Flail: Stance.For 1...7...8 seconds you attack 33% faster but move 33% slower.Lose 2 adrenaline.
2 0 0
Primal Rage: Stance.For 1...6...7 seconds you Attack and move 25% faster but take double damage.
5 0 5
Backbreaker: Moved to strength.
Flail is retarded to fuel hammer chains,Primal rage is pretty much OP aswell.
Savannah Heat : Elite Spell. For 5 seconds, Each second all nearby foes that were not burning are set on fire for 3 seconds and take an additional 5...17...20 fire damage for each second this Spell has been in effect.
10 2 25
Mind Blast : Elite Spell.Send a projectile that deals 10...58...70 damage if it hits.If you had more energy then target foe you gain 5...53...65 health.Otherwise you gain 2...5...6 energy.
5 1 3
If you are a defensive midliner,you shouldn't be able to spike for 100+ (Yes,thats why people didn't have 100 damage skills in water magic untill you buffed MoI).If you want energy management you shouldn't have pressure,let alone stacking pressure.AoE is OP and fucktarded in general.
Just hit these skills,and if possible even harder then this.
"Find Their Weakness!" (PvP) : Shout.For 10 second all allies within earshot inflict Deep wound for 1...7...8 seconds the next time they critically hit in melee.
5 0 25
Anthem of Envy : Chant. For 10 seconds, the next time each ally hits a foe with more then 50% health in melee that ally deals +7...15...17 damage. 5 1 5
Stand your ground is retarded since you can't rly do anything about it.Mending refrain and co basically also need a nerf but yh.FTW and Envy need to get nuked.
15 1 12
Soul Bind : 10 2 8
Pain of Disenchantment : 10 2 20
Contagion : Elite Spell.Transfer all conditions from target other ally to all adjacent foes.If a condition was transfered this way all foes near target other ally suffer from disease for 7...15...17 seconds. 5 ¾ 8
Shattering Assault : Elite Lead Attack. If this attack hits you deal +5...21...25 damage and target foe loses an enchantment.This attack cannot be blocked.
5 0 5
Jagged Strike :
5 ¾ 5
Fox Fangs :
5 ¾ 5
I tried to not kill these dead.If you don't hit them you *will* keep seeing the same shitty build over and over again.
Resilient Weapon: Weapon Spell. For 5...13...15 seconds, target other ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +2...6...7 Health regeneration and +10 armor.
10 1 5
Channeled Strike: 10 2 8
Wounding Strike : Elite Scythe attack.If this attack hits target foe is struck for +5...19...22 damage and suffers from Deep wound for 2...8...9 seconds.
5 0 10
Again I tried to not kill the skill dead.If you don't fix scythes then please smiter's boon it.
- Scythes can no longer strike more then 1 foe
- Modified Damage to 25-30 damage with a interval of 1.5
- When equipping a shield which you don't meet the req for you will now receive a armor bonus of 5 instead of 8
- Fixed the bug with PvP generated strength shield
The scythe changes will have a great impact on how to use a derv. Although the dps on a moron (somebody that doesn't kite) or casting target will increase you no longer have the AoE and your crits on somebody that isn't a moron decrease with 20 damage. I think this change is necessary if we ever want the scythe to be balanced AT ALL. People are wielding a shield without any spec all the time basically because it reduced damage with 10 %,I want to push people back to their normal sets or to spec to have it.
- HSR and HCT no longer stack.This means that if you would use a 40/40 set the effects will overlap eachother and you will still have a 20 % chance to get a HSR or HCT.
Nightfall also introduced a powercreep when it comes to weapons.And thats just ignoring the fact that stats are alot easier to atain now.I'm nerfing the effect of 40/40 sets since I find them to be to Overpowered.