ArenaNet:Skill feedback/Ranger/Nature Rituals

From Guild Wars Wiki
Jump to navigationJump to search
Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

Nature ritual

<Don Knowall's Issue -- 01:38, 11 May 2008 (UTC)

Discussion

Issue
With Winter offering global cold damage with other skills and Greater Conflagration allowing global fire damage, perhaps some of the unfavoured nature rituals can be changed to give the chance of global earth damage as well as another to give global lightning damage.
Suggestion
To keep elemental damage in the Wilderness Survival skill tree, Brambles could be renamed to Ashes and give conditional global earth damage, Roaring Winds could be named as Storm winds and provide lightning damage as there is no skill to give multi-player lightning damage conversion.

More Uses for Nature Rituals?

Issue
Many Nature Rituals stink, not just because of poor effects for the effort to put them up and keep them up (they have cast times up to 5Activation time long, you know!) but also because they affect you as well as your foes. However, in certain circumstances they can overpowered, though they require a team to be build around them (e.g. Nature's Ritual and Tranquility when used in SpiritWay).
Suggestion
Basically, just shake up some of the rituals, buffing (slightly) those with good synergies (e.g. Brambles) and changing (or tweaking) the function of the rubbish ones (e.g. Roaring Winds).

Some Idea

Issue
No one uses Elite Nature Rituals unless full team support , like those Fear Me war+ E/Rt or N/Rt in HA. And some skills doesn't worth an elite slot.
Suggestion
Add some benefit to the Elite spirit creater.

e.g. Greater Conflagration Add 1...8...10 fire damage to the spirit owner.--RedTeaCat 06:34, 29 March 2009 (UTC)

Passive skills are bad (72.43.62.68's suggestion)

Issue

Balanced Energy5x what it should be Activation time3x what it should be Recharge time "Passive skill is passive. If other team has a Ranger, you get dshotted, otherwise the other team's tactics get screwed over for 120 seconds. (Attribute: Skills that need updates)"

Suggestion
Shorter duration, cast, and recharge.