Talk:Warrior's Cunning
From Guild Wars Wiki
wtb this changed to stance for use with renewing smash --59.167.110.164 01:28, 23 November 2007 (UTC)
- considering the MASSIVE recharge, high costs, and low amounts of affected attacks they should consider making the functionality - "Your Next 2...10 attacks Hit". As in bypassing block/blind/Miss Hexes and might even bring back weakness to counter to counter melee, but then again this is all but a pipe dream--The preceding unsigned comment was added by User:76.26.189.65 (talk). 06:37, 10 December 2007 (UTC)
- Lower Energy, Lower Recharge would be better. Stacks with a IAS or even Dwarven Battle Stance. Guild Lords could use this as a buffed skill. --MythMatt 01:50, 2 January 2008 (UTC)
Much the same thought. Trim down the duration to 2-6 seconds, Energy at 5, recycle at 25 or 30 seconds. Then make it also allow a warrior to hit through miss % hexes and blindness. Buddah668 06:23, 22 January 2008 (UTC)
Would be much better if the recharge wasn't so high. — ク Eloc 貢 04:24, 23 January 2008 (UTC)
No offense but...Rigor Mortis looks to be more effective. Downside is that is a Hex.--ShadowFog 14:25, 30 January 2008 (UTC)
This skill works well in small arenas; being able to get through stance monks and such in the current meta one time is often enough to win a match; the recharge doesn't even matter. 72.243.251.77 12:18, 15 November 2008 (UTC)
[edit] Comparison
What gives?...why is this so helpless and Expose Defenses recharges every 25 seconds?...Aren't both W and A as much as deadly to each other? For example, for elite hammer skills takes almost 8 hits and beware if the foe is using skills to block.--ShadowFog 15:46, 19 February 2008 (UTC)
- maybe because Expose Defenses affects one foe, this skill automatically causes all your attack to be unblockable independent of your target. but i agree, the recharge could also be about 45s or even less. —Zerpha
The Improver 19:28, 12 March 2008 (UTC)
- And.. Its not a hex, cannot be removed. But still sucks ass Halogod35 03:47, 28 March 2008 (UTC)
- No matter if it can't be removed & affects anything you hit. This is the only warrior skill allowing you to bypass blocking & in PvP everybody blocks which prevents warriors from building up adren.77.70.60.74 12:22, 22 September 2008 (UTC)
- Imho this skill should stay pretty dead. A recharge buff would just create some gimmicky warrior scythe build, and open up a whole new class worth of skills to be abused by another scythe spike. Balth dervs, escape rangers, and various sins were enough for my liking. --118.90.110.172 20:40, 23 September 2008 (UTC)
- No matter if it can't be removed & affects anything you hit. This is the only warrior skill allowing you to bypass blocking & in PvP everybody blocks which prevents warriors from building up adren.77.70.60.74 12:22, 22 September 2008 (UTC)
- And.. Its not a hex, cannot be removed. But still sucks ass Halogod35 03:47, 28 March 2008 (UTC)
"Dodge This!" > this tbh. Blah10
- lol pve. SniperFox
11:35, 2 October 2008 (UTC)
[edit] Please Buff
For 5 seconds, your melee attack skills with Axes, Swords and Hammers cannot be blocked. 35s recharge, 5e

