ArenaNet talk:Skill feedback/Assassin/Seeping Wound/Archive 1

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Invincible Rogue's Issue

Why Are We Fighting's Issue

This skill is in fact too weak to be considered Elite skill, even if it wouldn't have the need of a condition to work. (Especially since it can be countered both by condition and hex removal). Though it could be a benifit of not being a Deadly Arts hex, i would prefer having it in this attribute line. I like all of your new proposals, great ideas :) —ZerphatalkThe Improver 14:39, 12 May 2008 (UTC)

The best solution for this skill, in my opinion, would simply be to remove it's elite status, but I did not want to suggest that since Assassins have only 25 Elites anyway, which is still a lot compared to Dervs and Paras but poor compared to the core classes.--TalkWhy 17:45, 13 May 2008 (UTC)

Proposal 1

I like this one. As you said, some sort of Spoil Victor, or a Empathy/Backfire combination. The casting time could possibly be slightly higher, but being an elite and the premise of a condition, this should be allright. —ZerphatalkThe Improver 14:39, 12 May 2008 (UTC)

A change like this is not very sin-like though, but I thought, why not, it's definately my favorite suggestion and it might add a new dimension to playing assassin, just as Spirit's Strenght did to Ritualists at the release of Nightfall.--TalkWhy 17:40, 13 May 2008 (UTC)

Proposal 2

A mix between Siphon Strength (without lowering the foe's attack damage) and Barbs. Also a nice idea, though i think +2...23...28 damage for 5...11...13 seconds is possibly to harsh. Yet as i said, as one can both counter it by condition or hex removal, and as it only counts for your attacks, this could be ok. —ZerphatalkThe Improver 14:39, 12 May 2008 (UTC)

Proposal 3

Minor damage per second instead of degen, that's in fact a nice idea to dodge the +/-10 cap. Increasing the "degen" to 6 appears fair to me as well. —ZerphatalkThe Improver 14:39, 12 May 2008 (UTC)

Lann's Issue

While that seems like a very fun way to keep up permanent deep wound and bleeding simultaneously, it would be a little unfair. Maybe something like, "Elite Hex Spell. For 15...19...20 seconds, every time you achieve a critical hit on target bleeding for, you inflict a deep wound on that foe." That would be a little more balanced and keep with your theme of deep wound. - WeHeartKatamari 00:28, 11 June 2008 (UTC)

That would require you to bring jagged strike though. And that is bad. And this isn't as bad as wounding strike, which is instant. And this only affects one foe. --Lann 06:55, 12 June 2008 (UTC)
Never thought about Wounding Strike in comparison to this. But- good point- Wounding Strike is a little imba, imo. - WeHeartKatamari File:Image-User WeHeartKatamari sig.jpg 21:21, 12 June 2008 (UTC)
This would help hex chains not have to bring dw. --Lann 21:33, 15 June 2008 (UTC)

DoT Please.

Making seeping wound do DoT is probably the best proposal I've heard. nothing past 10 though, Dont want too much life loss.

GJ whoever suggested that.

Phill Gaston 10:17, 30 July 2008 (UTC)