Feedback:User/Agony/Tactic Suggestions
Tactic Suggestions![]() | |
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User | Agony |
Categories | Skill feedback → Warrior → Other |
For each point of tactic, you gain 2% more adrenaline with your successful hits. Many skills, especially defensive skills and skills that aid your allies, become more effective with higher Tactics.
"Charge!"
5
20
Elite Shout. Allies in earshot lose the Crippled condition. For 5...13...15 seconds, these allies move 33% faster.
"None Shall Pass!"
5
20
Shout. All nearby foes that are moving are knocked down. This skill recharges 3 seconds faster for each foe knocked down (maximum 10 seconds).
"Retreat!"
5
20
Shout. Allies in earshot move 50% faster for 5 seconds.
"Shields Up!"
5
30
Shout. For 5...9...10 seconds, you and all party members within earshot gain +60 armor against incoming projectile attacks.
"Victory Is Mine!"
5
15
Elite Shout. For each condition suffered by target foe, you lose one condition and gain 10...56...68 Health, and 1...4...5 Energy.
Auspicious Parry
1
2
Elite Skill. For 8 seconds, the next attack against you is blocked. You gain 1...3...4 strike[s] of adrenaline when this skill ends.
Desperation Blow
6
Melee Attack. If this attack hits, you strike for +10...18...20 damage, this foe and all adjacent foes begin Bleeding for 15 seconds.
Drunken Blow
5
Melee Attack. If this attack hits, you strike for +10...34...40 damage. You are knocked-down if you hit a moving foe.
Gladiator's Defense
5
20
Elite Stance. For 5...9...10 seconds, you have a 75% chance to block incoming attacks and deal additional +0...8...10 damage with your attack skills. Whenever you block a melee attack this way, the attacker suffers 5...33...40 damage.
Healing Signet
2
4
Signet. You gain 50...170...200 Health.
Steady Stance
5
5
Elite Stance. For 10 seconds, you cannot be knocked down and move 33% faster. This stance ends prematurely if it prevents a knockdown. When this stance ends you gain 1...3...3 strike[s] of adrenaline and 1...6...7 Energy.
Wary Stance
5
5
Stance. For 1...5...6 second[s], you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.