Eremite's Attack/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Eremite's Attack.
There is a skill history for the PvP version of this skill — see Eremite's Attack (PvP)/Skill history.

February 17, 2011[edit]

  • Increased recharge to 6 seconds; removed fast activation; changed functionality to: "If it hits, this attack deals +1...10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1...10 damage and strike all adjacent foes."

Scythe Attack. If it hits, this attack deals +1...8...10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1...8...10 damage and strike all adjacent foes.

Scythe Attack. If it hits, this attack deals +1...8...10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1...8...10 damage and strike all adjacent foes.

Concise description
Scythe Attack. Deals +1...8...10 damage and removes a Dervish enchantment. Removal Effect: Deals +1...8...10 damage and strikes all adjacent foes.


Progression
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May 22, 2008[edit]


May 1, 2008[edit]

Melee Attack. If this attack hits, you deal +5...9...10 damage for each adjacent foe (maximum 30 bonus damage).

Melee Attack. If this attack hits, you deal +5...9...10 damage for each adjacent foe (maximum 30 bonus damage).


Progression
0
5
1
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April 17, 2008[edit]

Melee Attack. If this attack hits, you deal +5...9...10 damage for each adjacent foe (maximum 30 bonus damage).

Melee Attack. If this attack hits, you deal +5...9...10 damage for each adjacent foe (maximum 30 bonus damage).


Progression
0
5
1
5
2
6
3
6
4
6
5
7
6
7
7
7
8
8
9
8
10
8
11
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21
12


Original[edit]

Melee Attack. If this attack hits, you deal +5...9...10 damage for each adjacent foe (maximum 30 bonus damage).

Melee Attack. If this attack hits, you deal +5...9...10 damage for each adjacent foe (maximum 30 bonus damage).


Progression
0
5
1
5
2
6
3
6
4
6
5
7
6
7
7
7
8
8
9
8
10
8
11
9
12
9
13
9
14
10
15
10
16
10
17
11
18
11
19
11
20
12
21
12