ArenaNet:Skill feedback/Ranger/Energizing Wind

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Energizing Wind Energizing Wind

This skill is borked. Rework it please

Issue
This skill is borked. It has been nerfed repeatedly and still fuels RaO builds. It's still in the trash can because it is overpowered in a few builds and garbage anywhere else.
Suggestion
Rework the skill. 15e 3s 30r "For 10...34...40 seconds, everyone within its range has +4 Energy regeneration while using skills." This shouldn't make monks overpowered as monks usually spam skills that are 1s, 3/4s, or 1/4s.

80.225.136.132's Issue 19:33, 31 December 2008

moved from User talk:Linsey Murdock

So you nerfed this skill back way before the PvE - PvP skill split, and if I remember this was one of the major skills people wanted back for PvE?, I mean it's only use was solo trapping but I miss that D:--The preceding unsigned comment was added by 80.225.136.132 (talk).

Don't know if seconding is appropriate here, but seconded! Solo-trapping was the only thing in Guild Wars that I was good at - I really miss it. Please? --snogratUser Snograt signature.png 01:49, 8 January 2009 (UTC)

Rework

Issue
Aside from being another horribly slow-cast ranger spirit, as the OP said, it's just not a good design.
Suggestion
Again, rework it a bit so it's use is still in essence the same, but less rubbishy. I would have something like:
10 Energy 3 Activation time 30 Recharge time.
Nature Ritual. Create a level 1...9...11 Spirit. All non-Spirit creatures within its range have +1 Energy regeneration and all their skills cost 20% less Energy. This Spirit dies after 5...29...35 seconds.
This might be useable to counter heavy pressure or energy denial teams while not running the same yourself (in spike teams, perhaps), as it would ensure everyone had a lot more energy.