Talk:Charging Strike
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the only run skill you will ever need? —The preceding unsigned comment was added by Ki-Rin (talk • contribs) at 20:34, December 30, 2007 (UTC).
Seems like this could be used for a Warrior runner in GvG :o —The preceding unsigned comment was added by Loser223 (talk • contribs) at 01:24, May 22, 2008 (UTC).
[edit] Corrected an error on the page
I removed the note about combining it with Bull's Strike because it ends immediately before Bull's Strike hits, causing no extra damage to be dealt other than the damage from Bull's Strike. Binary 19:56, January 29, 2008 (UTC)
[edit] All that and bag of damage
I love this skill. With 12-14 str (depending on your armor insignias) you can maintain the run by the time your energy returns to full. In combat, there is hardly anything better. It does good damage, and can get you out of tight spots. But where it really shines is through critical hits. You can chase someone down, hit them in the back doing plus 40 damage, and then get the constant critical after that. beautiful skill. FleshAndFaith 20:36, 27 June 2008 (UTC)

