Talk:Healing Spring
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[edit] update?
what did the "added effect" update of August 29th do? --Vhalantru 04:56, 30 August 2007 (UTC)
- I Don't Know have not checked it out --HaXx
- It's just graphical. Before the update, after you activate the skill, there's nothing indicate where the spring is. Now it does. Lightblade 08:14, 30 August 2007 (UTC)
[edit] its epic nonsense type
I suppose if this skill would have been introduced later, it would never have been a "trap". It's needless to mention, but only as a clarification, according to Wikipedia, "A trap is a device or tactic intended to harm, capture, detect, or inconvenience an intruder. Traps may be physical objects, such as cages or snares, or metaphorical concepts.". Well, other GW traps also only rarely catch intruders especially, but...well, have fun immeediatly catching yourself to heal you to death. x) —Zerpha
The Improver 18:26, 30 November 2007 (UTC)
- Silliness itself looks quite serious compared to this skill. This skill shouldn't exist at all. Its just wrong. Eth 09:52, 26 August 2008 (UTC)
- Perhaps this whole class of skills should be called triggers instead? Ralmon the Gen 22:55, 18 September 2008 (UTC)
- Healing yourself is an inconvinience to the intruder :D But if retyping this, why not retype Meteor and Meteor Shower to "Diverted Astrological Events"? Disrupting Dagger, Dancing Daggers and Alkar's Alchemical Acid should be "Throwing Skills". Or maybe the Ursan, Volfen and Raven blessings should be "Blessings" instead. Oh wait nvm that would be pretty sweet... *thinking of Avatar of Balthazar + Ursan* Paddymew 15:31, 31 May 2009 (UTC)
- Perhaps this whole class of skills should be called triggers instead? Ralmon the Gen 22:55, 18 September 2008 (UTC)
[edit] Trap->Skill, Remove easily interrupted.
And maybe heal once for each second.
- I have 2 ideas about this skill. Remove the trap thing and make it able to target the position of an ally leave everything else. Or change the type to Skill or Signet and let it target only one partymember, only this partymember get the healing.
Guys, fuck that, imagine how hard mnts would be w/o this >_>
healball with rangers? lolk Vili 点
00:30, 9 May 2009 (UTC)
[edit] Healed for (15...60) every second
Healed for what? It doesn't specify "health". Does it heal all adjacent allies for 15...60 bananas every second? =) Astralphoenix777 10:55, 12 August 2009 (UTC)
[edit] Spirits
This does heal spirits. Might be gud to know because skills like heal area don't.--77.160.14.220 20:14, 23 August 2009 (UTC)
- Now THIS is a nice observation, placing a healling spring over your union and/or shelter spirits could seriously extended their lifespan (Equivalent to an additional 255 damage reduction across the party for union, and about 6 or 7 shelter interventions provide the spirit survives the 10 seconds required to take effect) --94.76.168.216 22:52, 15 September 2009 (UTC)
- I just tried it with Agony and it did not heal it.--Underwood 01:07, 25 September 2009 (UTC)

