ArenaNet:Skill feedback/Ritualist/Weapon of Renewal

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Weapon of Renewal Weapon of Renewal

Lancy's Issue

Issue
-Generally, attacking classes don't necessarily require the energy (assasins; critical strikes, ranger; expertise, warrior and paragon; adrenaline based).
-Effectively free with Wielder's Zeal and 14+ Spawning Power, but it still inferior to Zealous Anthem.

Suggestion

5 Energy¼ Activation time8 Recharge time - (Channeling Magic) - Weapon Spell. (4...9...10 seconds.) Target ally gains 1 energy regeneration. End effect: gain 1 Energy for each successful hit (maximum 3...7...8).

--Lancy1214 23:48, 23 September 2008 (UTC)

Bathory's Issue 14:43, 18 January 2009 (UTC)

Issue
Only focuses on attack skills which must either be provided by an ally or a secondary profession.
Suggestion
10 Energy 3/4 Activation time 8 Recharge time
Weapon Spell. For 10 second, target other ally has +1 Energy Regeneration. End effect: gain 1 energy for each successful hit while empowered by Weapon of Renewal (maximum 0...6...8).
It would still have use on non-casters, and would work like Zealous Renewal when it ended. It wouldn't be too powerful since it would disallow other weapon spells and the end energy gain is dependent on Spawning Power, which stop it from being used on secondary Ritualists to too strong an effect.
Other Suggestion
5 Energy 1 Activation time 15 Recharge time
Weapon Spell. For 8 seconds, target ally's next attack skill recharges 0...26...33% faster.
This would be completely useless on adrenal skills, but still promotes team work (as the Ritualist itself will probably gain little benefit from this skill.

Kigamo's Suggestion

Issue
Above
Suggestion

5 Energy1 Activation time10 Recharge time -Weapon Spell - For 10 seconds whenever target ally uses a skill, he gains 0...22...27% of the energy cost of a skill. Weapon of Renewal ends after ally uses 0...2...3 skills.