Feedback:Bug reports/Skill bugs/Fixed Bugs

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Fixed skill bugs

Warrior

Yes"Retreat!" "Retreat!"
Description claims: No effect unless there are dead allies within earshot
Actual behaviour: No effect unless there are dead allies in the area

Ranger

YesQuick Shot Quick Shot
Description claims: You shoot an arrow that moves twice as fast.
Actual behaviour: You shoot an arrow that moves twice as fast, And all other attack skills are disabled for 2 or 3 seconds(Im not sure I didn't time it).

I noticed this bug after logging on and seeing the disappointing nerf to having aftercasts to a lot of the good bow attacks for ranger, so I went to the Battle Isles to see how bad the aftercast was and I noticed my other skills get disabled just like how the new description of needling shot has.Demose 03:13, 29 January 2010 (UTC)
Thanks for the report! This has been submitted to the database. --Michelle Juett 22:31, 1 February 2010 (UTC)

YesPrecision Shot Precision Shot
Description claims: Normal description
Actual behaviour: Removes stances.

Thanks for the report! This has been submitted to the database. --Michelle Juett 22:31, 1 February 2010 (UTC)

Necromancer

YesPlague Signet Plague Signet
Description claims: Lengthens sent conditions by 100...180...200%
Actual behaviour: Lengthens sent conditions by 0...80...100%

This issue looks like it has been fixed after being reported here: [1]. The skill description no longer says the duration is lengthened, only that it is transferred. Thanks for the report! Leah Rivera 21:32, 25 September 2009 (UTC)

YesVampiric Swarm Vampiric Swarm
Description claims: Concise description states: "Spell. Slow projectile: steals 15...51...60 Health. Hits 2 additional foes in the area."
Actual behaviour: Similar to Deathly Swarm, Vampiric Swarm isn't a projectile spell.
--Silver Edge 05:05, 7 January 2010 (UTC)

This issue has been looked at in the past but I've brought it to attention again. Thanks for the report! --Michelle Juett 22:23, 12 January 2010 (UTC)
Thanks, the description has been changed. --Silver Edge 06:10, 29 January 2010 (UTC)

Yes Discord (PvP).jpg Discord (PvP)

It seems the May 21, 2010 update removed the PvP version of Discord, similar to what happened to Signet of Judgment (PvP) in the same update; however, only the Signet of Judgment (PvP) bug has been fixed. --Silver Edge 23:36, 23 May 2010 (UTC)

Fixed in the May 24, 2010 update. --Silver Edge 03:10, 25 May 2010 (UTC)

Monk

YesVigorous Spirit Vigorous Spirit
Description claims: Heals target ally when they attack
Actual behaviour: Heals target ally when their attack is not obstructed

Thanks for the report, this issue looks like it has been fixed after being reported here: [2] Leah Rivera 21:40, 25 September 2009 (UTC)

YesHealer's Covenant Healer's Covenant
Description claims: your healing Spells heal for 25% less Health,
Actual behaviour: your healing skills heal for 25% less Health,

The functionality has been changed. Healer's Covenant is no longer triggered by Signet of Rejuvenation. -Kim Chase 18:06, 17 November 2008 (UTC)

YesHealing Ribbon Healing Ribbon
Description claims: Heals 2 allies near target
Actual behaviour: Spirits can be the 2 additional allies but can not receive healing. So the skill often only heals the initial target of the spell when a spirit spammer is around.

I've added this to the database, thanks for the help! Leah Rivera 21:26, 23 October 2009 (UTC)
This should be fixed as of the Oct. 29th build. Leah Rivera 01:19, 30 October 2009 (UTC)

YesReverse Hex Reverse Hex
Description claims: Removes a hex. The next time that ally takes damage...
Actual behaviour: Removes a hex. If a hex is removed, the next time that ally takes damage...

The concise description is correct, but the regular description makes it sound like a hex doesn't need to be removed. ··· Danny Pew Pew 19:22, 29 October 2009 (UTC)
I've added this to the database, thanks for the report! Leah Rivera 03:27, 3 November 2009 (UTC)
Fixed in February 25 2010 update. --Zora 08:41, 26 February 2010 (UTC)

YesDeny Hexes Deny Hexes
Description claims: Remove one hex from target ally for each recharging Divine Favor skill you have.
Actual behaviour: Remove one hex from target ally and one additional hex for each recharging Divine Favor skill you have.

Actually, this skill counts itself for the recharge. It's like blades of steel, so it's not a bug. -- User Halogod35 Sig.png Halogod35 13:33, 3 December 2009 (UTC)
Thanks for the report! We have determined the description is a bug as it's not entirely accurate to the behavior of the skill and could be more descriptive. I have submitted the issue. Thanks! --Michelle Juett 01:34, 6 January 2010 (UTC)
Thank you Michelle, the description was changed in the February 25, 2010 update. --Silver Edge 08:37, 26 February 2010 (UTC)

Mesmer

YesPower Block Power Block
Description claims: The interrupted skill and all skills ...
Actual behaviour: The targeted skill and all skills...
(disables on prevented interrupts too)

Yeah, this one is really strange. It interrupts first, and the interrupt can be prevented. Then it disables all skills in the target spell/chant's attribute line, including the target, effectively interrupting it. Last I heard the functionality was not expected to change, but we were hoping to make the description more clear. Personally I'd like to see the interrupt taken out entirely so that it works a bit more like a limited Blackout. Anyway, hopefully this can come to a happy conclusion. Thanks. -Kim Chase 19:17, 28 October 2008 (UTC)
The text has been rewritten. -Kim Chase 18:09, 17 November 2008 (UTC)

YesMantra of Concentration Mantra of Concentration
Description claims: The next time you would be interrupted while using a skill...
Actual behaviour: The next time an interrupt skill targets you (ends even when not using a skill)

Oh, well I'm not seeing Mantra of Concentration removed anytime an interrupt is used on you, even if you aren't interrupted. I am seeing it removed if, for example, you are attacking and someone uses Signet of Clumsiness to interrupt your standard attack. Is that what you mean? You are right that the "while using a skill" isn't accurate, but I want to make sure I understand this report correctly before I request the text change. -Kim Chase 18:48, 28 October 2008 (UTC)
I'm not sure what the original poster intended, but is this removed when targeted with, say, a spell only interrupt while attacking? Backsword 19:11, 13 November 2008 (UTC)
It ends on any interrupt, even if you're not using a skill. (although you have to be interrupted doing an action so it should say ("The next time you would be interrupted performing an action") since it isn't removed when you aren't doing anything. DarkNecrid 19:43, 13 November 2008 (UTC)
The 'while using a skill' portion of the description has been removed. -Kim Chase 18:12, 17 November 2008 (UTC)

YesPower Leech Power Leech

The December 11th update notes state that the cost was reduced to 5 Energy, but it still has its' old energy cost. -- User Gordon Ecker sig.png Gordon Ecker (talk) 06:50, 12 December 2008 (UTC)

YesWastrel's Demise Wastrel's Demise
Description claims: Health Degeneration
Actual behaviour: Doesn't turn the bar purple.

I've entered this into the database, thanks for the report! Leah Rivera 22:09, 25 September 2009 (UTC)
Same happens with the pve skill Cry of Pain. Although it is highly doubtful it is supposed to happen. (same counts for Wastrel's Demise) ---- Demonic Cobra User Demonic Cobra Cobra icon.png 12:37, 15 October 2009 (UTC)
Cry of Pain isn't a hex - it simply causes degeneration, much a Well of Suffering or Silence. ··· Danny Pew Pew 21:42, 15 October 2009 (UTC)
Wastrel's Demise should be fixed as of the October 22nd build. Leah Rivera 23:54, 22 October 2009 (UTC)

YesIllusionary Weaponry Illusionary Weaponry
Description claims: No damage with attacks
Actual behaviour: Attacks fail

I've entered this into the database, thanks for the report! Leah Rivera 23:26, 25 September 2009 (UTC)
The attacks don't fail specifically, the whole mechanic is removed. Instead of having a full attack from strike to hit, its strike to enchantment-trigger instead. (Xu Davella 01:28, 19 November 2009 (UTC))
Fixed in February 25 2010 update. --Zora 08:42, 26 February 2010 (UTC)

Elementalist

YesSearing Flames Searing Flames
Description claims: Target foe and all nearby foes are struck with Searing Flames
Actual behaviour: If target foe dies while casting this skill, the spell will miss and nearby foes to that target will not be struck by Searing Flames (as contrary to other AoE spells like Rodgort's Invocation)

YesEther Prism Ether Prism
Description claims: All damage taken is reduced by 75%.
Actual behaviour: All damage taken is reduced to 75%.

I've entered this into the database, thanks for the report. Leah Rivera 19:29, 29 September 2009 (UTC)
This should be fixed as of the October 22nd build. Leah Rivera 23:47, 22 October 2009 (UTC)

YesSmoldering Embers Smoldering Embers
Description claims: Hex Spell. Target foe is struck for 7...91...112 fire damage. After 3 seconds, if target foe is not moving that foe is set on fire for 3 seconds.
Concise description claims: Hex Spell. Deals 7...91...112 fire damage. Inflicts Burning condition (3 seconds) to non-moving foes at this location after 3 seconds.
Actual behaviour: The description is correct, but the concise description is wrong as Smoldering Embers doesn't affect more than 1 foe.

Thanks for the report! I've submitted this to the database. --Michelle Juett 22:45, 13 January 2010 (UTC)
Thank you Michelle, the description was changed in the February 25, 2010 update. --Silver Edge 08:37, 26 February 2010 (UTC)

YesRust Rust
Description claims: Hex Spell. Deals 10...58...70 cold damage to target foe. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time.
Actual behaviour: Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time.
--Silver Edge 07:01, 9 January 2010 (UTC)

Thanks for the report! I've submitted this to the database. Thanks again for all your support and help! --Michelle Juett 22:45, 13 January 2010 (UTC)
Thank you Michelle, the description was changed in the February 25, 2010 update. --Silver Edge 08:37, 26 February 2010 (UTC)

Assassin

YesHeart of Shadow Heart of Shadow
Description claims: Shadow Step to a random nearby location.
Actual behaviour: Shadow Step to a random location within earshot.

The text has been rewritten to be more accurate. -63.126.183.110 20:48, 17 November 2008 (UTC)

YesScorpion Wire Scorpion Wire
Description claims: next time you and target foe are more than 100' apart, you teleport to that foe
Actual behaviour: next time you and target foe are more than 100' apart, you shadow step to that foe

The text has been updated to 'shadow step.' -63.126.183.110 20:48, 17 November 2008 (UTC)

YesReturn Return
Description claims: Teleport to target ally's location.
Actual behaviour: Shadow Step to target ally's location.
The text has been updated to 'shadow step.' -63.126.183.110 20:48, 17 November 2008 (UTC)

YesStolen Speed Stolen Speed
Description claims: Target foe has +25% spell casting time.
Actual behaviour: Target foe has +25% spell casting and signet activation time.

This has been reported, thank you. -Kim Chase 18:47, 17 November 2008 (UTC)

YesDeadly Paradox Deadly Paradox
Description claims: 33% faster casting
Actual behaviour: 66% faster casting

I've entered this into the database. Thanks for the report! Leah Rivera 20:33, 29 September 2009 (UTC)
This should be fixed as of the October 22nd build. Leah Rivera 23:41, 22 October 2009 (UTC)

Ritualist

YesDestructive Was Glaive Destructive Was Glaive
Description claims: Elite Spell.
Actual behaviour: Creates an item but is not classified as an Item Spell. Furthermore, will not automatically drop when its duration is over, it must be manually dropped to produce the damage.

YesConsume Soul Consume Soul
Description claims: If that foe was a summoned creature, ...
Actual behaviour: If that foe was a spirit, ...

YesReclaim Essence Reclaim Essence
Description claims: All of your Spirits die.
Actual behaviour: All of your Spirits in earshot die.

YesSpirit Channeling Spirit Channeling
Description claims: ... you gain 100 Health if you are within earshot of a Spirit
Actual behaviour: ... you gain 100 Health for every spirit within earshot

YesSignet of Creation Signet of Creation
Description claims: Signet. (30 seconds.) Affects spirits and all undead servants within earshot...
Actual behaviour: Signet. (30 seconds.) Affects spirits and all nearby undead servants...

You're right, the range is inconsistent in text and functionality. I think it's area range, though. Thank you for the report. -Kim Chase 19:36, 26 November 2008 (UTC)


Paragon

Yes"It's just a flesh wound." "It's just a flesh wound."
Description claims: Shout.
Actual behaviour: Skill.
(no energy gain from leadership)

YesSpear of Fury Spear of Fury
Description claims: if you hit a foe with a condition.
Actual behaviour: if you hit a foe that had a condition when attacked.

I'm not getting adrenaline gain from Spear of Fury if the spear is obstructed, or if the target kites or blocks. what kind of non-hit attacks are you guys seeing the adrenaline gain on? -Kim Chase 21:14, 28 October 2008 (UTC)
Is it that they are refering to the spear beeing launched when the target is under the effect of a condition but hit right after the condition have been removed ? Or a big network latency that gave them the impression that they launched their attack while target was not yet under the effect of a condition ? Maybe more precision from the user who reported this would be helpfull... Yseron - 90.9.255.184 21:22, 28 October 2008 (UTC)
I believe this was fixed awhile ago, however there is an issue with it: For some reason any chant etc that applies a condition (ie: Anthem of Flame) won't give you energy if you go Anthem of Flame -> Spear of Fury, BUT Anthem of Weariness or whatever, DOES. Even though they are the exact same exact for the Condition. DarkNecrid 22:12, 28 October 2008 (UTC)
Nope, not fixed. Adrenaline gain on: block, miss (e.g., from blind). No adrenal gain on dodge or obstructed. Same bug as Cruel Spear before it got fixed. ~Seef II <|۞> 08:08, 19 November 2008 (UTC)
Thank you for clarifying, Seef II. I've already reported the Anthem inconsistency as well, DarkNecrid. -Kim Chase 20:09, 26 November 2008 (UTC)

Yes"There's Nothing to Fear!" "There's Nothing to Fear!"
Description claims: Reduces damage by 20...35% for allies in earshot.
Actual behaviour: Reduces damage by 20...35% for party members in earshot.

I have requested that the concise description be changed to 'party members' to be consistent with the standard description and functionality. Thank you. -Kim Chase 22:06, 26 November 2008 (UTC)

YesBurning Shield Burning Shield
Description claims: Skill
Actual behaviour: This skill cannot be activated in the middle of another action and has a slight aftercast delay.
(compare Shield Bash, doesn't suffer like Burning Shield)

This has been reported. Thank you! -Kim Chase 21:07, 26 November 2008 (UTC)

Yes"It's just a flesh wound." "It's just a flesh wound."
Description claims: ...That ally moves 25% faster (1...8...10 second(s)) if a condition was removed. Cannot self-target.
Actual behaviour: ...That ally moves 25% faster (1...8...10 second(s)). Cannot self-target.

Dervish

YesAvatar of Grenth Avatar of Grenth
Description claims: Your attacks deal cold damage.
Actual behaviour: Attacks don't deal cold damage

YesWatchful Intervention Watchful Intervention
Description claims: For 60 seconds, the next time target ally's Health drops below 25%,...
Actual behaviour: For 60 seconds, the next time damage drops target ally's Health below 25%,...

Yeah, this is a lot more clear on Failthful Intervention's description. I've requested this change for you. Thank you! -Kim Chase 22:53, 26 November 2008 (UTC)

YesEremite's Zeal Eremite's Zeal
Description claims: Remove 1 enchantment. You gain 1...5...6 energy.
Actual behaviour: Remove 1 enchantment. If an enchantment was removed in this way, gain 1...5...6 energy

And on side note, could we do it the way it's claimed? Cause it would see more use. -- User Halogod35 Sig.png Halogod35 13:46, 10 November 2009 (UTC)

The concise description is correct, however. ··· Danny Pew Pew 18:57, 30 November 2009 (UTC)
Thank you for the report! I have submitted the issue --Michelle Juett 20:52, 5 January 2010 (UTC)
Thank you Michelle, the description was changed in the February 25, 2010 update. --Silver Edge 08:37, 26 February 2010 (UTC)

PvE Only

YesTryptophan Signet Tryptophan Signet
Description claims: target touched foe and all adjacent foes move...
Actual behaviour: target touched foe moves...

I put in a report for you guys that this isn't affecting adjacent targets. -Kim Chase 17:58, 27 October 2008 (UTC)
Fixed grammar because other skills have severe grammar hindrances. -- Armond WarbladeUser Armond sig image.png{{Bacon}} 14:32, 31 October 2008 (UTC)
This is fixed. -63.126.183.110 20:44, 17 November 2008 (UTC)

YesInner Fire Inner Fire
Description claims: You gain 30 Health every second.
Actual behaviour: You are healed for 30 Health every second.

Apparently it's a long, slow process for destroyers to build up their inner fire properly. We're looking into changing this to reflect the description. Thanks! -Kim Chase 17:58, 27 October 2008 (UTC)
This is fixed. -63.126.183.110 20:44, 17 November 2008 (UTC)

YesHealing Salve Healing Salve
Description claims: It restores 300 Energy
Actual behaviour: It restores 300 Health

True, this is wrong... but how the heck are you guys seeing this? -Kim Chase 18:15, 24 October 2008 (UTC)
You can use certain programs to go through the gw.dat, find skills, and (client-side only) put them on your bar. It's how all the skills at historical content were fleshed out. ~Seef II <User talk:Seef_II|۞> 04:15, 28 October 2008 (UTC)
Well, this text was updated. However, reports on text that can't be seen through legitimate play aren't really needed. -63.126.183.110 20:44, 17 November 2008 (UTC)


YesSneak Attack Sneak Attack
Description claims: Lead Attack.
Actual behaviour: Melee Attack.

Yeah, it really should be labeled a melee attack so it's easy to see that you can use any melee weapon. Also, this should be working with up to three targets in front of you when you wield a scythe, but right now it's only working on the target, so I reported that as well. Thank you. -Kim Chase 17:58, 27 October 2008 (UTC)
Sneak Attack now works correctly with a scythe. The original issue turned out to be more than a simple text change, and that fix is still in the works. -63.126.183.110 20:44, 17 November 2008 (UTC)
I could swear that Sneak Attack was actually typed correctly as a Melee Attack around GW:EN's release time. Wonder what happened. ~Seef II <|۞> 07:50, 19 November 2008 (UTC)

YesClub of a Thousand Bears Club of a Thousand Bears
Description claims: Melee Attack
Actual behaviour: Scythe hits one target

Now that Sneak Attack has been fixed (except for the text) maybe you could apply it to Club of a Thousand Bears too. Currently, when used with a scythe, only the targeted foe is struck, unlike with other Melee Attack skills. The knockdown effect is, however, functioning as per the description: if target foe is non human, it is KD'ed, which means you don't have to hit. Not sure about the intended behavior with scythes on that part, but dealing damage to the target only is definitely inconsistent. ~Seef II <|۞> 07:49, 19 November 2008 (UTC)
This has been reported, thank you. -Kim Chase 22:12, 26 November 2008 (UTC)

YesSnow Storm Snow Storm
Description claims: Nothing
Actual behaviour: Cast doesn't complete if target dies

As noted on the skill page itself. Simple consistency error ~Seef II <|۞> 10:17, 21 November 2008 (UTC)
This has been reported. Thank you. -Kim Chase 22:10, 26 November 2008 (UTC)

Other

YesObelisk Lightning Obelisk Lightning
Description claims: Target foe is interrupted and struck for 50 lightning damage.
Actual behaviour: Target foe is struck for 50 lightning damage.

I reported this one for you guys. Thank you! -Kim Chase 18:15, 24 October 2008 (UTC)
This has been fixed. -63.126.183.110 20:44, 17 November 2008 (UTC)

Yes Forest's Binding Forest's Binding
Description claims: Skill. Casts Binding Chains on target foe.
Actual behaviour: It keeps the Movement reduction and damage upon movement but the time span is set at 15 seconds instead of 3-5. Making Urgoz pretty much impossible on Hard Mode.

3-5 seconds? Isn't it supposed to be 3 seconds only? - J.P.User J.P. sigicon.pngTalk 22:15, 11 March 2010 (UTC)

Fixed with the new update ^^ - J.P.User J.P. sigicon.pngTalk 03:46, 12 March 2010 (UTC)