User talk:Mike Zadorojny
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[edit] How to Report Bugs
If you're coming here to report an issue with Guild Wars, please post your problem on the appropriate page linked from the sidebox in the top right. Thanks! --Mike Zadorojny 22:07, 8 May 2008 (UTC)
[edit] Greets!!!
Hi Mike! :) Welcome to the wiki! --
Emily Diehl (talk) 19:32, 12 December 2007 (UTC)
- Well, it's been a day and I haven't been mugged or stabbed so I have to say this hasn't been nearly as painful as some of my other explorations. --Mike Zadorojny 21:00, 13 December 2007 (UTC)
- lucky u arent in charge for skill balances like izzy, he've taken alot of bashing :( --Cursed Angel
23:19, 18 December 2007 (UTC)
- I wish you all the best. Let's begin with this bug: "I cant stop playing Guild Wars since I got my hands on it, and God knows I tried...". This is partly your fault. Yseron
- thats a irl bug, blame god --Cursed Angel
00:52, 19 December 2007 (UTC)
- Boo! Bobby Stein 05:30, 9 July 2008 (UTC)
- thats a irl bug, blame god --Cursed Angel
- I wish you all the best. Let's begin with this bug: "I cant stop playing Guild Wars since I got my hands on it, and God knows I tried...". This is partly your fault. Yseron
- lucky u arent in charge for skill balances like izzy, he've taken alot of bashing :( --Cursed Angel
[edit] Redirects Problem
I think there's a bit of a problem with the redirects from Gaile's Page. It seems the contents from the Quest, Art and AI issues pages was copied from the old pages which were redirected to the new one. The Talk pages however weren't redirected, so for example there are now two AI issues pages: [[1]] and [[2]] with identical content. While you could remove the content from the old Talk page and redirect it as well, the new page won't inherit the entire history from the old one. I think the old pages should have been moved instead (see "move" tab on each page). For example I moved [[3]] to [[4]], and this will simply cause the page to be renamed instead so the "new" page still has the same history as the old one. I think it would be better for an admin to delete the new Quest, Art and AI issues pages, revert the redirect change on the old pages and then move them (with the option "Move associated talk page" checked) so that they all have the correct history. --Draikin 13:04, 28 December 2007 (UTC)
- I decided to solve things the easy way for the AI issues page so I simple removed all the content from the old page and let it redirect to the new one. I also mentioned the move in the edit summaries of both pages so that the new page conforms with §4(I) of the GFDL. I think the same thing can be done for the Quest and Art talk pages. --Draikin 18:05, 2 January 2008 (UTC)
- I redirected all the old talk pages to the new ones and moved the remaining archives as well, I think that should take care of the problem. --Draikin 13:38, 4 January 2008 (UTC)
- Thanks for taking care of this. I believe Emily was going to help me take care of this problem, but she seemed pretty slammed. --Mike Zadorojny 17:58, 4 January 2008 (UTC)
- Actually she asked me if I could fix the problems with the other pages as well since she wasn't sure what I meant either (and after reading it again my explanation does seem a bit confusing). --Draikin 15:43, 7 January 2008 (UTC)
- Thanks for doing that, Draikin! --
Emily Diehl (talk) 18:20, 8 January 2008 (UTC)
- Thanks for doing that, Draikin! --
- Actually she asked me if I could fix the problems with the other pages as well since she wasn't sure what I meant either (and after reading it again my explanation does seem a bit confusing). --Draikin 15:43, 7 January 2008 (UTC)
- Thanks for taking care of this. I believe Emily was going to help me take care of this problem, but she seemed pretty slammed. --Mike Zadorojny 17:58, 4 January 2008 (UTC)
- I redirected all the old talk pages to the new ones and moved the remaining archives as well, I think that should take care of the problem. --Draikin 13:38, 4 January 2008 (UTC)
[edit] What happens with the issues posted here?
I'm not sure if you can answer this question, but I was wondering how many of the issues posted here we can realistically expect to be solved? Personally I've been adding AI issues here when trying new builds in Hero Battles, but as far as I know there have only ever been two (stealth) AI updates: the one that finally implemented the AI for weapon spells and one that fixed problems with the new GW:EN skills. Back when heroes were introduced we were told to compile the AI bugs and that they would look into it but unfortunately nothing happened after that. I assume this is simply because the devs don't have the time to solve them, and with the ongoing development on GW 2 I can only assume there will be even less time to fix these issues in 2008... --Draikin 17:46, 7 January 2008 (UTC)
- The people here at ArenaNet at passionate about their work and have a strong love for the game. That being said, obviously AI issues fall into one of the more complicated of bug categories we're tracking here, but there still is a desire to fix any problems that currently exist on Live. I have been assured that even the AI problems will be looked into when the programmers have a spare moment.--Mike Zadorojny 18:15, 7 January 2008 (UTC)
- That's good to hear, thanks for answering my question. I realize that the programmers really want to make the AI as good as possible. With the new weapon spell AI for example they even tried to let the AI pre-protect allies, that's new functionality which didn't even have to be implemented. Things like that show that, if the developers were given the time, the AI could become really impressive. I hope the issues pages help you find and solve some of the problems more easily. --Draikin 19:40, 7 January 2008 (UTC)
[edit] A worrysome quest & the New Years Festival. :)
While last year was fun, a quest exploit was made where one would continually get 10 piles of dust on a level 2 Canthan character, and farm the quest, Fire in the Sky. The process is as follows, and can be done in less than 3 minutes total, resulting in around 20 runs an hour. This results to 500 tokens, 60 fireworks, 6
and 60, 000 EXP,
- Make new character
- Do the henchman quest and get Monestary Credit
- Use to get Scroll for 100g.
- Use 100g to open storage and obtain 10 glittering dust.
- Turn in the reward for Fire in the Sky.
- Rinse, and repeat.
The above method could result in hundreds of tokens and fireworks being "farmed" an hour. An exapmle of the exploit is found here. I wanted to let the devs know before the festival commenced, so it could be fixed. A great way to fix this would be to make it so that only characters above level 5 can obtain the quest.
Drago 22:34, 7 February 2008 (UTC)
- Maybe remove the 300 gold reward, making the run more expensive? Lord Belar 22:54, 7 February 2008 (UTC)
The level 5 requirment fixed that...mostly :) 68.151.27.108 01:47, 11 February 2008 (UTC)
[edit] Danika's Crazy AI
While helping a friend with a quest today we came across the craziest bug in Danika's AI. While doing The Count's Daughter quest in Sunjiang District, Danika was healing the Afflicted enemies we came across. We didn't notice this at first, but then there was only an Afflicted Ranger left of a mob we had encountered and there were no other monsters in range... Danika kept healing it. I'm pretty sure she's not supposed to act that way, so this might be a good thing to look at. --
Elv 22:44, 9 February 2008 (UTC)
- All healer npcs are like this. It would be nice if it were fixed, though. Lord Belar 01:33, 11 February 2008 (UTC)
- We're working on a fix for Danika at the moment. Hopefully it will go live soon. --Mike Zadorojny 16:43, 13 March 2008 (UTC)
[edit] Archiving
Mind if we archive resolved bugs to a subapge? Those report pages are getting a bit unwieldy. Backsword 16:21, 10 March 2008 (UTC)
- Yeah, by all means. I'm pretty slammed at the moment working on a couple projects but I'll get Emily to teach me how to archive when we're both not "busy". --Mike Zadorojny 16:47, 13 March 2008 (UTC)
[edit] Oi.
Kim said you're the boss and I should tell you that there's a problem with picking my ... picks, for the xunlai tournament. It's on the bug reports page of this wiki. *shrug* Vael Victus 19:40, 6 April 2008 (UTC)
[edit] Bugs with neither Green or White ticks
Some of the bugs on the miscellaneous bugs page have been there a while with neither a Green (resolved) or White (reported) flag against them.
Its not clear if this means
- Its not a bug, thats how its supposed to work.
- You don't know if its a bug yet but investigation is on going
- It's being ignored for now.
I think it would be handy having a couple more icons so we can tell if these bugs/queries/misunderstandings are in the pipeline at all. Sadie2k 10:20, 11 April 2008 (UTC)
- I'm not adverse to adding additional markers if it helps the community. The AI Issues page had an additional two flags added to it. However, usually the lack of an icon means one of a couple things: the team that can fix it doesn't have time to deal with the reported type of issue at the moment, or the QA group is busy working on something and doesn't have time to get to the wiki. --Mike Zadorojny 22:34, 8 May 2008 (UTC)
[edit] Weapons of Deathbane and inscryptions.
I've been farming some Raptors for event items, and I noticed that most of the items that after IDing turn out to be weapons "of Deathbane" don't have any inscryption or an inscription slot! At first I thought that I was just unlucky with them, but no, this is pretty regural. Right now, I have in my inventory a gold Cruel Greater Sage Blade of Deathbane and it doesn't have any inspription :/ — Poki#3 Image:User Poki Signature.jpg 07:57, 27 April 2008 (UTC)
- We actually have a bug in the system tracking this issue. Also this should have been reported on the Miscellaneous bug report page. --Mike Zadorojny 22:59, 8 May 2008 (UTC)
[edit] ArenaNet namespace
As we now have an ArenaNet namespace, we are trying to figure out what kind of information that would fit there, and we would love some input from ArenaNet people. If you have an idea, please share it :) The bug report sections in your user space have been suggested to be moved to this ArenaNet namespace, so we would really like to have your opinion on this. If you want it moved, or if it should stay. And if moved, who should "take care" of it and how should it be handled. Community dicsussion is mostly centralized on ArenaNet talk:Portal, but feel free to respond here too :) - anja
13:59, 16 May 2008 (UTC)
[edit] Redirect Bug
The link on Mike Zadorojny's page that opens a new thread for Art bugs has a redirecting issue. It redirects to an empty page, and the reports never make it to the actual page. Someone should change the link (it says "Click Here to view the current issues and check if its not already listed. If not Click Here to post a new art issue." and the second Click Here links to the incorrect page) or remove the redirect.--ChristopherRodrigues 19:49, 2 June 2008 (UTC)
- This is probably a side effect of a move that's currently taking place. Hopefully this should be fixed shortly.--Mike Zadorojny 22:54, 2 June 2008 (UTC)
[edit] AI bugs
I'd just like to thank the QA team for reporting some of the bugs I mentioned on the AI bugs page, more importantly the delay when manually activating hero skills. That delay introduced another random element to Hero Battles which players were unable to control, and that's never a good thing in a PvP format. At first sight the recent updates seem to have reduced that random delay to the point where it's not that much of a factor anymore, which is definitely an improvement for HB. That said, I wanted to ask how your team selects which problems to report. From what I've seen, someone on the QA team occasionally reports a dozen or so problems which are then resolved in an update a few weeks later. However, those problems seem to be selected randomly. I was wondering if the community could be allowed to offer their input about which issues should be prioritized? --Draikin 16:14, 4 July 2008 (UTC)
- In general, the QA team tries to investigate as many of the reported issues as time allows. How difficult a bug is to reproduce often plays a part in how long it takes us to escalate it to the coders. This is why detailed reports with explicit repro steps are usually resolved faster. We are sometimes aware of existing bugs before they are reported by the community, but determining exactly where the problem resides in the nearly countless lines of game code is a daunting task.
- The resolution process for AI issues, however, is more time consuming because additional people are usually involved. How and when the AI uses a skill is a design decision and it is a balancing act, where making a skill change in a particular scenario will break the skill in different context.
- Mostly it is because, up until now, there has not been a group dedicated to examining the existing problems in Guild Wars and having the time to address them. Most of the fixes thus far have been done in the spare time of people currently working on Guild Wars 2. This has changed recently with the formation of the Guild Wars Live Team. Joe has been working on fixing bugs and readying some new content we want to release for the players, but haven’t announced formally. I can at least tell you that skill balance and skill AI are two things that we are looking at in our next couple of builds.
- With regards to community involvement on prioritization, it's not practical for a host of reasons. The biggest one is that the community cannot possibly know all of the dependencies when deciding between one fix and another. Sometimes AI changes only require a variable tweak, and other times they require re-writing the entire script in order to fix a problem, with the latter requiring much more additional time invested.--Mike Zadorojny 00:14, 9 July 2008 (UTC)
- Thanks for the reply. I didn't actually take into account that ArenaNet considers balancing issues when upgrading the AI, although that does make sense considering past problems with certain hero builds in PvP. I noticed several people from the QA team are posting on the AI bugs page now, thanks again for that :) --Draikin 00:07, 10 July 2008 (UTC)
[edit] Wont fix
Hello. As I understand it there are some bugs that wont get fixed ( game engine limitations etc, especially concerning collisions detections ). Would it be possible to list such bugs so that we know if they will, or will not, be fixed ? I am thinking of the doors of the luxon base at Kanai Canyon, when they are closing with you in the middle you get stucked until they open again or get blowed ( with you ). If I remember correctly it had been reported as 'closed', meaning it can be fixed. But It is still there, et least in the last build. So can it be fixed or should we be more carefull whith these doors ? Also, people exploit bridges to a level that sometimes makes me uncomfortable, we dont know if it is intended or if it cant be fixed ( traps set 100 feets under a bridge will harm players 100 feet above, warriors will be able to hit a player 100 feet above them, casters will be able to ignore rangers interrupts and every kind of projectiles by sticking to one side of the bridge etc ). Should the status of theses bugs also be changed to 'wont fix' ? Yseron - 90.14.99.141 22:47, 6 July 2008 (UTC)
- When a bug is listed on the wiki and the team knows for sure that the issue will not be fixed, they are free to indicate this on the original report. The problem you are seeing is that some issues still remain active in our database waiting for a developer to address the problem. Since the case is still active, it's not considered a "Won't Fix," however, it is in a state of limbo. Unfortunately, the problem you're seeing with people exploiting the bridges is a limitation of how we calculate three-dimensional space in a two-dimensional pathable world. There are a couple of ways that this issue could be addressed, but no definitive response has come back from the programmers. With the formation of the Guild Wars Live Team, we should see responses on issues that have been left idle for extended periods of time. I am not promising that we will be able to fix everything, but Joe is a miracle worker, so you never know...--Mike Zadorojny 00:16, 9 July 2008 (UTC)
[edit] Can't post anything.
For some odd reason whenever I make a contribution and press "Save Page" what ever i typed can not be viewed later. This happen while I am under my account. But if im in as a guest the contributions always save. I may have been blocked or something as far as I know i have not given any Mod or Admin reasons to do so. So I don't know whats wrong.--Troy 15:57, 31 October 2008 (UTC)
- Update(Is me Troy):Can't post under my accoun again had to log off. What the hell. This is odd it only happens in different places of the website. Wasn't expecting this to actually post^^. This has happened to me on Storage talk Page and GW2 discussion. Sometime the error happens if I'm in a different PC. So crazy!--66.192.234.74 16:10, 31 October 2008 (UTC)
- Not sure what's going on, I've passed this on to the wiki team. -Mike Zadorojny 17:22, 31 October 2008 (UTC)

