ArenaNet:Skill feedback/Assassin/Expose Defenses
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[edit] Issue -- 01:57, 6 March 2008 (UTC)
- Issue
- The recharge is way to high for the duration of the skill, 10 seconds for unblock at 25r, I would just switch to /n and put 2 into curses and use Rigor Motris at 10 unblock and 20r.
- Suggestion
- Reduce the recharge to 15 seconds.
[edit] Issue -- --The Gates Assassin 21:32, 9 March 2008 (UTC)
- Issue
- The Energy cost is too high for it's effect duration, and recharge. 5 seconds of blocking at 6 (Which is a normal amount) leaves only 4 seconds of blocking avialable (After Cast, Time it takes to get there unless you are using a shadow step. The way to fix this skill was not to kill the recharge and energy cost AND duration, instead make it end if something happens much like fox's promise.
- Suggestion
- 15 Recharge, 10 energy, 1 cast: For 3..15 seconds, target foe cannot block your next 1..4 attack skills. If target foe is suffering from the effects of another hex, this skill does nothing.
OR
- 10 Recharge, 5 energy, 1/4 cast: For 1..7 seconds, target foe cannot block your attacks. If target foe is suffering from the effects of another hex, this skill does nothing.
OR
- Delete the skill.
[edit] Underpowered skill
- Issue
- Compare it to Rigour Mortis. Now tell me if it's balanced.
- Suggestion
- DON'T make this as powerful as Rigour - on the face of it that seems unbalanced, but there is a reason for this being less powerful, which is that this is an assassin skill. People who want Rigour already have to get a friend to do it or go /N. If you're an assassin you could just take this instead (freeing up your secondary).
- However, DO buff it a bit, not so that it is as powerful as Rigour but so that it's not so hideously overshadowed. Assassin bars can be cramped anyway, so it's not such a big deal if it becomes a bit more popular (i.e. actually used) again.
- Consider this. This seems to be more powerful, while also more useful in team fights.

