Feedback:User/Falconeye/Doublecast For All Professions

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A doublecast skill is a new type of spell that casts on you as well as your target. By utilizing proper positioning, skilled players can significantly increase the power level of these skills as well as the area that they cover. Many of these skills were reworked because they were too unwieldy to play normally due to conditionals or poor synergies with other skills. In the case of Mirror of Ice, the skill was providing too much power in PvP without being useful in PvE.

— in-game description


5 Energy1 Activation time8 Recharge time - Elite Enchantment Spell. (8 seconds.) Heals 5...25...30 each second to allies adjacent to you and target ally. Initial effect: you and target ally lose 1 condition and 1 hex. End effect: heals you both for 50. Cannot self-target.

10 Energy2 Activation time10 Recharge time - Elite Enchantment Spell. (5...10...11 seconds.) Monk spells cast on both you and target ally heal for +33%. Initial effect: all foes near you and your target take 15...59...70 holy damage; attacking or moving foes are knock down. Cannot self-target.

5 Energy1 Activation time4 Recharge time - Elite Spell. Both you and target ally gain 5...41...50 Health. You gain 5 Energy if within earshot of a spirit or holding a bundle item. Initial effect: adjacent foes take 20...64...75 lightning damage. Cannot self-target.

10 Energy1 Activation time15 Recharge time - Elite Hex Spell. Deals 20...92...110 lightning damage and causes 0...2...3 Health degeneration (5...17...20 seconds). Hits foes near you and target ally. Initial effect: recharges 50% faster and gain 10 Energy if within earshot of a spirit or holding a bundle item. Cannot self-target.

17% Sacrifice5 Energy¼ Activation time15 Recharge time - Elite Enchantment Spell. (8 seconds.) Foes adjacent to you and target ally are dealt 5...25...30 lightning damage each second. Initial effect: both you and ally gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Spawning Power. Cannot self-target. You do not sacrifice Health if any spirits are within earshot.

33% Sacrifice1 Energy1 Activation time1 Recharge time - Elite Enchantment Spell. (5...17...20 seconds.) Both you and target ally take half damage from diseased foes; foes who hit in melee become Diseased (3...13...15 seconds); you are both immune to Disease. Initial effect: all foes near you and your target take 15...59...70 cold damage and are Diseased (3...13...15 seconds). Cannot self-target.

5 Energy1 Activation time8 Recharge time - Elite Spell. Removes 2 hexes from target ally and you. Both you and ally gain 1...4...5 Energy for each hex removed in this way.


Doublecast skills[edit]

These skills are expected to be converted into doublecast:

  • Double Dragon: increased casting time to 1 second; increased cost to 10 Energy; increased recharge to 20 seconds; changed functionality to: "Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5...30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0...3 seconds."
  • Energy Boon: changed skill type to enchantment spell; increased casting time to 1 second; increased cost to 10 Energy; reduced recharge to 20 seconds; changed functionality to: "For 36...60 seconds, Energy Boon raises the maximum Health of you and target ally by 1...3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1...12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage."
  • Gust: changed functionality to: "For 5...11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15...70 cold damage. Foes struck by Gust while attacking or moving are knocked down."
  • Mirror of Ice: reduced casting time to 0.75 seconds; reduced Energy cost to 10; reduced recharge to 12; changed functionality to: "Shatter a Mirror of Ice. All foes near you and target ally take 15...70 cold damage and move 66% slower for 2...6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.
  • Stone Sheath: reduced recharge to 12 seconds; changed functionality to: "For 5...20 seconds, you and target ally have +1...35 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15...70 earth damage and are Weakened for 5...20 seconds."