenaline boosts.
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Optionals

6a. Panic Mesmer[edit]

  • Most likely: Panic is simply too broken and overpowered to let go of.

6b Panic Paragon[edit]

  • While a paragon with Domination Magic might sound strange, remember that:
    • Panic is overpowered.
    • The paragon has sufficient energy to spam Panic due to Leadership
    • The paragon is a martial profession, benefitting from the martial bonuses
    • The paragon will still have high attributes due to Heroic Refrain.
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7. Locusts's Fury Assassin OR simply another barrage Ranger![edit]

  • Idea: An assassin with Locust's fury + an IAS should have the highest attack speed possible, which would be great for triggering Great Dwarf Weapon and Order of Pain.
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  • NOTE: THE BUILD LOOKS VERY PROMISING, BUT EXTRA ENERGY IS NEEDED ON ARMOR
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8a. Minion Master with Dwayna's Sorrow[edit]

  • Suggestion: Use Dark Fury on this minion master to support the rest.
    • This is especially good considering that Heroic Refrain solves the attribute requirement.

8b. Dervish Support[edit]

  • The advatnage of having a dervish support instead of a minion master is that the team will deal more damage and have another martial profession that benefits from the martial bonuses.


Elementalist - Ether Renewal EMO[edit]

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  • THis is easily worth trying out. It synergy here for several reasons:
    • Ether Renewal benefits greatly from increased attributes, since this boosts the duration, health and energy gain.
    • The increased attribute points can be very useful for allowing him to use BOTH INFUSE HEALTH and SPIRIT BOND (Two very powerful healing skills provided that energy is sufficient)!


Paragon Support[edit]

  • A paragon support is helpful since they provide additional physical damage for the attack damage skills, and because they can provide own bonuses themselves.
  • CONCLUSION: The only real reason to use the paragon would be for Anthem Oof Fury, but most heroes can do well without it. Also, the adrenaline management is already good through multiple targets being hit, Mark of Fury, and IAS:
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Anthem of Envy.jpg
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Optionals

Symbolic Strike: Warrior with Scythe Mastery (due to 3 targets)[edit]

Usage of both builds: The builds allow the user to spam Symbolic strike repeatedly, due to many different party-wide damage and adrenaline bonuses.

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Signet of Strength.jpg
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Optional: Add a spell in order to trigger Hexbreaker Arial and spend the excessive energy. Suggestions:

Symbolic Strike: Assassin with daggers[edit]

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Optionals

Pve Paragon[edit]

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Optionals


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"Fall Back!".jpg
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