Talk:Charging Strike

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the only run skill you will ever need? The preceding unsigned comment was added by Ki-Rin (talk • contribs) at 20:34, December 30, 2007 (UTC).

Seems like this could be used for a Warrior runner in GvG :o The preceding unsigned comment was added by Loser223 (talk • contribs) at 01:24, May 22, 2008 (UTC).

Corrected an error on the page[edit]

I removed the note about combining it with Bull's Strike because it ends immediately before Bull's Strike hits, causing no extra damage to be dealt other than the damage from Bull's Strike. Binary 19:56, January 29, 2008 (UTC)

All that and bag of damage[edit]

I love this skill. With 12-14 str (depending on your armor insignias) you can maintain the run by the time your energy returns to full. In combat, there is hardly anything better. It does good damage, and can get you out of tight spots. But where it really shines is through critical hits. You can chase someone down, hit them in the back doing plus 40 damage, and then get the constant critical after that. beautiful skill. FleshAndFaith 20:36, 27 June 2008 (UTC)

Are you saying that it's good in PvE or PvP? If you're saying it's great in PvP....no. 71.255.239.182 01:57, 2 January 2009 (UTC)
You're dumb. This is an epic cancelstance. Charging strike and battle rage warriors are epic alternatives to prage. 82.34.128.19 08:36, 19 February 2009 (UTC)
This skill is pretty terrible tbh. It's liek Power Attack Stance.--118.90.21.132 10:37, 8 March 2009 (UTC)
This skill is pretty awesome, actually. It's a maintainable run stance (in both energy and time), it adds Power Attack level damage, and it is great for getting pesky kiters. I think maybe you don't know what you're talking about. FleshAndFaith 08:45, 30 June 2009 (UTC)
Mmm, you folks remember Strength and how it applies?...Cuz it doesnt with this skill. So no, you do not perform 'Power Attack level damage', you deal +40 on a regular strike. This is a bad skill mainly for the fact that, within itself, has no synergy with the attribute it is linked to. It also encourages a train, which good warriors avoid.--Ipsen 22:48, 2 February 2010 (UTC)
Disregarding the fact that you don't get Strength based Armor Penetration. You still get a 33% run buff with which to catch and hit kiting foes. Attacking a moving foe in the back results in a critical hit, therefore the damage is made up for. I like this skill because it makes me run super fast and can be maintained. FleshAndFaith 02:25, 13 March 2010 (UTC)

Good Damage[edit]

I love this skill, mostly because it deals standard +XX damage, but it can't be blocked; or rather, it doesn't deactivate until it successfully hits, which is almost as good. Great lead attack for getting from one target to another. ~ Da Si

Bar Compression?[edit]

You know, this skill can be seen as both a fast-rechargin IMS and an attack skill (cuz it boosts damage). I dont know why more people dont use this 72.222.217.198 01:18, 14 March 2009 (UTC)

It's not used because it's elite Power Attack with a quick bit of IMS as you charge in to engage someone. Enraging Charge has a far more useful effect for this kind of circumstance, and it's non-elite. Charging Strike is only any good as a running skill, where it does admittedly excel. Astralphoenix777 23:55, 9 August 2009 (UTC)

Synergy[edit]

Charging Strike.jpg
Charging Strike
Barbarous Slice.jpg
Barbarous Slice
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Gash
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Pretty decent damage for swords if you ask me. Build adren with a spear before going in and you're good. ~ Chao 20:13, 18 March 2009 (UTC)

How is that synergy??? The other two skills do not relate to this elite at all.

(Sign comments with four tildes.) But you're right, I blatently misused the word o.o I think by synergy I meant the stance ends, you get bleeding +dmg from barbarous... really ihni, gg. ~ WELL HELLO Chao 02:03, 11 June 2009 (UTC)
Barbarous Slice on your skillbar = phail. You are a Warrior; stances are GOOD things. "Yes, let's sacrifice my 33% IAS for 15 seconds of bleeding!" should not be going through your head at any point in time. Especially when Sever Artery is around. For that matter, don't use Charging Strike either, unless you're putting together a running build. Astralphoenix777 00:05, 10 August 2009 (UTC)
Odd, I see Chao's idea as a quick way to begin pressure. And Astral, you may want to note how the unsigned ALSO failed to read the skills properly. 96.48.131.210 09:21, 27 December 2009 (UTC)
It has great synergy with flail. R U Who U Want To B 07:02, 5 January 2011 (UTC)

notes...[edit]

why does it say that it if used on recharge it increase speed by 33% on average? that goes on my list of top 10 dumbest things ever read. of course it increases your speed by 33%! the recharge is shorter than the duration, anyone with a pea-sized brain can figure out that 33% equals 33%. Roflmaomgz 08:24, 27 December 2009 (UTC)

Because it is a cookie-cutter speed increase note that is also used for non-maintainable IMS's. -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 00:52, 9 January 2010 (UTC)

RAWR IM A TIGER OM OM OHM.. also btw also any one with a pea sized brain can figure out that sometimes people dont have high attribute points in the specific attribute --The preceding unsigned comment was added by 92.16.124.109 (talk).

ok u need 6 investment to make it maintainabgle. SIX. u moron. --The preceding unsigned comment was added by 90.208.113.14 (talk).
Well, 90.208.113.14, that requires you're a Warrior, dur, and it's not maintainable at 6 when your energy output is 1 energy/second (5e/5s) and your regen is 2e/3s, not to mention Warriors have the least amount of energy in the game. Herpity derp derp! 68.59.126.206 21:01, 23 June 2011 (UTC)

I'm going to take out the note that says that the concise description is wrong. The concise description does state next melee hit. Elite Stance. (1...8...10 second[s].) You move 33% faster and deal +10...34...40 damage with your next melee hit. Ends when you hit or if you use a skill. The "when you hit" part implies the aforementioned hit. That's just me. If someone disagree's go ahead and change it back. Sable The Master of Bei Shun 06:22, 19 November 2011 (UTC)