User talk:SabSparrow
Staves[edit]
Howdy SabSparrow,
I looked at your edits of Willcrusher, The Yakslapper, Gardock's Staff, and Fleshweaver and since I haven't paid any attention to mods on staff drops in over a decade, I was wondering if staves like that can actually drop (with an inherent 20% Daze/DW/poison reduction). Cheers, Steve1 (talk) 11:09, 8 May 2022 (UTC)
- According to Inherent modifier#Exclusively inherent modifiers, they can. SabSparrow (talk) 20:18, 8 May 2022 (UTC)
Skill trainers[edit]
Hello!
And you're sure that your ACCOUNT didn't have those skills unlocked when looking at those trainers?
Could you post screenshots of those 2 trainers maybe? It seems unlikely - although not impossible - that for 15 years half a dozen skills hadn't been added.
https://wiki.guildwars.com/index.php?title=Medando&curid=16337&diff=2679142&oldid=2645843
https://wiki.guildwars.com/index.php?title=Kenohir&curid=16345&diff=2679149&oldid=2603747
Cheers, Steve1 (talk) 18:13, 20 July 2022 (UTC)
- File:User SabSparrow Wedende.png
- Is this sufficient to reassure you? SabSparrow (talk) 18:49, 20 July 2022 (UTC)
- I suspect there's many, many more skills missing from Nightfall skill trainer pages than just those, but I'm not quite able to test the rest yet, but I'm working on it. SabSparrow (talk) 19:01, 20 July 2022 (UTC)
- Steve's concern was whether or not your account had previously unlocked the skills. If you had already unlocked those skills on your account, then the information you've added will need to be reverted. If you already have the skill unlocked on your account, then the skill trainer will offer it, even if they normally don't offer it.
- For more information, you can read through the checklist on this old project page. Make sure you pay special attention to the bullets under "Instruction". Greener (talk) 19:46, 21 July 2022 (UTC)
- Have you actually looked at the screenshot I linked to? It provides exactly the proof that has been asked for, at least for one of the skill trainers. I didn't think I needed to provide a screenshot for all skill trainers, considering all Kournan skill trainers offer the same skills. I didn't know about the project page though, I'll have a look at that. SabSparrow (talk) 01:52, 22 July 2022 (UTC)
- Oh wow, your account is a real treasure trove. And I agree that Nightfall and Factions skill trainers might be missing a lot of skills.
- Greener was only explaining my reason of asking. He wasn't second guessing you. Thing is that even some "experienced wiki posters" don't know about unlocking skills for trainers. And you certainly don't need to provide a screenshot for every trainer.
- Happy wiki-improving! Steve1 (talk) 13:21, 24 July 2022 (UTC)
Amazing how incoinsitent the wiki still is, eh?! Info was correct on one page (e.g. the individual skill trainer) but wrong on another (the skill page itself) in so many cases.
Anyhow, great job! Steve1 (talk) 13:10, 30 July 2022 (UTC)
Energy Boon[edit]
I used a convoluted sentence on purpose! How dare you rectify it! :D Steve1 (talk) 18:30, 20 April 2024 (UTC)
Anniversary Celebration[edit]
Good catch! I've been on those pages so any times but I never noticed. Cheers, Steve1 (talk) 11:48, 7 September 2024 (UTC)
Vault box[edit]
Hey SabSparrow,
Material storage can be expanded up to a maximum of 2500 of each type by using Xunlai Material Storage Expansions. In the normal tabs, 250 is the max. for a stack, so would it be better if we change it to "Materials: after paying an additional 50 Gold fee, you can store up to ten stacks (one stack per 250 materials by default) of each type of rare and common crafting material." or something similar to be more accurate? Cheers, Steve1 (talk) 21:42, 29 November 2024 (UTC)
- The upgrades are already listed further down the page. SabSparrow (talk) 10:47, 30 November 2024 (UTC)
- Also, I take issue with your revertion. By default it's one stack, and one stack is 250. The old version said: it's one stack, and one stack is 250 by default, which doesn't make sense, because stack size is always 250 and the amount of stacks is the variable thing. SabSparrow (talk) 10:50, 30 November 2024 (UTC)
- I don't think it's unreasonable to somehow add the maximum to the earlier bit, but that might be redundant, I'm unsure if it would be an improvement or not. SabSparrow (talk) 10:57, 30 November 2024 (UTC)
- I know, I had seen that, before I did anything.
- I had read it differently, that a stack in the material storage pane is 250 by default and can be increased to up to 2500. As I wrote here further up, I'm aware that a stack normally is 250. So how would you call that thing in the mat storage then which can be increased to up to 2500?
- EDIT: Just a sidenote, which doesn't prove or disprove anything: I had another user thank me for my revert, so I would arrogantly state that "my way of reading things" isn't totally out of this world. ;) (I'm semi-joking here, don't take it too literal) Steve1 (talk) 15:24, 30 November 2024 (UTC)
- Well, we could move up the info about the upgrades so that they are further up. That would remove any redundancy. Steve1 (talk) 15:19, 30 November 2024 (UTC)
- I would say that it can store more than one stack of each material when upgraded. Just because the number visually goes over 250 in the materials storage, it doesn't mean that the size of stacks is suddenly something else. If that's an issue, it could be possible to just avoid referencing stacks and just mention the amount. SabSparrow (talk) 17:38, 1 December 2024 (UTC)
- Well, we could move up the info about the upgrades so that they are further up. That would remove any redundancy. Steve1 (talk) 15:19, 30 November 2024 (UTC)
- Also, I take issue with your revertion. By default it's one stack, and one stack is 250. The old version said: it's one stack, and one stack is 250 by default, which doesn't make sense, because stack size is always 250 and the amount of stacks is the variable thing. SabSparrow (talk) 10:50, 30 November 2024 (UTC)