ArenaNet:Skill feedback/Ranger/Melandru's Arrows

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This is a really weak skill.
Issue
Damage bonus is conditional and not much better than Glass Arrows, duration is only 18 seconds, Bleeding is a weak condition compared to poison from the non-elite Apply Poison. This skill is a bit borked as if you want damage, use Glass Arrows or Kindle Arrows, but if you want a conditions build you use Apply Poison.
Suggestions (1 of the following)
Increase conditional damage. increase duration to 30 seconds
Change it to "For 24 seconds, your arrows do +5...15...18 damage and cause Burning for 1...3...4 seconds on Enchanted foes." Note that this doesn't cause problems with fragility as if you're tired of taking damage from fragility, STOP ENCHANTING YOURSELF.
OR
For 18 seconds, your arrows do +5...15...18 damage and causes Bleeding for 3...21...25 seconds. If target is Enchanted, your arrows do +8...24...28 damage and causes Bleeding instead.
Akirai Annuvil 18h 56m, 23 May 2008 (UTC)
Issue
This elite doesn't need a buff and is currently in the 'viable' range. The issue is, that's all there is to it; sure you can take it, and you'll have a slightly more powerful prep and auto-attack. It's definitely fun to use and effective enough to not consider yourself completely gimped for running it over a crip shot, especially with the recent buff to Pin Down. Thing, is though you shouldn't consider yourself completely gimped, you are still a bit gimped; after all it basically has to be able to worthy to usurp your elite and your prep slot. At the moment, it's not a bad skill, it's just not really worth running it. Though it's not in dire need of buffing, a small buff for those adventurous rangers who wish to try running a different elite is definitely not out of place.
EDIT: Since the Barbed Arrows change, this skill could use a slightly bigger buff than just a duration increase. Rangers already have Cripple as a specialty; having it trigger on enchanted foes is also in theme with the rest of the skill. Stack order would be bleeding followed by crippled. Its very short duration should stop it from being overpowered.
Suggestions
Increase duration to 24 seconds, added functionality: "if target foe is enchanted that foe suffers from Crippled for 3 seconds"
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