Feedback:User/Agony/Tactic Suggestions

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For each point of tactic, you gain 2% more adrenaline with your successful hits. Many skills, especially defensive skills and skills that aid your allies, become more effective with higher Tactics.


"Charge!" "Charge!" 5 Energy20 Recharge time Elite Shout. Allies in earshot lose the Crippled condition. For 5...13...15 seconds, these allies move 33% faster.

"None Shall Pass!" "None Shall Pass!" 5 Energy20 Recharge time Shout. All nearby foes that are moving are knocked down. This skill recharges 3 seconds faster for each foe knocked down (maximum 10 seconds).

"Retreat!" "Retreat!" 5 Energy20 Recharge time Shout. Allies in earshot move 50% faster for 5 seconds.

"Shields Up!" "Shields Up!" 5 Energy30 Recharge time Shout. For 5...9...10 seconds, you and all party members within earshot gain +60 armor against incoming projectile attacks.

"Victory Is Mine!" "Victory Is Mine!" 5 Energy15 Recharge time Elite Shout. For each condition suffered by target foe, you lose one condition and gain 10...56...68 Health, and 1...4...5 Energy.

Auspicious Parry Auspicious Parry 1 Adrenaline2 Recharge time Elite Skill. For 8 seconds, the next attack against you is blocked. You gain 1...3...4 strike[s] of adrenaline when this skill ends.

Desperation Blow Desperation Blow 6 Adrenaline Melee Attack. If this attack hits, you strike for +10...18...20 damage, this foe and all adjacent foes begin Bleeding for 15 seconds.

Drunken Blow Drunken Blow 5 Adrenaline Melee Attack. If this attack hits, you strike for +10...34...40 damage. You are knocked-down if you hit a moving foe.

Gladiator's Defense Gladiator's Defense 5 Energy20 Recharge time Elite Stance. For 5...9...10 seconds, you have a 75% chance to block incoming attacks and deal additional +0...8...10 damage with your attack skills. Whenever you block a melee attack this way, the attacker suffers 5...33...40 damage.

Healing Signet Healing Signet 2 Energy4 Recharge time Signet. You gain 50...170...200 Health.

Steady Stance Steady Stance 5 Energy5 Recharge time Elite Stance. For 10 seconds, you cannot be knocked down and move 33% faster. This stance ends prematurely if it prevents a knockdown. When this stance ends you gain 1...3...3 strike[s] of adrenaline and 1...6...7 Energy.

Wary Stance Wary Stance 5 Energy5 Recharge time Stance. For 1...5...6 second[s], you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.