Talk:Guide to farming Red Iris Flowers

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Changes to Farming Guide[edit]

If we are including a step-by-step guide (in addition to the already detailed locations of the irises, it seems worthwhile to flesh it out. Accordingly, I have made the following changes to the guide:

  1. included detailed notes about the spawning locations
  2. corrected the guide so it's clear that Lakeside always spawns five flowers (although sometimes you can't reach one)
  3. added the 1-iris farm from the abbey to the village (the most efficient in terms of flowers/hour).
  4. added a note about how to spam hot keys to find the flowers
  5. rephrased to fit the tone of the wiki.

I've done this based on 100s of runs done by myself and others to map out the exact locations (a project that we started, coincidentally, just before Nick appeared)   — Tennessee Ernie Ford (TEF) 15:49, 10 August 2009 (UTC)

Here is proof that the flower can spawn behind the house Unreachable Iris.jpg --Hawkins 16:59, 29 January 2010 (UTC)

How do I nominate this to be a featured article? Any article that can use the word echolocation in relation to Guild Wars is simply amazing.66.66.172.108 01:10, 16 May 2010 (UTC)


Faster Spam farming[edit]

I've noticed after extensive testing that the flower almost always spawns closer to the portal to the left of the abbey. The Alice 17:03, 8 July 2010 (UTC)

"Closer than..." what? Leaving the abbey to go left (north) can require you to cross the entire worm farm before even being able to see the Iris, whereas the village iris is sometimes pingable after taking just a few steps right (south) from the portal. The village iris is well-documented as a farmable source (exit, grab, rezone).  — Tennessee Ernie Ford (TEF) 17:13, 8 July 2010 (UTC)
I've actually found after further testing that taking a quick look each way will most of the time show one flower within viewing range of the portal, if not I think its just preference. I don't have any trouble running through a field of monsters in pre (not very scary) to grab a closer flower. The Alice 17:10, 18 July 2010 (UTC)


if the iris spawns behind a house it is still possible to get it, just talk to the NPC blokking your way from a different angle so that the NPC character turns his body, this gives u the small space u need to get past him and get behind the house.

Charr @Gate is not a synergy; note should be removed[edit]

"You can do the Charr at the Gate farm at the same time. It adds a few minutes to the run, but for Legendary Defender of Ascalon goers its worth the extra items. "

I think this note should be removed; adding a few minutes to a run that only lasts several minutes is counter-productive.

  • It takes 5 minutes or less to farm 4-5 flowers; it takes 3-4 minutes to do Charr @Gate, which is at minimum a 50% increase.
    • As currently written, the note itself suggests at least that delay.
  • It takes 3-4 minutes to do Charr@Gate; it takes seconds to find/grab the Althea's stage iris.

If your primary intent is to get RIFs, any delay is bad because the run is so short.

I would support including a similar note in the quest article: if your main goal is LDoA or power leveling, then it can be helpful to stop and smell the irises. (For that matter, you can combine the Mesmer test (killing the bull) with Charr@Gate for even greater per-run experience).  — Tennessee Ernie Ford (TEF) 17:37, 14 January 2011 (UTC)

i dont see how on your way to do charr at the gate grind is counter productive to grabbing a rif.-User Zesbeer sig.png Zesbeer 17:46, 15 January 2011 (UTC)
The note I removed states that it's worth doing C@G while you farm RIFs, but that isn't true — adding any time to a 1-5 min farm is highly counter-productive.
As written (and as you emphasize here), the note is about whether it's worth grabbing a single RIF on the way to C@G; of course it is (in fact, you can let Rurik kill the Charr while you grab an iris or two). But: that's a note about things that synergize with that C@G. Even so, it probably doesn't belong as a note on that article either because you can grab RIFs whenever you enter Lakeside County (there's a RIF almost on the way to any place you are headed).
If your goal is farming, stopping to smell the irises is not sufficiently productive to quickly get you 25 RIFs (for Nick) let alone 50 (for the Yak). The point of this guide is farming, not grabbing the odd flower.  — Tennessee Ernie Ford (TEF) 18:33, 15 January 2011 (UTC)
I have rephrased the note so that it's about picking up the odd RIF on the way to something else (per above, doesn't make sense to slow down a RIF farm). I also generalized the note, since it's hardly exclusive to Charr@Gate (it's also true for any farm that takes you close to Irises, including the Northlands, the worm farm, the devourer farm(s), etc.)
I hope this new text works as a compromise (although some of us still feel any note is probably overkill).  — Tennessee Ernie Ford (TEF) 23:43, 18 January 2011 (UTC)
"some of us" aka u. just own up to that you dont like the note Jesus. on-topic: its a note who cares for real that's why i didn't respond and why i didn't remove it. notes=/=demands.-User Zesbeer sig.png Zesbeer 00:38, 19 January 2011 (UTC)
How the hell does picking up a single Iris during charr at the gate add 1-5min to the run. If its between ascalon city and the northlands gate its like 7seconds off the path at most and 7 seconds back on. Thats assuming a path that isnt remotely streamlined by walking straight to the flower and angling back on coarse to the charr. Justice 19:38, 1 October 2011 (UTC)
The original note said that you can add Charr@Gate while farming RIFs; that does not synergize.
The opposite is, however, true: while you are farming Charr with Rurik, it's trivial to look for the nearby Iris. The point is: that's a note that belongs on the Charr@Gate article, not here. – Tennessee Ernie Ford (TEF) 18:43, 3 October 2011 (UTC)

Map Travel[edit]

Map travel is briefly mentioned on the page (and rightly so), but I do think some additional information can be added in the appropriate section by TEF in his editing fashion that I've certainly come to appreciate.

Whether on the one or five iris run, once you have clicked "red iris flower" and your character starts to auto-run, immediately switch to map view and hover your arrow over the town you are rezoning. When you hear that GW flower pick, double click. Trust me, doing this early (especially on the one iris spam) does cut down time. bribrim (b2) 16:20, 30 December 2011 (UTC)

How exactly do you echolocate the Iris spawns after walking out of Ashford Abbey?[edit]

I've never heard the items spawn before, even after trying very hard to listen to any sounds I haven't heard before. Are there any specific tips or things I may be doing wrongly? --The preceding unsigned comment was added by 218.186.18.248 (talk) at 22:26, 6 March 2014‎ (UTC).

Merge[edit]

Not sure how old that merge tag is, but... I'm against a merge. This is linked to on the red iris page, it's not hard to find. This page is only for presearing and is nearly useless for anything other than the tutorial area. Adding this info would just make the main article unwieldy and unnecessarily long with info only relevant to a small portion of the game. If this is to be merged with red iris flower i would personally recommend a split for red iris flower and red iris flower (presearing).Durp da durp (talk) 01:31, 3 August 2021 (UTC)