ArenaNet talk:Skill feedback/Warrior/Keen Chop

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Make it KD a foe suffering from three conditions or more.

Where are you getting three conditions from. Warriors can only cause Deep wound, weakness and blind as a primary, and that is with hammers only.--The Gates Assassin 05:39, 23 February 2008 (UTC)
You'd get em if this sorry ass waste of a slot id KD on three condtions. Nukleaer VII File:Nuclear7 sig image2.jpg 10:01, 23 February 2008 (UTC)
I suggested this when GWEN was beta and Izzy didn't seem to care for it... but here goes nothing! Make it cause Cracked Armor, 9 strikes of Adrenaline. --TimeToGetIntense 12:33, 25 February 2008 (UTC)
Warriors aren't meant to have access to cracked armor IIRC. As for knockdown, are you trying to make hammers look worse by giving axes a 3 adrenaline knockdown? Axe =deepwound+weakness+cripple if you're willing to devote slots for it. If there's a bleeding and poison last long as well (Swords with criplash-gash and Rangers with Apply Poison+cripshot/burning arrow). --Life Infusion «T» 03:08, 28 February 2008 (UTC)
Assassins will never use Axe, Izzy. Remember those Scythe things you added to the game? ~Shard (talk / Nerf List) 03:34, 28 February 2008 (UTC)
Beat me too it. Sins are too fragile to keep on the frontline without serious (broken?) benefits, so you tend to hang back with them. -- Armond WarbladeUser Armond sig image.png 07:43, 28 February 2008 (UTC)
You nailed it. If they do not use daggers, they will use Hammers or Scythes to capitalize on the high crits. I just try to imagine a PvE A/W Axe-Assassin. I do not play enough Assassin in PvE and never tried that, but maybe one should really try and report how it works. But even then, Assassins would already have so high crits that they would use Wild Blow to gain a crit or other skills. The focus of Keen Chop is indeed too narrow to have any use IMO. --Longasc 12:41, 29 February 2008 (UTC)
@ life infusion: You can't compare a KD that requires 3 conditions to the unconditional KD's, standing Dps and the backbreaker of a hammer war. totally different. And if the RC doesn't remove 3 conditions from an ally with a warrior training him, you deserve to lose.
please sign next time, looks as if I said this. :( --Longasc 21:07, 29 February 2008 (UTC)
The thing is, why give Axes knockdown? That's like giving water magic armor penetration.--Life Infusion «T» 01:02, 2 March 2008 (UTC)
this skill is horrible for A/W since A/W pretty much always crits anyways, if you really want to balance it to A/W make it do +1...10 and an additional +10...20 if it crits, i say max it at +30 since it only costs 3 adren... 76.26.189.65 01:24, 4 March 2008 (UTC)
I'm surprised this skill isn't being abused atm. I was testing it against other skills like executioner's and this skill is superior to most other axe skills in terms of high reliable damage. Given that it's only 3 adrenaline it probably should get a slight nerf to at least 4.The Sins We Die By 01:21, 28 March 2008 (UTC)
Lulz! This skill is bad. Needs a buff, not a nerf. 76.89.81.150 23:45, 15 May 2008 (UTC)
I Imagine axe sins in pve culd use cyclone axe and whirlwind attack to destroy large mobs of enemies.
Wait a second...don't scythes have a skill like that? I think it's called spacebar autoattack. ~Shard User Shard Sig Icon.png 23:07, 1 September 2008 (UTC)
^ what this guy said. who cares if you can have a sin with an axe that does 70~ damage every 3 attacks. Scythes do 100+ per hit with scythe sins.--66.192.104.13 11:22, 10 April 2009 (UTC)