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Warrior Skills[edit]

Flail Flail: Stance.For 1...7...8 seconds you attack 33% faster but move 33% slower.Lose 2 adrenaline. 2 Adrenaline0 Activation time0 Recharge time

Primal Rage Primal Rage: Stance.For 1...6...7 seconds you Attack and move 25% faster but take double damage. 5 Adrenaline0 Activation time5 Recharge time

Backbreaker Backbreaker: Moved to strength.

Flail is retarded to fuel hammer chains,Primal rage is pretty much OP aswell.

Elementalist Skills[edit]

Blinding Surge Blinding Surge: Elite Spell. Target foe is struck for 10...54...65 lightning damage. That foe and all adjacent foes are Blinded for 2...5...6 seconds. This Spell has 25% armor penetration. 10 Energy¾ Activation time8 Recharge time

Searing Heat Searing Heat :Spell. For 5 seconds, foes near this location are struck for 7...15...17 fire damage and each second foes not already set on fire are set on fire for 3 seconds. 10 Energy2 Activation time30 Recharge time

Teinai's Heat Teinai's Heat :Spell. For 5 seconds, foes near this location are struck for 7...15...17 fire damage and each second foes not already set on fire are set on fire for 3 seconds. 10 Energy2 Activation time30 Recharge time

Savannah Heat Savannah Heat : Elite Spell. For 5 seconds, Each second all nearby foes that were not burning are set on fire for 3 seconds and take an additional 5...17...20 fire damage for each second this Spell has been in effect. 10 Energy2 Activation time25 Recharge time

Flame Djinn's Haste Flame Djinn's Haste : Enchantment Spell. For 4...19...23 seconds, you move 33% faster.When this Enchantment ends all adjectant foe's take 15...71...85 damage. 10 Energy¼ Activation time30 Recharge time

Mind Blast Mind Blast : Elite Spell.Send a projectile that deals 10...58...70 damage if it hits.If you had more energy then target foe you gain 5...53...65 health.Otherwise you gain 2...5...6 energy. 5 Energy1 Activation time3 Recharge time

If you are a defensive midliner,you shouldn't be able to spike for 100+ (Yes,thats why people didn't have 100 damage skills in water magic untill you buffed MoI).If you want energy management you shouldn't have pressure,let alone stacking pressure.AoE is OP and fucktarded in general.

Ranger Skills[edit]

Mesmer Skills[edit]

Empathy Empathy : 10 Energy2 Activation time20 Recharge time

Backfire Backfire : Reduced duration to 8 seconds.

Visions of Regret Visions of Regret : Reduced duration to 8 seconds. 10 Energy3 Activation time20 Recharge time

Just hit these skills,and if possible even harder then this.

Paragon Skills[edit]

"Find Their Weakness!" (PvP) "Find Their Weakness!" (PvP) : Shout.For 10 second all allies within earshot inflict Deep wound for 1...7...8 seconds the next time they critically hit in melee. 5 Energy0 Activation time25 Recharge time

Anthem of Envy Anthem of Envy : Chant. For 10 seconds, the next time each ally hits a foe with more then 50% health in melee that ally deals +7...15...17 damage. 5 Adrenaline1 Activation time5 Recharge time

Stand your ground is retarded since you can't rly do anything about it.Mending refrain and co basically also need a nerf but yh.FTW and Envy need to get nuked.

Necromancer Skills[edit]

Faintheartedness Faintheartedness : 15 Energy1 Activation time12 Recharge time

Soul Bind Soul Bind : 10 Energy2 Activation time8 Recharge time

Pain of Disenchantment Pain of Disenchantment : 10 Energy2 Activation time20 Recharge time

Contagion Contagion : Elite Spell.Transfer all conditions from target other ally to all adjacent foes.If a condition was transfered this way all foes near target other ally suffer from disease for 7...15...17 seconds. 5 Energy¾ Activation time8 Recharge time

Assassin Skills[edit]

Shattering Assault Shattering Assault : Elite Lead Attack. If this attack hits you deal +5...21...25 damage and target foe loses an enchantment.This attack cannot be blocked. 5 Energy0 Activation time5 Recharge time

Jagged Strike Jagged Strike : 5 Energy¾ Activation time5 Recharge time

Fox Fangs Fox Fangs : 5 Energy¾ Activation time5 Recharge time

I tried to not kill these dead.If you don't hit them you *will* keep seeing the same shitty build over and over again.

Ritualist Skills[edit]

Resilient Weapon Resilient Weapon: Weapon Spell. For 5...13...15 seconds, target other ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +2...6...7 Health regeneration and +10 armor. 10 Energy1 Activation time5 Recharge time

Channeled Strike Channeled Strike: 10 Energy2 Activation time8 Recharge time

Dervish Skills[edit]

Wounding Strike Wounding Strike : Elite Scythe attack.If this attack hits target foe is struck for +5...19...22 damage and suffers from Deep wound for 2...8...9 seconds. 5 Energy0 Activation time10 Recharge time

Again I tried to not kill the skill dead.If you don't fix scythes then please smiter's boon it.

Monk Skills[edit]

Light of Deliverance Light of Deliverance  : Elite Spell. All party members within earshot are healed for 5...69...85 Health. 5 Energy1 Activation time6 Recharge time


  • Scythes can no longer strike more then 1 foe
  • Modified Damage to 25-30 damage with a interval of 1.5
  • When equipping a shield which you don't meet the req for you will now receive a armor bonus of 5 instead of 8
  • Fixed the bug with PvP generated strength shield

The scythe changes will have a great impact on how to use a derv. Although the dps on a moron (somebody that doesn't kite) or casting target will increase you no longer have the AoE and your crits on somebody that isn't a moron decrease with 20 damage. I think this change is necessary if we ever want the scythe to be balanced AT ALL. People are wielding a shield without any spec all the time basically because it reduced damage with 10 %,I want to push people back to their normal sets or to spec to have it.

40/40 fix[edit]

  • HSR and HCT no longer stack.This means that if you would use a 40/40 set the effects will overlap eachother and you will still have a 20 % chance to get a HSR or HCT.

Nightfall also introduced a powercreep when it comes to weapons.And thats just ignoring the fact that stats are alot easier to atain now.I'm nerfing the effect of 40/40 sets since I find them to be to Overpowered.