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Other skill bugs
Warrior
Ranger
Necromancer
Monk
Balthazar's Spirit
Description claims: Target ally gains 1 energy and adrenaline when taking damage.
Actual behaviour: Cute new monster skills that those Skeletons of Dhuum have don't trigger Balth's spirit.
- Presumably, the Skeletons' skills don't trigger Balth's Spirit for the same reason they don't trigger protective enchantments. Counter-intuitive since it doesn't prevent the skill from hitting or dealing damage. ··· Danny Pew Pew 17:47, 1 November 2009 (UTC)
- The skills used by Skeletons of Dhuum "penetrate all defenses" so should not trigger skills like Balthazar's Spirit. Thanks for the report though! Leah Rivera 02:57, 3 November 2009 (UTC)
Spirit Bond
Description claims: Target ally is healed XX whenever they take damage over 60.
Actual behaviour: Cute new monster skills that those Skeleton of Dhuum have don't trigger Spirit Bond.
- Presumably, the Skeletons' skills don't trigger Spirit Bond for the same reason they don't trigger enchantment that would reduce damage or block skills. Counter-intuitive since it doesn't prevent the skill from hitting or dealing damage. ··· Danny Pew Pew 17:47, 1 November 2009 (UTC)
- The skills used by Skeletons of Dhuum "penetrate all defenses" so should not trigger skills like Spirit Bond. Thanks for the report though! Leah Rivera 02:57, 3 November 2009 (UTC)
Healing Seed
Description claims: Target other ally and all adjacent allies receive XX healing when target other ally takes damage.
Actual behaviour: Cute new monster skills that those Skeleton of Dhuum have don't trigger Healing Seed.
- Presumably, the Skeletons' skills don't trigger Healing Seed for the same reason they don't trigger enchantment that would reduce damage or block skills. Counter-intuitive since it doesn't prevent the skill from hitting or dealing damage. ··· Danny Pew Pew 17:47, 1 November 2009 (UTC)
- The skills used by Skeletons of Dhuum "penetrate all defenses" so should not trigger skills like Healing Seed. Yay for copy/paste and Thanks for the report! :) Leah Rivera 02:57, 3 November 2009 (UTC)
Mesmer
Clumsiness
Description claims: Interruption effect: deals 10...76...92 damage.
Actual behaviour: In PvE, sometimes it deals double the damage.
- If anyone can tell me. Im seeing this occurrence in the early areas of Factions where Mesmer skills are doing, sometimes, double the damage. Just saw Illusion of Pain doing 16 damage instead of 8.--ShadowFog 12:56, 30 October 2009 (UTC)
- It may be a stupid question, but against what enemies? If I remember rightly, quite a few things in early factions have Frenzy. Misery 12:59, 30 October 2009 (UTC)
- Maybe its that. Afflicted with frenzy.--ShadowFog 13:29, 30 October 2009 (UTC)
- The Afflicted Warriors do have Frenzy which could cause this issue. I wasn't able to reproduce it with the non-frenzied monsters in the area. Thanks for the report though! Leah Rivera 03:09, 3 November 2009 (UTC)
- Maybe its that. Afflicted with frenzy.--ShadowFog 13:29, 30 October 2009 (UTC)
- It may be a stupid question, but against what enemies? If I remember rightly, quite a few things in early factions have Frenzy. Misery 12:59, 30 October 2009 (UTC)
Elementalist
Assassin
Shadow Form Shadow Form is messed up is was 32 secs! --The preceding unsigned comment was added by User:98.167.163.230 (talk).
- Not a bug, see the December 11th update notes and December 11th developer update. -- Gordon Ecker (talk) 10:06, 13 December 2008 (UTC)
Shadow Form
Description claims: End effect: lose all but 5...41...50 Health.
Actual behaviour: End effect: lose all but 5 Health. When You first activate the skill and then activate Sliver Armor after it. Please Note that this is not on all characters that use this combination. I've seen it work as it should be on a friend of mine. This always happens with me when I'm in Tomb of The Primeval Kings.
- Strange that you mention it, cause mine says it ends with 53 health and guess what? It ends with 52. →[ »Halogod (talk)« ]← 03:50, 2 January 2010 (UTC)
- Maybe a silly question... do you have something that gives you +hp while enchanted? --The preceding unsigned comment was added by 71.146.81.65 (talk).
- Nope. Well at least not me, I dunno about the original person who posted this. →[ »Halogod (talk)« ]← 13:12, 17 February 2010 (UTC)
- Its functionality was changed in the February 25, 2010 update, so this is no longer relevant. --Silver Edge 23:47, 9 March 2010 (UTC)
- Nope. Well at least not me, I dunno about the original person who posted this. →[ »Halogod (talk)« ]← 13:12, 17 February 2010 (UTC)
- Maybe a silly question... do you have something that gives you +hp while enchanted? --The preceding unsigned comment was added by 71.146.81.65 (talk).
Ritualist
Paragon
Dervish
PvE Only
Pain Inverter
Description claims: Deals damage to target foe when that foe deals damage
Actual behaviour: Cute new monster skills that those Skeletons of Dhuum have don't trigger Pain Inverter.
- My copy-paste reason doesn't make sense for this one, so I'm out of ideas. :< ··· Danny Pew Pew 17:46, 1 November 2009 (UTC)
- The skills used by Skeletons of Dhuum "penetrate all defenses" so should not trigger skills like Pain Inverter. Thanks for keeping an eye out for things like this though. :) Leah Rivera 03:13, 3 November 2009 (UTC)