ArenaNet:Skill feedback/Ritualist/Wailing Weapon

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Wailing Weapon Wailing Weapon

[edit] Enars Issue -- 12:33, 2 April 2008 (UTC)

Issue
Too Long recharge For 11 Second Last + Skill is underrated and not used at all. ( I use it but it still lacks.)
Suggestion
Make it :

1. - 5 Image:Tango-energy.png‎ 1Image:Tango-activation-darker.png 20Image:Tango-recharge-darker.png Same Long last.

2 - 5 Image:Tango-energy.png‎ 1Image:Tango-activation-darker.png 25Image:Tango-recharge-darker.png Add 5 second more . 15-16 Second last.

[edit] Underpowered, underused

Issue
Same as above. Also, the actual effect is not too great (you can pretty much shut down an attacker, but need another attacker to do it) - it's more of a linebacking skill, compared to Warmonger's Weapon which can really help score kills.
Suggestion 1
Simple tweak here:
5 Energy 1 Activation time 20 Recharge time
Weapon Spell. For 7...14...16 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
Basically, just make it so that you can keep it up for most of the time. Simple buff, might make it more useworthy.
Suggestion 2
Make it more interesting (perhaps something to do with the wailing bit?).
5 Energy 1 Activation time 25 Recharge time
Weapon Spell. For 5...10...11 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes a foe who is attacking or using a chant, that foe is interrupted and all nearby foes who are using chants are also interrupted.
OK, this alone probably wouldn't be enough to make it worthy of even being taken (except maybe in PvE vs. chant-heavy mobs), but it would make it more useful and provide another counter to paragons to boot. The duration and/or recharge might still have to be changed as in suggestion 1 to make it viable, though.
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