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Feedback:User/Mora/Paragon Skills

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Paragon skills
Spear Mastery

Disrupting Throw Disrupting Throw 6 Adrenaline½ Activation time Spear Attack. Interrupt target foe's current action. If that action was a skill, that skill is disabled for an additional 3...10...12 seconds.

Holy Spear Holy Spear 4 Adrenaline2 Activation time Spear Attack. Deal 10...50...60 Holy damage to foes adjacent to target foe's location. Hostile summoned creatures in the area are set on fire for 5 seconds.

Maiming Spear Maiming Spear 10 Energy8 Recharge time Spear Attack. Inflict Cripple for 1...7...8 seconds.

Merciless Spear Merciless Spear 5 Energy1 Activation time Spear Attack. Deal +1...8...10 damage and you gain 3 Energy. Your other attack skills are disabled for 5...3...3 seconds if this attack hits.

Slayer's Spear Slayer's Spear 5 Energy12 Recharge time Spear Attack. Deal +5...17...20 damage. If you have more Health than target foe, you gain 1...3...3 adrenaline.

Spear of Redemption Spear of Redemption 4 Adrenaline Spear Attack. Deal +1...8...10 damage. Allies near your target are healed for 10...42...50 Health.

Stunning Strike Stunning Strike 8 Adrenaline Elite Spear Attack. Deal +5...25...30 damage. Target and nearby foes are Blinded and Dazed for 0...2...3 seconds.

Wearying Spear Wearying Spear 5 Overcast4 Adrenaline Spear Attack. Deal +10...34...40 damage.

Command

"Brace Yourself!" "Brace Yourself!" 5 Adrenaline8 Recharge time Shout. For 2...4...5 seconds, party members within earshot cannot be knocked down and do not suffer extra damage from a critical attacks.

"Lead the Way!" "Lead the Way!" 5 Energy2 Recharge time Shout. For 3...10...12 seconds, target other ally moves 33% faster. You gain 1 Energy for every 5 ranks of Leadership.

Motivation

"Make Haste!" "Make Haste!" 6 Adrenaline4 Recharge time Shout. For 10 seconds, spells cast by allies within earshot have a 5...25...30% chance to activate 50% faster.

"Make Your Time!" "Make Your Time!" 6 Adrenaline4 Recharge time Shout. For 10 seconds, spells cast by allies within earshot have a 5...25...30% chance to recharge 50% faster.

"The Power Is Yours!" "The Power Is Yours!" 4 Adrenaline4 Recharge time Elite Shout. For 10 seconds, allies within earshot have +1 Energy regeneration and spells cast by allies have a 5...25...30% chance to activate and recharge 50% faster.

Energizing Finale Energizing Finale 4 Adrenaline1 Activation time4 Recharge time Skill. Remove 1 of your chants. If a chant is removed, allies within earshot gain 1...3...4 Energy.

Finale of Restoration Finale of Restoration 4 Adrenaline1 Activation time4 Recharge time Skill. Remove 1 of your chants. If a chant is removed, allies within earshot are healed for 15...63...75 Health.

Inspirational Speech Inspirational Speech 5 Energy3 Activation time Half Range Skill. For 5...13...15 seconds, target other ally's attributes are raised by +2.

Purifying Finale Purifying Finale 4 Adrenaline1 Activation time4 Recharge time Skill. Remove 1 of your chants. If a chant is removed, allies within earshot lose 1 condition.

Leadership

Blazing Finale Blazing Finale 4 Adrenaline1 Activation time4 Recharge time Skill. Remove 1 of your chants. If a chant is removed, nearby foes take 15...51...60 fire damage and are set on fire for 1...3...4 seconds.

Enduring Harmony Enduring Harmony 5 Energy20 Recharge time Skill. For 30 seconds, your chants last 15...39...45% longer.

Godspeed Godspeed 5 Energy10 Recharge time Stance. For 20 seconds, your virtues recharge 10...34...40% faster.

Natural Temper Natural Temper 5 Energy12 Recharge time Stance. For 1...7...8 seconds, you attack 25% faster and gain 50% more adrenaline. Natural Temper ends if you become hexed or enchanted.

Soldier's Fury Soldier's Fury 4 Adrenaline Elite Stance. For 3...7...8 seconds, you attack 15% faster (maximum 33% faster) and gain 20% more adrenaline (maximum 50% more adrenaline) for each nearby ally.

No Attribute
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