ArenaNet talk:Guild Wars 2 suggestions/Firearms

From Guild Wars Wiki
Jump to navigationJump to search

Having guns would change the game's rating, and also introduce a whole new genre to the game. I think guns and GW don't mix. It would also be too much work, implementing ammunition (either give guns infinite ammo like bows and spears, or introduce bundle limits for arrows and spears) but overall, I think it's a bad idea. --ChristopherRodrigues 20:14, 22 June 2008 (UTC)

I think that this has its merits, but only if implemented like long range snipers and very slow firing but fast projectiles (as these are a few reasons we switched to guns in warfare). I think that an old fashion crude type of long range musket would be cool, but you might have to factor in the noise, like maybe cause enemies to be aggroed from a larger radius when fired (BANG). besides, what is not possible with asuran magic anyways...64.136.221.60 03:55, 29 June 2008 (UTC)
How about fireworks instead? I don't mean bottle rockets, but explosive ones that you can shoot off at foes. The ancient chinese used to do it, so that could fit in well for the Canthans. Muskets are kind of a far step, though. --70.130.156.87 16:28, 1 July 2008 (UTC)
You said who makes the gunpowder but no one needs to. Just lkke with bows u don't need to buy bullets, just how you don't buy arrows.
From a lore perspective the two main producers of gunpowder are the Deldrimor Dwarves and Cantha and since neither is present in the first chapter of GW2 it is unlikely that firearms will make an appearance until an expansion into Cantha.--SirFranz 18:51, 5 July 2008 (UTC)
Magical firearms could be used: like Fireballers (heavy weapon), Shard stormers (submachine gun: fires small crystal shaped ammunition wich can [if they make different ammunitions] explode, freeze enemies, create a toxic gas, shock them, stun them etc.), shockers (rapid pulses of lighting between the weapon and your foe). They may be invented by the asura and become mass produced by humans and given to soldiers of ebonhawke. DIE CHARR SCUM84.1.200.131 16:07, 6 July 2008 (UTC)
Magical firearms, basically, is just same thing existing magickal weapons, just with exotic appearence. So, they shall be rare used weapon for aesthetes and perverts, being widespread just as battle cards or clawed gloves. So, it's seems for me only as exotic weapons.--85.140.173.77 07:31, 15 July 2008 (UTC)
Please, no firarms! Pyrothechnics would be great. Crossbows and more advanced Martial Arts fighting weapons, slingshots and double-handed Katana's like shiro has them (even though they are called knifes), but please please no guns, canons, tanks or more of the mechanical stuff. --Silverleaf User_talk:Silverleaf 16:14, 6 July 2008 (UTC)

You know, when I first saw this page I thought of flaming arms. As in, arms on fire... an elementalist spell or something. Strange. --Jette 22:19, 8 July 2008 (UTC)

If we're going to talk about the fact that Europe had firearms in the 1400's, we should also mention that Europe didn't have a caste of people who could cast firebals and lava flows (sorry for the pun). I think that in a world that's ripe with magic, guns would find limited use with everyone but the most magically challenged. Why shoot when you can conjure crazy nightmates and unleash leeches? 218.186.12.8 15:38, 10 July 2008 (UTC) Kolichikov
I would think that if magic were the be all and end all of technology (things that make our lives easier and more efficient) then what about the catapults and other mundane technologies we take for granted. I like the idea of guns being implemented as a way for a fire elementalist to play a very different style. i think that it would be awesome if fire magic was a weapon attribute in GW 2 where the use different ornate styles of guns (think muskets and such) where they supercharge there fire attacks and release it with a bang. Im sure we all like AoE fire nukers a lot but its interesting to think about how elementalists would change in the timespan of GW 1 and 2.Thaumaturge 23:03, 16 July 2008 (UTC)

Moved talk

I would really like to see guild wars stick to wands and arrow and swords and the like. it would seem odd to me to have a guy with a wand casting spells while a guy is next to him shooting a musket and throwing Grenade

canons and bombs already exist (don't forget fireworks) in the game. It wouldn't make sense to halt technological progress just because you can cast magic right? just saying...03:58, 29 June 2008 (UTC)
Although, early 'Flint-lock' Rifles would cause about as much damage as a well placed Firestorm, minus the AoE of course. BUT... if the guns have AoE as well, then count me out. Flint Lock Glock VS. Fireball = about even HOWEVER, Subsonic Gatling Gun / 50 Caliber Sniper Rifle / Mortar VS. just about anything else in GW = Overpowered and not very cool to the random passerby or Mesmer (Very rare and endangered species due to overhunting by people who think they are cool or 'L337' because they have R10 Ursan also), very much to the point of tears. Amazing Steve User amazing steve - Sig.JPG 03:20, 14 July 2008 (UTC)
50 Caliber Sniper Rifle is sucks a lot against ordinary meteor shower.--85.140.173.77 07:31, 15 July 2008 (UTC)

Firearms... Well, basically it's possible to create bullet shooting device with magick, but simple fire-throwing staffs seems a lot more effective for me. Of course, shooting of firebals or such is possible too, but then it's will be basically just exotic-shaped wand. Also, beacuse world of GW2 is regressed, it's not possible to explain occurence of firearams as technical innovation. So no, just no. But explosives and flamethrowers can still go well.--85.140.173.77 07:31, 15 July 2008 (UTC)

  • Theese weapons should be Ranger-oriented, and much more powerful than just wanding the enemy in gw184.1.199.3 20:51, 28 July 2008 (UTC)

"Flint Lock Glock". Woi. Backsword 04:57, 5 August 2008 (UTC)


== No guns == The majority of people who play this game are looking for a fantasy role-playing game. If we wanted guns and other "modern" weapons, we would play a different game. Personally, when I want to play with guns and cannons, I play AOE III. And seriously people, if I wanted to play WOW, I would. But I do not, I want to play guild wars. Let's keep the originallity and spirit of guild wars as much as possible. One commenter above stated something about adding some more of the medeival martial arts weapons - like crossbows, etc. Personally, I think that is an excellent idea. --Naria of tymora 13:51, 6 August 2008 (UTC)


Why is everyone thinking about modern guns? I'am pretty sure the person who posted this was referring to guns used in the past. We didn't have sub machine guns/gatling guns/whatever modern weapons you guys are thinking of back in the 1400's or so. Also having firearms could allow rangers to have more options or even have a separate class for them (that I would assume relate to the asurans). Add to that maybe have some weapon enchantments/ammo preparations like the rangers posion arrows..ect. They would fire in a straight line and fire faster or slower then spears. I'm all for more variety in GW, it allows for more skills, even though they unfortunately will cause more balancing to be done. -- NeoKnight

As towards "variety" crossbows and guns generally are pretty much the same thing short range. Long range the crossbow is superior however I have yet to see the 500 meter shots from a longbow in GW...anyway. Trajectory, armor piercing, collateral internal damage, and flight time, were all fairly similar when compared, the only thing was that the musket was faster flying, and had a higher penetration, the downsides were 2 things, 1 the small chance of exploding in your hands, and 2 the inaccuracy made military commanders wary of using them until they were advanced enough to be the primary weapon on the battlefield. Now this is Earth history and cannot completely apply but the general base behind the thought probably would apply. I don't want to see guns I would be fine with Artillery and the suchlike, however firearms remove the feel of GW, when I first picked it up it was the screen shots that drew me, good graphics in a nice detailed environment. Finding out it was FTP made me get it 2 moths of thinking later, my favorite thing was that there were not firearms in it (I had recently come from playing WoW and had never liked firearms in that game either) I would like to see something creative, firearms are far from imaginative and shatter the frail glass window that is a fantasy setting. Finally my last complaint is on a more personal level, Gunpowder infantry have never set well with me, I have hated guns my entire life, damnit, I was even reluctant to start playing with super-soakers when I was a kid, I don't know the whole reason for my disdain for firearms however it does seem to strike a cord where personal honor is concerned. I won't abandon GW2 for having gunpowder, even muskets I guess, the rest of it sounds too good to pass up from what little I have heard however I cannot condone the implementation of firearms. Yours Truly Weaponmaster 07:00, 18 January 2009 (UTC)

Already done

We already have firearms on GW, they're called scythes. You shadow step to someone and kill them in 2 hits. ~Shard User Shard Sig Icon.png 23:05, 16 July 2008 (UTC)

No one is saying these weapons should have the power of real fire arms. just make muskets have a little more punch and slower firing rate than bows and make grenades AoE but weak. I mean, face it,k real war hammers are practically useless except as throwing weapons and real scythes are just plain rediculous in actual combat, but we use them because it's fun.--Shai Halud 04:47, 29 July 2008 (UTC)

Getting hit by a Combat Scythe will WRECK you. A solid blow would END YOUR LIFE. Hammers also are chosen at all as weapons because instead of cutting and slashing,it breaks the bones, which is a lot harder to recover, and isnt halted by armor. Maces and some other clubs can also be sharpened for both effects. --The preceding unsigned comment was added by User:Phill Gaston (talk).

First, there's no such thing as a "combat sythe". All sythes used in combat are either agricultual tools used as improvised weapons or stylized props. Second, yes, a blow from a scythe could cause a major wound, as could one from a two-by-four, a shovel, or a screwdriver... if the victim just stood there and let himself be killed or was unarmed. But try attacking a man armed with a sword or an axe and you'll likely end up dead. The sword and the axe are real weapons of war that afford the user more balance, leverage, and killing power than most ordinary objects. In real warfare, scythes and hammers are only used until you manage to get your hand on a real weapon. Third, whether or not a hammer blow would be stopped by armor depends on the type of armor, but a person who can afford any type of armor, one would assume, could also afford a six-foot-long spear to stab into the hammer-weilder before he could get close enough to use the hammer, which is why it was only good as a ranged weapon or for sneaking up on an opponent and knocking his brains out so you could take his sword or whatever weapon he had on him.
However, GW is not about real warfare, and that is the point. Hammers and scythes can be much more useful than they are in real life, and muskets can pack less of a punch, if we want them to.--Shai Halud 04:52, 5 August 2008 (UTC)
So what's the point of introducing firearms if they're only going to suck or subsequently nerfed to suckiness? --Ezekial Riddle 15:01, 5 August 2008 (UTC)
Who said anything abut nerfing them? Like I said, just make them stronger than bows or crossbows but with a slower firing rate like the hammer compared to the bow or the axe. Also, naturally thier attack skills will be quite different. Carcked armor, bleeding, and deep wounds would be easier to cause with a musket, and it may have some armor peircing capabilities. It would also have zero air time and therefore be nearly impossible to evade.However, early fire arms tended to be inaccurate, so it might have a greater damage range than the bow (like the scythe's damage range of 9-41). Of course, these are all just possobilities; it would all need to be tested out to balance it with other available weapons. --Shai Halud 20:21, 5 August 2008 (UTC)
Make them too powerful, and you'll instantly have musket-spike-way. Make them have a chance to miss, you make them unreliable,and thus never used. Make them balanced out with a bow except with a longer recharge, people would still go with the bow due to it's utility and speed. Except the cracked armor part--which the condition isn't even really good enough to deserve merit--what you're proposing has basically all ready been used, and thus would be superfluous. --Ezekial Riddle 22:25, 5 August 2008 (UTC)
It's not freaking rocket sceince, okay? There are about three or four kinds of ranged weapons in GW. It won't take NASA's greatest minds to add in one more and balance it to work with the rest. I'm afraid it's just not that big of a problem. Guns could, arguably, disrupt the atmosphere of GW2 and would increase its ESRB rating, but those are about the only two legitamit problems with adding them in. Now stop looking for things to complain about and just give it a rest.--Shai Halud 05:48, 6 August 2008 (UTC)
Ever seen Dungeon Siege 1? There the goblins have: flamethrowers, Lighting guns, Dragon Miniguns (machine gun), and Grenade Launchers. All powered by Merik's staff. Borotvaltgandalf 10:04, 6 August 2008 (UTC)

lets get guns but instead of muskets lets go a lil modern, lets get modern guns so we wont be like the other mmo, but we still get the guns...(gen winter)

Guns. Hmmm, how to balance them into the game..... Well, I like to look at Age of Empires III as far as attack speeds go. Three seconds, the musketeer attacks and reloads, simple enough. As far as balance, I like to look at Final Fantasy XII. Gun weapons in that game ignore Defense, but they do have a lower attack power than other weapons. They are very useful against enemies that have annoyingly high armor levels, but aren't as useful against other enemies, even though because armor isn't a factor, both take the same amount of damage. That is how I think they should work, without having to significantly alter the time it takes damage, or having to make them very powerful, or making them miss all the time. But really, unless the technology calls for it, and seeing as Humans are scattered, the Sylvari people are a just newly born race, the Norn like using their fists, and the Char don't have the brain capacity to devellop firearms, that leaves the Asura, and that would look a mighty bit wierd seeing something that isn't any taller than your waist holding a firearm of any kind.
Actually, there are instances of scythe like pole arm weapons being used in war by ancient Chinese* 20cm blade attaching to a long pole, Ill call that a scythe. *-http://en.wikipedia.org/wiki/Dagger-axe Biz 11:00, 7 September 2008 (UTC)
One of its blades vaguely resembles a scythe, I'll give you that. But it functions more like a pole arm and evolved into the halberd, so I don't think this really counts as a scythe intended for actual warfare. Interesting article though, but please don't encourage these people. They're enough trouble on their own.--Shai Halud 20:08, 7 September 2008 (UTC)

Lets stick to the bows... GW is not earth, screw the guns and screw earth technology. As some1 has said, lets keep this more fantasy than our lives. If you want to use a musket then go in the army but leave the game alone.75.152.130.136 04:26, 27 October 2008 (UTC)

0) Show me army which still use musketes.
1) Nothing was said about earth techology ever. There are a lot of ways to implement guns/
2) Why fantasy world should lack guns ?

Because they look stupid. Plus I didn't buy GW to play with guns, I bought it to conjure fire, and use swords, and bows and arrows. I like traditional fantasy. Explosives, I'm ok with. Guns, no.--70.71.240.170 22:07, 25 January 2009 (UTC)

Fntasy, huh ? Let's see... There are very interesting novel in russian: "Многорукий бог Далайна" ("Multy-handed God of Dalayne"). It's settled in alternative square-based world with past-neolith tecnologies: armor from chitin and leather, stone spears and whips from ginat insect's moustaches as weapons, etc. It's lacks any metals and staffs, so it's, dfsically, pre-fantasy setting. But ! There was cannons. No gunpowder of course, just explosive powder of rust-colored grass - "harvah". That cannons was made of special-processed tree trunks and shoots ginat stones... Well, are you still want to discuss medieval technologies) ?

Con: "Balance issues"

IMO this con is bogus. Bows and spears in GW1 are unrealistic for the sake of balance, and there's nothing preventing ArenaNet from doing the same things for other projectile weapons in GW2. -- Gordon Ecker 08:21, 2 October 2008 (UTC)

Since no one has objected in over a month, I've removed it. -- Gordon Ecker 06:58, 13 November 2008 (UTC)

Con: "Rating issues"

According to Wikipedia, World of Warcraft, which has a gun prominently displayed on the front of a box, has an ESRB rating of T, a PEGI rating of 12+ and a USK rating of 12. IMO firearms will generally only push ratings past T or the equivalent if they're modern and realistic, while muskets and rayguns would be fine. -- Gordon Ecker 08:21, 2 October 2008 (UTC)

Since no one has objected in over a month, I've removed it. -- Gordon Ecker 06:58, 13 November 2008 (UTC)

Con: "Simply not catagorized in the type of weapons that this game uses"

The same arguement could be used against crossbows, fighting staves, flails and whips, as well as scythes and spears prior to Nightfall and daggers prior to Factions. -- Gordon Ecker 08:21, 2 October 2008 (UTC)

Since no one has objected in over a month, I've removed it. -- Gordon Ecker 06:58, 13 November 2008 (UTC)
I actually wish that guild wars had some sort of "Flail" in it. Would be a really cool weapon.--72.189.85.14 03:16, 31 January 2009 (UTC)
Firearms would be imba, unrealistic and not in the GW style. Headshot in your brain > Glass Arrows. Shooting with a rifle from half a compass away > shooting arrows or spears. Totally against. Ninjas In The Sky 15:55, 15 February 2009 (UTC)
Glass arrows = almost instant death in RL, when headhost into brains aren't so easy to acheive with primitive guns.
Tbh, bows were still better than guns for like a hundred years. More accurate, faster refire rate and higher range. The only pro was that it took marginally less training to use than a longbow, but so did a crossbow, so kind of moot. No reason you couldn't have guns in GW. Misery 10:43, 2 March 2009 (UTC)
Asuran Energy Guns? It could fit in with existing GW lore... 99.187.237.172 05:01, 18 March 2009 (UTC)

Some fresh ideas

I'm, personally, against modern-based firearms, but there are still other good options... After some brainstorm, I've developed one very fitting variant: clockpunk-themed pneumatic rifles. That spring-powered mechanismes, of course, unable to cause to serious damage with bullets (just lacking power), but it's not a problem: poisoned dart's can be used as well. They are light, stabilized and very dangeorus with good poison. Such weapon won't cause rating problems, can't destroy fantasy mood, easy to balance and very original. Discuss.

The weapon does not determine how easy the balancing will be; humans are the ones to decide that.Pika Fan 11:58, 2 March 2009 (UTC)
Oh, really ? Try to balance BFG into GW then.
BFG, lols...yeah let's stick with crossbows....they are srs in variety and capable of old school type skills (triple shot, interupt, quick shot, etc.)--66.169.124.115 18:47, 14 March 2009 (UTC)
BFG, attack speed 3 seconds, damage nearby range aoe, 10-20 damage. Is that overpowered? No it's not, because I made it not overpowered. In fact it seems kind of shitty. Wow, how did that happen? Oh right, because I could decide how much damage it did. Misery 18:56, 14 March 2009 (UTC)