ArenaNet:Skill feedback/Mesmer/Simple Thievery
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[edit] Erasculio Issue -- 15:08, 2 June 2008 (UTC)
- Issue
- This skill is too weak as it is. There is no significant advantage over Arcane Thievery or Diversion to deserve an elite slot, the skill stealing aspect of the skill is useless.
- Suggestion
- I have two suggestions on how to fix this:
- a) "Elite Hex spell. For 6 seconds, the next time target foe uses a skill, that skill is disabled for 10...30...35 seconds, Simple Thievery is replaced by that skill, and it uses your Domination attribute instead of its normal attribute". Of course, recharge and energy cost would have to be increased, but this would then become an elite version of Diversion, that doesn't last as long but that allows the disabled skill to be used by the stealing Mesmer.
- b) "Interrupt target foe. If that foe was using a skill, Simple Thievery is replaced by this skill for 10..30..35s and this skill uses your Domination attribute instead". This was actually Patccmoi's idea, and it makes it easier to control exactly which skill would be stolen. Again, unlike in the current version of this skill, the stolen spell/whatever would be useable by the Mesmer.
[edit] Yullive Issue -- 14:29, 7 September 2008 (UTC)(UTC)
- Issue
- same as above
- Suggestion
- Make the spell a bit more like Arcane Thievery:
Spell. For 5...29...35 seconds, one random, recharged skill is disabled for target foe, and Simple Thievery is replaced by that skill and the skill uses Domination attribute instead of its normal attribute.

