Feedback:User/Chieftain Alex/Fix bad skills

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There are dozens of awful skills, and some not-working/broken ones, so here are a few suggestions.

Warrior Warriors[edit]

Unlinked

Elementalist Elementalists[edit]

Energy Storage
Water Magic
  • Mist Form — changed to: 0.25¼ cast time, 2 second duration. 10 energy cost. spells and skills targeting the user have a 50% chance to miss or fail. failed attacks and spells cause a (water magic zero spec) 2 second Ice Spikes at the foe (adjacent foes are also hexed). user moves 50% faster for duration of spell.
  • Shatterstone — death while under the effects of this hex now triggers damage.

Ritualist Ritualists[edit]

Channeling
Communing
  • Weapon of Fury — Move to communing. 10 energy cost. 5...13...15 sec duration. Remove energy gain. Every 3rd attack inflicts Binding Chains on the target (at same communing rank). Adjacent foes to target are unaffected by binding chains.
  • Wanderlust — currently lasts for about 7 strikes at decent communing and spawning power. lower health loss to 40...28...25
Restoration Magic
  • Preservation — heals only allies who are not at maximum health.
Spawning Power
  • Attuned Was Songkai — non-offensive skills with cast times over 0.5½ sec cast twice as fast. energy reduced as current.
  • Ritual Lord — +2...4...4 to next binding ritual, skill is not consumed if next skill is not a binding ritual. same recharge reduction + instant recharge.
  • Reclaim Essence — all binding rituals within earshot are destroyed, the user gains 5 energy for each destroyed. After 5 seconds, all of the destroyed spirits are recreated at your location (with previous remaining durations). 20 sec recharge.
  • Wielder's Zeal — weapon spells cast cost 10...50...60% less energy, but recharge 50% quicker.

Dervish Dervishes[edit]

Earth Prayers
  • Ebon Dust Aura — duration lowered to 15 sec. Causes 3 sec blind every 5th attack (attack, not hit). Also applies to ranged weapons once again.
Scythe Mastery

Problems[edit]

prep area - not actual suggestions.

Skills that are so bad I've barely ever used/not ever used them. Alternatively they might be skills that are harder to adjust reasonably.