User talk:109.67.22.16

From Guild Wars Wiki
Jump to navigationJump to search

Sorrow's Furnace[edit]

moved from Feedback talk:John Stumme

Today i did the The Iron Forgeman Zaishen Bounty and it was ridiculously easy (even on HM). Sorrow's Furnace is the elite area of Prophecies but it's clearly far behind the other elite areas: by difficult, by drops and by end rewards. Someone on the Live Team should take a look on the end reward and add an end chest, but MOST IMPORTANTLY take a look on the monster's skills and bars and FIX them.--109.67.22.16 21:03, 25 February 2011 (UTC)

This is a case for most Prophecies stuff, it's not so much that they're "easy" it's just that Prophecies wasn't balanced for the skills of Factions, Nightfall, and Eye of the North or for heroes. So it's just that we are imba. :P BTW, I agree with this and as part of the TK would be glad to go through every Prophecies enemy and improve their skill bar with NM in mind for Proph-only and HM in mind for all campaigns (and hell, I'd do this for Factions and Nightfall too... and EN - hell, I'd do more). *coughs* -- Konig/talk 22:20, 25 February 2011 (UTC)
All I want there is a chest at the end :D. But yeah, if it wasn't for the resurrections and some of the green items, plus the Moa Chick, the area would be a bit of a joke after so much time. Even Deep and Urgoz got some changes in skills, monsters and, what's more important: an end-chest! MithUser MithranArkanere Star.pngTalk 00:37, 26 February 2011 (UTC)
Yes! End chests and harder to warrant the end chests! And turn titan quests into elite area. Konig had a great suggestion like this a while back that I hope he doesn't mind if I link here. --MushaUser Musha Sigc.png 01:00, 26 February 2011 (UTC)
I should update that thing, my opinions have greatly been altered in terms of specifics due to my time in the Test Krewe and learning what is and isn't possible for the Live Team. -- Konig/talk 03:21, 26 February 2011 (UTC)
Needless to say, you would have to make the other 4 quest again before being able to retry the 4th, like in the Anguish and Slavers. To keep the chest rare. MithUser MithranArkanere Star.pngTalk 13:21, 26 February 2011 (UTC)
The most important thing is to fix the monsters' bars, rewards can be talked later.--109.67.22.16 15:27, 26 February 2011 (UTC)
Agreed with both - if rewards improved, it needs restructuring like other elites, and before rewards enemy bars (at least in HM) need improvements. Got to keep in mind, however, that there will be people playing with just Prophecies. -- Konig/talk 21:20, 26 February 2011 (UTC)
Adding to K's first response: Elite areas for specfic Chapters should only be balanced for players that own that particular chapter and only that chapter's skills. UW is a "Core" Elite-area so it's different. While DoA was a gross miscalculation in general, or what I call "Marduk manifest" AKA: B.G.H. syndrome. --ilrUser ilr deprav.png 22:33, 26 February 2011 (UTC)

(Reset indent) If you wish to offer suggestions, please create an account on this wiki, and then go to Feedback:Getting started. G R E E N E R 08:54, 27 February 2011 (UTC)


This is the discussion page for an anonymous user who has not created an account yet, or who does not use it.

We therefore have to use the numerical IP address to identify them. Such an IP address can be shared by several users. If you are an anonymous user and feel that irrelevant comments have been directed at you, please create an account or log in to avoid future confusion with other anonymous users.