Talk:Enchanter's Conundrum

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Why was this skill given an increased cast time? Never seen this skill used even once in RA, AB, or anywhere else for that matter. Sure it does high damage, but still the health loss is easily recoverable and the recast time is ridiculously long (like all of other other mesmer elites). Was there a hidden exploit that only a few players knew about or what, that caused the increased casting time for this never used before elite?William Wallace 10:05, 23 February 2008 (UTC)

This is why. And yes, it is very common in RA, AB, and anywhere else. --71.229@home kk? 10:26, 23 February 2008 (UTC)

Odd, never seen it used before but possibly took them down way too quick for them to even use it and really how is that build powerful when the recharge time on the skills are ridiculously long.William Wallace 06:13, 24 February 2008 (UTC)

use auguies and shatter delusion(maybe shatter enchantment) and they will usually be left with about 50 hp 76.26.189.65 08:33, 26 February 2008 (UTC)

[edit] NerforBuffed?,2008/03/07

Finally, they change it, an awesome staple but boredom at best when it was used abusively by the whole community with Shatter Delusions, with this skill, the Me started to look like an Elementalist but with huge armor ignoring damage every 20 seconds. Though, it's still deadly.--ShadowFog 12:02, 7 March 2008 (UTC)

Easy to spike with now, so definitely a buff. Dark Morphon(contribs) 16:28, 7 March 2008 (UTC)
oh right, didn't even notice that ^^ —ZerphatalkThe Improver 02:21, 8 March 2008 (UTC)
Well I can see a strip enchantments and then applying this... however, you will need some fast casting because a 2 second cast is too long...SabreWolf 18:15, 8 March 2008 (UTC)
Not much of a conundrum now is it? Nyktos 04:25, 9 March 2008 (UTC)
It should be called "Skill Builder's Condundrum" because this is one strange ass skill to use due to the 10 sec downtime. --8765 08:07, 9 March 2008 (UTC)

[edit] Nerfed

Not under a hex or enchantment now, makes it difficult to use in any uncoordinated teams, and it's not going to be used in coordinated teams. 76.89.81.150 23:05, 20 March 2008 (UTC)

Izzy swings, and four more skills are removed from the game! He's on a real tear here, folks! --71.229.204.25 23:16, 20 March 2008 (UTC)
Should lower the recharge to 15 secs, and scale the duration to fit that recharge at 15 in dom... So basically 15s recharge, 5...15s duration, or something. I doubt this skill will be used in that form, but at least it won't be completely worthless... I think? Saphatorael 20:07, 23 March 2008 (UTC)
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