Talk:Damage reduction

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heres a situation, people seem to think -5dmg taken 20% chance mod on a shield is superior, however if you say, use a stance half the time, you can find that a -2 dmg while in a stance mod is superior(only if you are using a stance half the time) heres the math behind it, lets say you are being attacked by another warrior with a sword, the attack rate is 1.33 a sec, so over 60 secs, heres what a -5dmg(20%) mod can do. 60/1.33=roughly 45.11 thats how many times you'll be attacked over a time period of one minute. so 45.11 x .2 = 9.022 thats an average chance of how many times the -5 dmg mod will work, so.. 9.022 x 5 is about 45 dmg reduced, now time for the -2 mod

heres an actual situation, my warrior uses shield stance and his tactics is set to 14, so it lasts 8 secs with a recharge of 15, so i am using a stance 53.33333333... % of the time so .5333333333333 x 60(60 secs) = 32 secs, so for 32 secs you are under a stance so 32/1.33(the attack rate) is 24.06 now since the shield makes it so u take -2 dmg while under a stance and you are attacked 24.06 times you now multiply 24.06 x 2 and get 48.12 which is roughly 3 less dmg youll take than the 20% mod however the 20% mod isnt guaranteed so you can take more or less, me on the otherhand i prefer the guaranteed reduction cuz i tend to have bad luck. also i understand that most people dont have tactics as set as high as me, so 20% is better in some cases. i just want people to understand that you might not be getting the most out of your mods on your shields or weapons, every little bit helps. --Arrythmia 19:39, 30 March 2008 (UTC)

on a stance warrior it makes sense, as does a +15/stance damage mod and a +45 health/stance shield mod. problem is not everyone uses a stance. for your situation it may work, but Strength and honor luck of the draw and fortitude have become so popular because they are failsafe. and somtimes thats more important. They are not the handsdown best, the are just the most generally helpful mods --The preceding unsigned comment was added by User:75.67.174.61 (talk).


What about Prot Spirit and friends?[edit]

Prot Spirit, Shelter, Prot Bond, Defiant Was Xinrae. Maybe add third category for them - such that limits the damage to percentage of max health? --The preceding unsigned comment was added by User:77.70.56.64 (talk).

Done. -- User Gordon Ecker sig.png Gordon Ecker (talk) 04:45, 10 January 2010 (UTC)

Damage increase[edit]

This may not be the place to put it, but shouldn't there be a "sister" page to Damage reduction for additional damage, etc.? I will probably make it myself, but I'd rather have some agreement before I do (or if someone else wants to make it, that would be fine :P). -~=Ϛρѧякγ User Sparky, the Tainted charr sig.PNG (τѧιк) 18:07, 6 March 2010 (UTC)

Percentage vs percentile?[edit]

Shouldn't we be using Percentage (proportion of damage) rather than Percentile (proportion of attacks affected)?  — Tennessee Ernie Ford (TEF) 21:06, 24 June 2010 (UTC)

Yes. Percentile is strictly statistical. --Irgendwer 23:36, 24 June 2010 (UTC)
I'm going to be BOLD and make the change. Please discuss here if you have concerns.  — Tennessee Ernie Ford (TEF) 03:12, 25 June 2010 (UTC)