ArenaNet talk:Skill feedback/Warrior/Shield Bash

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Info-Logo.png Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use.

IMO ALL forms of "no attribute" effect need to be removed from the game as they cause massive balancing problems. Let's see.... Signet of Midnight causes problems- how about

  • Signet of Midnight 3/4s 10r "Elite Signet. You are blinded for 10 seconds, and target foe is blinded for 1...6...7 seconds."

How about fixing enchant removal?

  • Rending Touch 5e 3/4s 10r "Lose an enchantment. Target foe loses 0...2...2 enchantments." Link it to Mysticism so sway rangers cannot use it.


Yeah, some things are so imbalanced, your suggestions are good. --The preceding unsigned comment was added by User:62.158.80.247 (talk).
While we're at it, let's fix distracting shot so that it actually requires attribute investment.
  • Distracting Shot 1/4s 10r "If Distracting Shot hits, it does half damage but interrupts target foe. If target foe was using a skill, that skill is disabled for an additional 0...15...20 seconds."
--The preceding unsigned comment was added by User:96.233.1.153 (talk).
I agree. I think such skill abuse is ridiculous!! Every caster and their grandmother uses this OP abuse to easily shutdown skills for unlinked 15 / 20 seconds. Mesmer with DShot, 1 damage that disables your skill for 20 sec...SURE! --The preceding unsigned comment was added by User:62.158.105.220 (talk).

0...4...5

or whatever. it would be a total nerf that would just make it disappear from ALL bars. Don't QQ, be patient and wait 5 seconds. --Chaos Messenger 15:00, 25 December 2008 (UTC)

lol, waiting 5 seconds fails for adrenaline gain, and no-one specs 15 strength. That simply kills it for primary wars as well (not like it every used by primary Warriors anyway, but still). It simply needs a disable that scales to stregnth starting very low and going up to 15 at 15 spec.Crimmastermind 02:53, 31 December 2008 (UTC)
No it doesn't ruin it for primary warriors. Just reduce the recharge to 12 seconds. --The preceding unsigned comment was added by User:72.71.229.129 (talk).
Wars don't run Shield Bash. --Chaos Messenger 14:13, 1 January 2009 (UTC)
Turning it 0..3..whatever would just make it not-used at all. I play a warrior myself, and this skill is just too lame to be used. I have 100 armor vs. melee anyhow, and if this would be used to 'tank' (PvE play) there are Asuran skills that do a much better job for the same energy cost. Therefore I conclude that this skill was never made to be used by a warrior primary, but rather by a Mo/W to give them some protection from the evil hammer warriors (that are dead because of all the blocking, tha,k you very much). A good fix would be to keep the current duration (otherwise the skill would just disapear from the game) and change the disabling effect to a much shorter timespan. That way monks can't shut down a warrior/sin/derv attacker with just one nicely timed Shield Bash. An other solution is just to change this skill entirely and fixing the blocking meta, but that's not gonna happen since you'll get all the QQ-ing monks on this page then. My point is: it is not a skill used by warriors, and it is too powerfull to be used by monks; therefore it either needs a nerf or a buff and skill change so it's actualy usable by warriors.

I hope you are joking. This is one of those few skills in Guild Wars that actually requires you to think :/. --Readem 01:44, 8 January 2009 (UTC)

/highfive ---Chaos- 09:47, 8 January 2009 (UTC)
Yeah, actually, this is one of the few monk arena defensive skills that can't be beaten by build wars. The monk has to use it well to be effective and a skilled warrior/assassin can totally ignore it's effect with close to no reduction in effectiveness. It's a great skill that shouldn't be touched imo. It's actually more of a problem when a warrior takes it with 50% uptime. 10 seconds is quite a bit harder to wait out. --The preceding unsigned comment was added by User:Misery (talk). 09:54, 8 January 2009 (UTC)

Leave As Is

I have a Monk(2 actually) and a Warrior, both use shield bash, for my monk it is to stop all of those back breakers and halt a sin chain. If they are imbecilic enough to mindlessly attack a Mo/W without any regard to that players defense so be it. On my warrior I use it mostly when tanking and occasionally when I just feel like RAing for a bit(keeps melee on their toes and pisses off Scythe rangers). Most people who complain about things like shield bash are those who loose a match or some such and try to use these "OP" skills as a scape goat for their inadequacies. Now I really wouldn't care too much for a 2-4 second duration that is fine by me I generally time it and end up with 3 seconds left before it ends, or it never triggers because someone was paying attention(or my favorite, someone keeps auto attacking/cancels an attack skill while another person(generally an assassin) pops up and triggers it). If this skill really gives you so much trouble that you have to cry "Nerf"...it might not be the skill. Weaponmaster 06:14, 18 January 2009 (UTC)

The problem with this skill is that it's more effective on a Mo/W than a W... you yourself pretty much said how useful it is on a monk while on a warrior it has some use in RA, but a lot less. The thing is that on a Warrior it's OK and maybe could even do with a minor buff, but on a Monk it's a touch too good (OK, the recharge tempers it a bit, but the unscaling disable is pretty harsh). 86.31.97.27 18:26, 2 March 2009 (UTC)

Offensive Rework

This shows promise. Done25 04:01, 18 February 2009 (UTC)

Yeah, on reflection it does look just like a better Disarm which /Ws can use without needing Strength or a sword, but I think the idea's sound. 86.31.97.27 18:24, 2 March 2009 (UTC)