ArenaNet:Skill feedback/Assassin/Expose Defenses

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Expose Defenses Expose Defenses

[edit] Issue -- 01:57, 6 March 2008 (UTC)

Discussion

Issue
The recharge is way to high for the duration of the skill, 10 seconds for unblock at 25r, I would just switch to /n and put 2 into curses and use Rigor Motris at 10 unblock and 20r.
Suggestion
Reduce the recharge to 15 seconds.

[edit] Issue -- --The Gates Assassin 21:32, 9 March 2008 (UTC)

Discussion

Issue
The Energy cost is too high for it's effect duration, and recharge. 5 seconds of blocking at 6 (Which is a normal amount) leaves only 4 seconds of blocking avialable (After Cast, Time it takes to get there unless you are using a shadow step. The way to fix this skill was not to kill the recharge and energy cost AND duration, instead make it end if something happens much like fox's promise.
Suggestion
15 Recharge, 10 energy, 1 cast: For 3..15 seconds, target foe cannot block your next 1..4 attack skills. If target foe is suffering from the effects of another hex, this skill does nothing.

OR

10 Recharge, 5 energy, 1/4 cast: For 1..7 seconds, target foe cannot block your attacks. If target foe is suffering from the effects of another hex, this skill does nothing.

OR

Delete the skill.

[edit] Underpowered skill

Issue
Compare it to Rigour Mortis. Now tell me if it's balanced.
Suggestion
DON'T make this as powerful as Rigour - on the face of it that seems unbalanced, but there is a reason for this being less powerful, which is that this is an assassin skill. People who want Rigour already have to get a friend to do it or go /N. If you're an assassin you could just take this instead (freeing up your secondary).
However, DO buff it a bit, not so that it is as powerful as Rigour but so that it's not so hideously overshadowed. Assassin bars can be cramped anyway, so it's not such a big deal if it becomes a bit more popular (i.e. actually used) again.
Consider this. This seems to be more powerful, while also more useful in team fights.
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