Feedback:User/RedTeaCat/Rarely Used Elite Skills (Mesmer)

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Just providing some functional changing ideas, 0...0...0 could be change if they became overpowered.

Domination Magic[edit]

Issue: Self-disabling, 10Energy, elite.
Suggestion 1: Decrease to 5Energy, remove Simple Thievery becomes that skill.
Suggestion 2: Function change to :

5 Energy1 Activation time5 Recharge time Disables one random spell.(5...29...35 seconds.) This skill becomes that spell, use your Domination Magic attribute instead of it's normal attributes.

Suggestion 3: Elite Spell. Interrupts an action. Interruption effect: If a skill was interrupted, that skill is disabled and Simple Thievery becomes that skill (5...17...20 seconds), use your Domination Magic attribute instead of it's normal attributes.


Issue: 10Energy, replaceable by Power Leak.
Suggestion 1: Decrease to 5Energy.
Suggestion 2: Function change to : Elite Hex Spell. Interrupts a spell or chant. Interruption effect: causes 3...9...10 Energy loss and -2 Energy degeneration (4...9...10 seconds).
Suggestion 3: Function change to : Elite Hex Spell.

5 Energy¼ Activation time15 Recharge time Interrupts a skill. Interruption effect: also interrupts all foes in the area and -1 Energy degeneration (4...9...10 seconds) to interrupted foe.


*Panic Panic

Issue: Not worth 25Energy, cause not so Panic.
Suggestion 1: Decrease to 10Energy.
Suggestion 2: Function change to : Elite Hex Spell.

10 Energy2 Activation time15 Recharge time Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -1 Energy degeneration and -3 Health degeneration; these foes take 10...46...55 damage when they attack.

Suggestion 3: Function change to : Elite Spell.

5 Energy¼ Activation time15 Recharge time If target foe is using a skill, that foe and all foes in the area are interrupted and take 10...78...95 damage.


Issue: ...
Suggestion 1: Decrease to 5Energy.
Suggestion 2: Function change to : Elite Spell.

5 Energy1 Activation time15 Recharge time Removes all Mesmer hex(es) from target foe. Removal effect: For each hex removed, also affect same number of foe(s) near target. Deals 20...68...80 damage and lose 0...2...2 Enchantment(s)

Suggestion 3: Function change to : Elite Spell.

5 Energy1 Activation time15 Recharge time Removes 0...2...2 hex(es) from target ally. Removal effect: Deals 30...82...95 damage to foes near target ally, and removes one enchantment from foes near this ally.

Illusion Magic[edit]

Issue: Not a very serious elite.
Suggestion 1: Change to elite skill.
Suggestion 2: Function change to :

5 Energy1 Activation time30 Recharge time Elite Enchantment Spell. (10...30...35 seconds) You deal +5...21...25 damage whenever you cast a Illusion Magic hex.


Issue: Easily reach to the 10 degeneration cap.
Suggestion 1: Decrease to 5Energy.
Suggestion 2: Function change to : Elite Hex Spell. (10 seconds.) Deals 1...8...10 damage each second. Renewal: if target foe has another hex when Recurring Insecurity would end.

Inspiration Magic[edit]

Issue: Not worth an elite...
Suggestion 1: Function change to : Spread all conditions from target foe to foes near your target. Those durations of those conditions are increased by 5...81...100% (maximum 30 seconds), duration of your next hex spell also increased by 5...81...100% (maximum 30 seconds).
Suggestion 2: Function change to : Elite Enchantment Spell. (5...17...20 seconds)

5 Energy1 Activation time20 Recharge time You can't use Stance. Hexes you cast last 10...42...50% longer , conditions inflicted by you last 10...42...50% longer.


*Keystone Signet Keystone Signet

Issue: Mesmer signets are separated in different attribs, hardly to use.
Suggestion 1: Function change to : Elite Signet. (5...17...20 seconds) You can't use Stance, all of your signets recharge 50% faster and use your Inspiration Magic attribute instead of their normal attributes.
Suggestion 2: Remove Disables your non-signet skills.
Suggestion 3: Reduce to 15Recharge time


Issue: Not a useful energy management nowadays.
Suggestion 1: Function change to : Elite Stance. (20 seconds) You gain 0...2...2 Energy regeneration, Ends if you use any non-Mesmer skills.
Suggestion 2: Function change to : Elite Stance. (20 seconds) Shadow Step to target other ally and gain 0...6...8 energy. End effect: return to your original location. Disables your skills for 0.5 second.
Suggestion 3: Function change to : Elite Stance. (3...13...15seconds) You gain 5...41...50% Energy cost of any Mesmer skills you use.


Issue: 20 Recharge time
Suggestion 1: Reduce to 10 Recharge time
Suggestion 2: Function change to : Elite Hex Spell. Interrupt a skill. Interruption effect: steal 5...11...12 Energy whenever target foe use a skill (10 seconds).
Suggestion 3: Function change to : Elite Hex Spell. Interrupt a spell or a chant. Interruption effect: Cause -1 Energy degeneration (4...13...15 seconds) and you gains +1 Energy regeneration. (4...13...15 seconds)


No Attribute[edit]

Issue: ...
Suggestion 1: Reduce to 1 Activation time
Suggestion 2: Function change to : Elite Signet. ¼ Activation time 15Recharge time Interrupt an action. Interruption effect: Inflicts Blindness condition (7 seconds) if target foe is attacking, inflicts Daze condition (4 seconds) if target foe is casting a spell.
Suggestion 3: Function change to : Elite Signet. 1 Activation time 5Recharge time The next hex you cast last 50% longer.



Please feel free to discuss ._.