Feedback:User/RedTeaCat/Rarely Used Elite Skills (Mesmer)
Rarely Used Elite Skills (Mesmer) | |
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User | RedTeaCat |
Categories | Skill feedback → Mesmer → Other |
Just providing some functional changing ideas, 0...0...0 could be change if they became overpowered.
Domination Magic[edit]
- Suggestion 2: Function change to :
5 1 5 Disables one random spell.(5...29...35 seconds.) This skill becomes that spell, use your Domination Magic attribute instead of it's normal attributes.
- Suggestion 3: Elite Spell. Interrupts an action. Interruption effect: If a skill was interrupted, that skill is disabled and Simple Thievery becomes that skill (5...17...20 seconds), use your Domination Magic attribute instead of it's normal attributes.
- Issue: 10, replaceable by Power Leak.
- Suggestion 2: Function change to : Elite Hex Spell. Interrupts a spell or chant. Interruption effect: causes 3...9...10 Energy loss and -2 Energy degeneration (4...9...10 seconds).
- Suggestion 3: Function change to : Elite Hex Spell.
5 ¼ 15 Interrupts a skill. Interruption effect: also interrupts all foes in the area and -1 Energy degeneration (4...9...10 seconds) to interrupted foe.
* Panic
- Suggestion 2: Function change to : Elite Hex Spell.
10 2 15 Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Causes -1 Energy degeneration and -3 Health degeneration; these foes take 10...46...55 damage when they attack.
- Suggestion 3: Function change to : Elite Spell.
5 ¼ 15 If target foe is using a skill, that foe and all foes in the area are interrupted and take 10...78...95 damage.
- Issue: ...
- Suggestion 2: Function change to : Elite Spell.
5 1 15 Removes all Mesmer hex(es) from target foe. Removal effect: For each hex removed, also affect same number of foe(s) near target. Deals 20...68...80 damage and lose 0...2...2 Enchantment(s)
- Suggestion 3: Function change to : Elite Spell.
5 1 15 Removes 0...2...2 hex(es) from target ally. Removal effect: Deals 30...82...95 damage to foes near target ally, and removes one enchantment from foes near this ally.
Illusion Magic[edit]
- Issue: Not a very serious elite.
- Suggestion 1: Change to elite skill.
- Suggestion 2: Function change to :
5 1 30 Elite Enchantment Spell. (10...30...35 seconds) You deal +5...21...25 damage whenever you cast a Illusion Magic hex.
- Issue: Easily reach to the 10 degeneration cap.
- Suggestion 2: Function change to : Elite Hex Spell. (10 seconds.) Deals 1...8...10 damage each second. Renewal: if target foe has another hex when Recurring Insecurity would end.
Inspiration Magic[edit]
- Issue: Not worth an elite...
- Suggestion 1: Function change to : Spread all conditions from target foe to foes near your target. Those durations of those conditions are increased by 5...81...100% (maximum 30 seconds), duration of your next hex spell also increased by 5...81...100% (maximum 30 seconds).
- Suggestion 2: Function change to : Elite Enchantment Spell. (5...17...20 seconds)
5 1 20 You can't use Stance. Hexes you cast last 10...42...50% longer , conditions inflicted by you last 10...42...50% longer.
- Issue: Mesmer signets are separated in different attribs, hardly to use.
- Suggestion 1: Function change to : Elite Signet. (5...17...20 seconds) You can't use Stance, all of your signets recharge 50% faster and use your Inspiration Magic attribute instead of their normal attributes.
- Suggestion 2: Remove Disables your non-signet skills.
- Issue: Not a useful energy management nowadays.
- Suggestion 1: Function change to : Elite Stance. (20 seconds) You gain 0...2...2 Energy regeneration, Ends if you use any non-Mesmer skills.
- Suggestion 2: Function change to : Elite Stance. (20 seconds) Shadow Step to target other ally and gain 0...6...8 energy. End effect: return to your original location. Disables your skills for 0.5 second.
- Suggestion 3: Function change to : Elite Stance. (3...13...15seconds) You gain 5...41...50% Energy cost of any Mesmer skills you use.
- Suggestion 2: Function change to : Elite Hex Spell. Interrupt a skill. Interruption effect: steal 5...11...12 Energy whenever target foe use a skill (10 seconds).
- Suggestion 3: Function change to : Elite Hex Spell. Interrupt a spell or a chant. Interruption effect: Cause -1 Energy degeneration (4...13...15 seconds) and you gains +1 Energy regeneration. (4...13...15 seconds)
No Attribute[edit]
- Issue: ...
- Suggestion 2: Function change to : Elite Signet. ¼ 15 Interrupt an action. Interruption effect: Inflicts Blindness condition (7 seconds) if target foe is attacking, inflicts Daze condition (4 seconds) if target foe is casting a spell.
- Rarely Used Elite Skills (Monk)
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- Rarely Used Elite Skills (Elementalist)
Please feel free to discuss ._.