Feedback:User/Eclipse143/Minions

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Okay, so. I made a suggestion like this a couple months back, but nobody read it. I assumed it was because of the "tl;dr" statement, though nobody, not even one, said anything in the discussion page. So, I'll condense it, sharpen its meaning, and sort it out into a more organized and a more approachable look.

Minion Spawning[edit]

Minions should cost energy AND sacrafice. An example follows:

Animate Bone Horror Animate Bone Horror

10% Sacrifice10 Energy3 Activation time5 Recharge time Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror.

Explanation will come later.

Other minion skills that are special:

Aura of the Lich Aura of the Lich

33% Sacrifice15 Energy2 Activation time45 Recharge time Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1.

Animate Flesh Golem Animate Flesh Golem

33% Sacrifice10 Energy3 Activation time30 Recharge time Elite Spell. Exploit nearest corpse to animate a level -3...17...21 flesh golem The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.

Jagged Bones Jagged Bones

10% Sacrifice5 Energy1 Activation time15 Recharge time Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks.

Minion Life[edit]

Minions should NOT have health degeneration, this is the trade-off for sacrafice summonings. They live until they die, like asuran summons. They should have no time limit.

Minion Healing[edit]

Monk spells such as heal area, or healing ring shouldn't be able to heal minions. This is another trade-off to the new function i proposed above. Blood of the Master should ONLY heal their own minions, hence "of the Master".

Why?[edit]

Minion Masters are usually being held up by the constant need to heal your minions while traveling/walking around. Having to sacrafice 25% of your health (at 10 minions) is too heavy on the monks and if your minions are meant for tanking, you are gunna want to spam this. Hard.

Changes to Skills[edit]

Jagged Bones

Elite Enchantment Spell. Target undead servant and up to -0...2...2 undead servant(s) adjacent to target minion are enchanted with Jagged Bones. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks.

I don't like how Jagged bones can only be cast twice before the effect wears off. That's not good enough to be useful.

Dark Bond

Should be moved to death magic. Please.

Blood of the Master

You sacrafice 5% of your maximum health regardless of how many minions you have. This is a balancing type of thing for the high sacrafice amount for summoning.

Thanks for reading! --Eclipse143 04:07, 15 December 2010 (UTC)