ArenaNet talk:Skill feedback/Warrior/"I Will Survive!"

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even +25% wouldn't be that great, since it isn't remotely upkeepable. That said, I don't see why this suggestion couldn't be used --Life Infusion «T» 14:39, 8 March 2008 (UTC)

on second thought, it is a shout with a duration. it should probably be made into a stance if there was 25% speed boost but it can't since it has a quotation. --Life Infusion «T» 19:42, 8 March 2008 (UTC)
Should make "I Will Survive!" function similar to Resilient Weapon. For 1...11...13 seconds, you gain +1...5...6 Health regeneration and +5...23...28 armor while suffering from a hex or condition. 6Adrenaline5Recharge time--Underwood 22:23, 8 March 2008 (UTC)
shout-based armor is probably a bad idea. --Life Infusion «T» 02:01, 11 March 2008 (UTC)
Why not just give it a 10 seconds recharge? Removing conds is still better btw... A. von Rin 02:32, 29 March 2008 (UTC)
Or why not make it cycle at 8 strength, and give it +5% Speed boost per condition and +1..2..3 Regen per condition? Keeps the theme of speed boost without breaking the system by making it cycle. Either way, the skill wont be used, since its a self heal thats only even decently good in a small number of situations :P sorry --Angelic Loki 10:43, 10 April 2008 (UTC)

5e 1r. You lose all conditions. For each condition removed this skill is disabeled for an aditional 3 seconds(max 10 seconds). And even with these stats it would only be ran in Random arena for warriors getting annoyed by blinders who need their secondary so they can 't take antidote signet of ranger. 84.196.72.19 19:07, 20 August 2008 (UTC)

Thing is that +3 is still not a lot even if the recharge:duration ration was improved, though I think it's more of a skill to counter and slow down conditions rather than actually benefit from them. On the other hand, if a warrior can't use it on it's own (as in, it has to be able to take care of conditions himself) he won't take it when he's on his own, and in a team condition control will be delegated to the monks anyway.
I would suggest something a bit more general-purpose, like:
5 Energy 18 Recharge time
For 3...9...11 seconds, you gain +3 health regeneration and +1...4...5 armour for each Condition you are suffering. While under 50% health, you gain a further +3 health regeneration and 1...4...5 armour.
This would give it use even when not affected by conditions and make it a bit more potent too (due to the armour bonus). However, the armour bonus is small enough that it shouldn't be too powerful (with all 8 conditions AND under 50% health you would still only gain at MOST ~9-45 armour). It also better fits the theme since with this up you are more likely to survive - the more health you lose and conditions you get, the harder it is to finish you off.