User:Musha/Suggestions

From Guild Wars Wiki
Jump to navigationJump to search

Purpose of this Page/Disclaimer[edit]

I am keeping this page simply to act somewhat as a journal of ideas I've had. Due to the current licensing issues, the Live Team is unable to comment on our suggestions and I would simply like to remember my own ideas/thoughts as well as some from other people. My intention is to repost these suggestions later, when the licensing issue is resolved, simply to receive a response/comment on what the Live Team thinks of them, and not to receive credit if any of these ideas are implemented in game, or to provide any sort of proof of posting to receive such credit. --MushaUser Musha Sigc.pngTalk 19:02, 30 May 2009 (UTC)

PvE skills for Heroes?[edit]

moved from User talk:Linsey Murdock

I have often had to forgo venturing into the elite areas of the game due to an insufficient number of real people to party-up with. I know many of us have experienced this. One of the main reasons to party up with real people is because they have access to more powerful PvE skills to benefit the group. I would like to propose that we extend access to title-based PvE skills to our heroes. They share the other benefits of wearing these titles, why not give them the accompanying skills as well? This would allow for a better than underpowered group when a real party can't be found. --MushaUser Musha Sigc.pngTalk 05:34, 17 April 2009 (UTC)

People already don't PUG as much, why take away one of the few reasons they do? The Elite Areas are supposed to be done by groups of people, even if it's just another person, that's why there is no henchmen. You're supposed to do them with guild members/friends/etc. Giving heroes access to PvE skills would just make heroes even better than they already are. DarkNecrid 03:46, 11 April 2009 (UTC)
They've said they're not going to do it. The better fix, anyway, would be to nerf and turn PvE-only skills into normal skills used by anyone (and related to a normal attribute, not title grind). --Emkyooess 03:52, 11 April 2009 (UTC)
Yeah, having a PUG is best. AI is never better than real I. But there never seems to be enough people to join up with. Thus my original frustration and desire to have my heroes be a better help to me when I attempt a hero group. --MushaUser Musha Sigc.pngTalk 05:34, 17 April 2009 (UTC)
As long as PvE-only skills don't horribly outclass all PvX skills, but are just a little better/practical at max rank, then I see little reason why they shouldn't just be linked to a title. 145.94.74.23 07:24, 13 April 2009 (UTC)

Traveler's Passport[edit]

moved from User talk:Linsey Murdock

So I had an idea inspired by Mervil's earlier post about Gifts of the Traveler which I decided to post in a new section. We have books and tomes chronicling our adventures through the campaigns that we can turn in for extra rewards. Well, I thought it would be really fun to implement a similar mechanism for Nicholas the Traveler. We could carry a passport with us when we visit him each week, having him "stamp" it for us. And after a certain amount of stamps, say 10-20 or so, we can turn it into him for an additional 5 Gifts of the Traveler as a reward to our loyal patronage of his Traveling Trade services. --MushaUser Musha Sigc.pngTalk 00:56, 27 April 2009 (UTC)

Well, you know I like this idea! LOVE those gifts! ~Mervil User Mervil Sig.png 01:00, 27 April 2009 (UTC)
Fun idea, The Travelers Passport, I like it. Like make a Travelers Notebook, that everytime he is found by you that there is an entry of where you found him, what he asked in return for the gifts and why he wanted that. It would prolly be a big Notebook because there are so many areas, and I suggest getting an amount of gifts according to how many entries you have, like 10 stamps/notes would give 5 gifts, 20 entries 10, 50 entries 30, and so on. Qaletaqa 01:08, 27 April 2009 (UTC)
Good idea, I like it. But I would imagine there's a very, very long list of items he may require, so it wouldn't be quite like a regular quest/mission book where there are "unknown" pages and you fill them in. It would be more like a notebook with empty pages, and they get filled in the order you get the rewards, even if you skip some, and don't have a specific page assigned to them. There should still be a max limit of pages before you have to turn it in and get a new one, but everyone's notebook would have the potential to be different, if they skip some of the weeks. User Rose Of Kali SIG.jpgRose Of Kali 03:11, 27 April 2009 (UTC)
Exactly, but thats prolly a hard thing to acomplish in Guild Wars. Qaletaqa 05:07, 27 April 2009 (UTC)
Ack! More inventory-stuffers! Draxynnic 01:23, 28 April 2009 (UTC)
One book more is not gonna matter at this point will it? we all have given the opportunity to get a free storage pane :), we need to fill it now :P. Qaletaqa 05:37, 28 April 2009 (UTC)
Rofl. I never imagined that "WE NEED MORE ST0R@G3!" could turn into "Now what are we gonna do with all this extra storage we've got lying around?" so quickly. 145.94.74.23 07:49, 28 April 2009 (UTC)
Yes, Rose Of Kali, that's exactly what I was thinking. This book wouldn't be a set, structured book like the mission books, but rather a book of empty pages that can be filled by the Traveler with each of our visits. This way, we would be able to get a few more gifts as well as get a bit more lore about Nicholas, the Professor, and the places they visit. --MushaUser Musha Sigc.pngTalk 08:36, 28 April 2009 (UTC)

More Heroes[edit]

I would like to have a 4th ele hero, one for each element. This way I wouldn't have to salvage the runes off of one hero and replace them with other runes just to switch builds. --MushaUser Musha Sigc.pngTalk 07:46, 8 May 2009 (UTC)

Additional Heroes[edit]

This topic did not start out as my suggestion, but was posted by IP on Linsey's talk page. There were many great suggestions listed that I have made my own, and therefore have posted it here.


moved from User talk:Linsey Murdock/Questions18

Hi Linsey, what is the likely hood that the other sets of professions (aka Mesmers, assassins rits and paragon) will receive their third set of heroes. Everyone else has three heroes except for the above noted. Thank you kindly!216.232.127.117 17:59, 29 April 2009 (UTC)

OMG! I'd love to see those... Mesmers always get left behind. User Rose Of Kali SIG.jpgRose Of Kali 18:06, 29 April 2009 (UTC)
I'm not sure, but we have certainly talked about it. These things tend to come together fairly quickly when they are going to happen, so it's really hard to say for sure, but at least you know we talk about it! - User Linsey Murdock sig.jpgLinsey talk 18:08, 29 April 2009 (UTC)
Also, on a related note, when are you going to remove heroes from HA and GvG? 82.34.128.19 18:10, 29 April 2009 (UTC)
There's only 2 mesmer heroes because thats all you can bring in HA. Gwen and Norgu are all you need. They're the best players in the game. --adrin User adrin ecto sig.png 18:54, 29 April 2009 (UTC)
Rits and paragons would be my votes for first two (in that order). -- Alaris_sig Alaris 19:21, 29 April 2009 (UTC)
Introduce a Silvari Ritualist! =P ~>Sins WDBUser The Sins We Die By Sig.png 19:26, 29 April 2009 (UTC)
Mesmers (females) have some of the best armor in the game, yet the 2 mesmers we got are either a fat loser with the mind of a 4-year-old or a maniacal schitzofrenic hell-bent on genocide... I want a pretty mesmer who keeps her mouth shut and does my dishes... :( (no worries, I'm a female, that was a joke ^_^) And deldrimor armor only helps a little, but the hair is still horrid. User Rose Of Kali SIG.jpgRose Of Kali 19:55, 29 April 2009 (UTC)

(Reset indent) *cough add The Lost as a hero cough* IMO, I'd love to have Tengu, Margonite, Dredge, and Kurzick heroes. And they could be Mesmer, Paragon *coughThe Lostcough*, Assassin, and Ritualist respectively. -- Azazel The Assassin\talk 20:38, 29 April 2009 (UTC)

We will remove heroes from PvP when we are confident that it won't hurt people's ability to group up and play PvP. I know it hurts right now, but we need time to make sure we aren't making it worse in a different way by removing them. Making a big sweeping change, like removing Heroes from most PvP formats, requires a lot of consideration, research and discussion before we are willing to do it because of the lasting effect it can have on the game. We really don't want to make that kind of decision rashly or without it's due diligence. - User Linsey Murdock sig.jpgLinsey talk 20:52, 29 April 2009 (UTC)
Hehe, Linsey forgot to sign in. :D I for one don't care about heroes in PvP, but it is good to know you (Live Team) are debating how to fix the issue. -- Azazel The Assassin\talk 21:08, 29 April 2009 (UTC)
How about you remove heroes from HA for one weekend and offer triple fame? That way you could observe how the grouping goes without people being majorly annoyed with the change.. I hereby allow ArenaNet and the Guild Wars developers/live team but no other party to use this suggestion in any way they see fit. does that help? WhyUser talk:Why Are We Fighting 21:41, 29 April 2009 (UTC)
Triple Fame weekend. Hmmm I wonder if there would be trouble getting players to HA with 3x fame... considering the wave during 2x fame I'd say no. Bad way for them to test what Linsey said above, just saying~>Sins WDBUser The Sins We Die By Sig.png 23:03, 29 April 2009 (UTC)
At the same time, Henchmen bars (at least the PVP ones) could use an update (to offer an alternative) — Poki#3 My Talk Page :o 22:26, 29 April 2009 (UTC)

Thanks Linsey I appreciate that you took the time to answer my question. All the best! Dero Ahmonati 23:06, 29 April 2009 (UTC)

Yeah our current thought on it is that maybe making PvP Henchmen remotely viable will be enough to fill the hole left by heroes without being a problem like Heroes are, but the whole thing is tricky and requires time. Time is precious for the Live Team and there simply isn't enough time in the world to do everything we want to do. - User Linsey Murdock sig.jpgLinsey talk 23:25, 29 April 2009 (UTC)
I hope that if you change the PvP henchmen, you improve the PvE henchmen - at least for Prophecies and Factions (since if you don't have NF or EN, you can't get heroes). -- Azazel The Assassin\talk 07:31, 30 April 2009 (UTC)

(Reset indent) Wow! I love the ideas proposed by Sins and Azazel! A Silvari Rt and The Lost as a hero! AWESOME! Also, while we're on the subject of new heroes... Is there a set limit of 3 heroes per class? Because, personally, I would love to see a 4th ele hero. That way I wouldn't have to waste so much salvage kit to change up runes and insignias when I want to use a build in a different elemental attribute. We could have one for each: fire, water, earth, and air. Any possibility of this happening? --MushaUser Musha Sigc.pngTalk 18:03, 30 April 2009 (UTC)

I would of liked to see a quest chain with Ventari in Arbor Bay. That could foreshadow some more of the Silvari into the plot of guild wars. Dero Ahmonati 17:05, 1 May 2009 (UTC)

The Lost? Great. Kurzick? Cool, they look weird, but still cool. A Tengu mesmer, though? You're nuts! The point of mesmers is to look at them while they kill you!!! Please, not another ugly mesmer! :( Talon is already annoying anough with his constant grunting. User Rose Of Kali SIG.jpgRose Of Kali 18:44, 1 May 2009 (UTC)
er... where does it say that the point of mesmers is to look at them while they kill you? I don't think you'd want to look at this guy or this thing, nay not even this. Mesmer's job is to trick the mind, not with looks but through hypnosis and affecting their feelings (hence many of the skill names). Looks has nothing to do with it. Each continent and race have a different "common personality" that mesmers inhibit, for instant Human Tyrian Mesmers are usually Nobles and Actors, Human Canthan Mesmers are fashion designers and the like, Human Elonian Mesmers are Actors *again*. Of course there are exceptions (Cynn for the common personality of Human Tyrian Elementalists and Gwen for Human Tyrian Mesmers are two such examples). So your reasoning for not having a Tengu Mesmer fails. And I used a Tengu for Mesmer because 1) Many people love Tengu, and 2) Mesmer is something Tengu have, that other commonly liked races do not usually have *Dredge for instance*. -- Azazel The Assassin\talk 07:05, 2 May 2009 (UTC)

Ritualist Changes[edit]

moved from User talk:Linsey Murdock

Currently, a single role cannot be assigned to the Rt, except for spawning spirits, as there are binding ritual skills in each of a Rt's attributes. A Rt can do some really nice aoe/spike damage, or they can heal/defend, or they can spam spirits. Compared to other classes, however, the Rt is at a disadvatage in all of these "roles." Eles can do more damage with less energy cost and less casting time with an instant effect, whereas Rt aoe skills, such as Spirit Rift and Ancestor's Rage, happen after time; monks have a divine favor bonus to all of their healing skills, and Restoration Magic skills have relatively high cast times and are often conditional on whether there is a spirit within earshot or not; and spirits, which can be seen as the Rt's only unique focus, have some of the highest casting times in the game, plus you can't carry them with you (unless you have the faction-title-based skill). I don't think a single role needs to be assigned to a Rt. Part of the fun of a Rt is its versatility. But its power pales in comparison to the other classes. Also, I think we can all agree that the most useless class-specific attribute is Spawning Power. The class-specific attributes of all other classes affects all skills in that class' library of skills. Spawning Power, however, only affects certain types of skills; namely, Weapon Spells and Binding Rituals. I think this attribute can be altered to affect all of the Rt's attributes, which would end up improving all of the above-listed roles. How about, as you put more points into Spawning Power, the damage of your Channeling Magic skills increases, your spirits have more life than is currently granted and/or your spirit's attack speed increases, and I currently have no opinion on how to improve this for Restoration Magic, specifically. I think that higher rank in SP causing weapon spells to last longer is sufficient. Anyways, I believe if these changes were to be made, the Rt would gain some of its lost playability. --MushaUser Musha Sigc.pngTalk 01:38, 16 May 2009 (UTC)

Prophecies & Factions Elite Helms[edit]

Why can't they make the Head Gear in Prophecies and Factions to be like those of the other campaigns? Instead of having a single head piece per attribute, have one head piece with Item's Attribute + 1? --MushaUser Musha Sigc.pngTalk 21:28, 31 May 2009 (UTC)