Talk:Nightstalker's Insignia

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So, did any1 test if this insignia is better than survivors?

ok i know this may be like.. way late, but heres to everyone else who visits this page.. the fact is that +40 armor cuts ur dmg taken in half. doesnt take a rocket scientist to do a bit of math and find that +15 armor reduces damage taken by 18.45% which basically makes this an awesome insignia imo--Arrythmia 22:43, 18 January 2009 (UTC)
18.45% less damage is usually better than 10% more health (probably even less depending on your runes and stuff); also, less damage taken means less healing required (if you have more health, a healing spell will have relatively less effect). However, in some cases the health has an edge, against armor-bypassing damage or degen for instance. Also you need to be attacking which can be an issue. DP also factors in. One thought in either case: many sins don't wish to tank, instead delivering a spike and getting out before being hit. In such cases, radiant insignia's may be the best choice since you can then use a slightly stronger combo. With DB spam though, nightstalker's is very handy. --Tenshi Samshel 21:00, 7 February 2009 (UTC)
typically,assassins don't/shouldn't need to be using radiant insignias due to certain things that serve as energy management so having 15 armor when ur in making a spike at an opportune time is better than having radiants because ur generally attacking 75% of the time--Arrythmia 02:47, 19 February 2009 (UTC)