Talk:Price of Failure

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There is officially, little reason to run a necro in PvP anymore. Readem (talk*gwwcontribs) 23:01, 10 August 2007 (UTC)

shame anet didnt un-nerf curse necros like they pulled the rit exhaustion nerf. pof is only borderline viable for pvp now. and without an additional skill to help soul reaping with energy recovery, serves little use in pve. its a shame, curse necros were already few and far between. anet broke this skill b/c of me/n pof/empathy spammers. not n curse builds/any class. which will now become far rarer in pvp and pve. it like the message is necros are stuck playing mms. Palewook 13:58, 22 August 2007 (UTC)

Is your shift button broke? --SK 14:01, 22 August 2007 (UTC)
Your comment seems to be criticizing the current usefulness of Necros in PvP, but you mention MMs, a necro build that is almost never useful in PvP. It's not like Price of Failure was ever all that useful in PvE anyway. - Image:User HeWhoIsPale sig.PNG HeWhoIsPale 14:08, 22 August 2007 (UTC)

Reckless Haste on a 10 second recharge worked great with blinding skills e.g.. It was nerfed badly due to pvp. It should at least be an adjacent aoe hex, then it would gain back some synergy with reckless haste. It is really sad that the main use of Necros in PvE is to abuse soul reaping to power the skills of another profession, not their own. --Longasc 21:25, 23 November 2007 (UTC)

sucks that this hex fail so hard --Blood Anthem 22:56, 9 April 2008 (UTC)

[edit] "Blocked"="Fail"?

Is getting blocked the same as failing to hit according to this skill? --Treasure Boy I love this skill :D Talk 23:55, 26 August 2008 (UTC)

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