ArenaNet:Skill feedback/Ritualist/Earthbind

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Earthbind Earthbind

Lancy1214 -- -Active Rituals-

Issue
-useless if not used properly, overpowered if used properly
-making it active and giving it an alternate
Suggestion

10 Energy1 Activation time20 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Every 3 seconds, one random foe within earshot is crippled for 1...5...6 seconds. Knocked down foes within Earthbind's earshot are crippled for 1...5...6 seconds. Earthbind lasts 15 seconds." For every 3 ranks in Spawning Power, Earthbind lasts 3 seconds longer.--Lancy1214 23:06, 23 September 2008 (UTC)

Reason
Maintain a degree of synergy with Wanderlust and Trappers, and a general purpose snare for PvE.

Clunky skill

Issue
Same as above. Also, the 5Activation time cast time makes it really hard to use. That combined with its quick dying due to health loss and loooong recharge make it pretty poor except in well-planned situations (where it can sometimes be OP).
Suggestion
Make it a bit easier to use. To balance this it might have to be made so that it dies more easily, but with a lower cast time and recharge it wouldn't matter so much since you could recast it.
Earthbind Earthbind. 15 Energy 3 Activation time 30 Recharge time
Binding Ritual. Create a level 1...7...8 Spirit. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds and take 5...29...35 Earth damage. Whenever this happens, this Spirit loses 50...30...25 Health. This Spirit dies after 10...22...25 seconds.
Here the skill has a much faster activation and recharge, but to compensate is a slightly lower level (so it dies quicker from health loss and is easier to kill) and dies after only 10-25 seconds instead of 15-45.
I liked the idea of Crippling, as suggested above, but felt that adding this would make the skill a bit too OP so put in a small amount of earth damage instead, in a Brambles-like manner (I reckon this and Brambles could have quite a good synergy, which ofc would be even better if a short Cripple was added, since the two effects would cover each other).


An alternate with Crippling (though this may be slightly OP in the right situations):
Earthbind Earthbind. 15 Energy 4 Activation time 30 Recharge time
Binding Ritual. Create a level 1...7...8 Spirit. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds and Crippled for 2...6...7 seconds. Whenever this happens, this Spirit loses 60...36...30 Health. This Spirit dies after 10...22...25 seconds.


User Yullive Consume Soul.png Yullive's Issue -- 22:56, 22 February 2009 (UTC)

Issue
Same as above.
Suggestion

15 Energy5 Activation time45 Recharge time - (Communing) - Binding Ritual. Create a level 1...10...12 Spirit. All non-Spirit foes knocked down within its range are knocked down for 1 second longer. Whenever this happens, this Spirit loses 65...37...30 Health. This Spirit dies after 10...26...30 seconds.