ArenaNet:Skill feedback/Warrior/Primal Rage/Archive 1

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Hikan Trilear's Issue 21:29, 19 February 2008 (UTC)

  • Issue: This skill disables every skill on your bar, meaning the only option you have is to deal direct damage (no conditions, stance ending etc.) It's also a stance, which prevents you from using most IAS skills available to warriors.
  • Suggestion: Increase recharge to 30, make duration scale from 5-20, skill blackout scale from 10-5, and increase energy to 10.

Discussion

I do think this skill is underpowered but as it's not super interesting it's gonna have to sit in the redesign me pile for a while as skills that remove the choose to use other skills are really hard to make viable with number changes alone, and even if they become viable they are not super fun to play. Izzy @-'---- 00:27, 20 February 2008 (UTC)

Lilondra's Issue

  • Issue: This skill disables every skill on your bar, meaning the only option you have is to deal direct damage (no conditions, stance ending etc.) It's also a stance, which prevents you from using most IAS skills available to warriors.
  • Suggestion: Stance.For 2...10...15 you attack 33% faster and youre attackskills apply cracked armor E:10 C:0 R:12.

As warriors can realy use a skill that applies cracked armor (body blow,distracting strike) and an easy to maintain ias (frenzy is fine but its risky) this would be a great yet balanced skill. (If you think its overpowerd you can change the 33 % -> 25 % and make you lose all adrenaline when it ends).

This skill is USELESS

Issue
Disables ALL skills, so you can't charge adrenaline or heal yourself. At least you can use attack skills with Battle Rage.
Suggestion
Remove the skill disable, it ends if you use a skill that isn't an attack skill.

Weaponmaster's Issue

Issue
same as pretty much everyone above.
Suggestion
Stance. For 10 seconds, each attack you hit with adds 5 damage and 5% increased attack speed and critical hit chance. (Maximum of 10...22...25) E:5 C:0 R:10
This way, the warrior who is using this gains an IAS that focuses on building momentum and evolves from pressure into a spike increasing damage over time. This setup allows intelligent use by aiding build up adrenaline and damage potential. Using it to open a spike would be a poor choice of utilization while use to build up to it or to recover from the adrenaline drain of the previous attack skill usage.

Crimmastermind's Issue

Issue
This skill disables every skill on your bar, meaning the only option you have is to deal direct damage with auto attacks with no utility (cripple, bleeding, deep wound etc)
Suggestion
Primal Rage:

5 Energy0 Activation time15 Recharge time Elite Stance. For 10 seconds, all of your auto attacks have an additional 10...46...55% chance of being critical hits and have 20% armor penetration. Primal Rage disables all non-attack skills for 10 seconds.

The idea is that your auto attacks are immensely powerful, as is the idea of this skill, but it still allows you to use attack skills for utility. This means that if your foe is kiting, you can use a cripple skill, and if you can apply deep wound or bleeding etc, but while doing this your attacks only deal normal damage. This allows greater tactics, do you do more damage at the expense of utility, or do you use this skill to increase your damage while charging up adrenaline.