Feedback:User/RedTeaCat/Rarely Used Elite Skills (Ranger)

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Just providing some functional changing ideas, 0...0...0 could be change if they became overpowered.

No Attribute[edit]

Issue: Attack skill without special effects, not worth an elite slot.
Suggestion 1: Function change to: Elite Preparation (24 seconds)

5 Energy2 Activation time12 Recharge time Your ½ activation bow attack skills have no aftercast.

Suggestion 2: Move to Marksmanship. Function change to: Elite Bow Attack

5 Energy5 Recharge time Hits 4 foes in the area around you and deals +1...8...10 damage. (Not a targetable skill, psuedo-PBAoE or something..)

Suggestion 3: Move to Marksmanship. Function change to: Elite Bow Attack

5 Energy½ Activation time2 Recharge time Deals +1...8...10 damage.

Wilderness Survival[edit]

Issue: An ineffective e-mngt elite, in 10 seconds over-gaining energy.
Suggestion 1: Function change to: Elite Preparation (24 seconds)

5 Energy2 Activation time12 Recharge time Your physical attacks inflict Bleeding and Weakness conditions (1...8...10seconds).

Suggestion 2: Function change to: Elite Stance (3...13...15seconds)

10 Energy20 Recharge time You move and attack 25% faster and +1...8...10 damage to those foes with condition.

Issue: Replaceable by Quickening Zephyr if energy pressure needed.
Suggestion 1: Function Change to: Elite Trap (90 seconds.)

5 Energy2 Activation time15 Recharge time Affects nearby foes. Every second, (for 3 seconds), this trap deals 15...43...50 earth damage, their movement speed -50%(for 2 seconds). Easily interrupted.

Suggestion 2: Function Change to: Elite Nature Ritual

5 Energy2 Activation time25 Recharge time Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures gain 1 Energy regeneration but 1 Health degeneration. Does not affect spirits.

Issue: Waste an elite slot.
Suggestion 1: Function Change to: Elite Trap (90 seconds.)

5 Energy2 Activation time15 Recharge time Affects nearby foes. Every second, (for 5 seconds), this trap deals 15...59...70 fire damage, inflicts Burning condition(for 3 seconds). Easily interrupted.

Suggestion 2: Function Change to: Elite Nature Ritual

5 Energy2 Activation time20 Recharge time Creates a level 1...8...10 spirit (30...78...90 second lifespan). Creatures inflicts by Burning condition(for 1...2...2 seconds) whenever they're enchanted or hexed. Converts physical damage to fire damage for creatures in range. Does not affect spirits.

Issue: ...
Suggestion 1: Function Change to:

5 Energy2 Recharge time Inflicts Poison and Weakness (or Cracked Armor)3...13...15 seconds.

Suggestion 2: Function change to:

5 Energy4 Recharge time Hits 2 foes near your target and inflicts Poison 1...5...6 seconds.

Suggestion 3: Add Cannot be block. Or 1 Activation time
Issue: As all Nature Rituals.
Suggestion 1: Function Change to: Elite Preparation (24 seconds.)

5 Energy2 Activation time12 Recharge time Your arrows inflict Weakness condition (3...21...25 seconds) and causes 1...3...4 Energy loss to casting foes.

Suggestion 2: Function Change to: Elite Nature Ritual

5 Energy2 Activation time15 Recharge time Creates a level 1...8...10 spirit (30...78...90 second lifespan). Deals 10...30...35 damage to creatures in range that energy lower than 20%. Does not affect spirits.

Issue: As all Nature Rituals.
Suggestion 1: Function Change to: Elite Trap (90 seconds.)

5 Energy2 Activation time15 Recharge time Affects nearby foes. Every second, (for 2 seconds), this trap deals 15...35...40 damage, inflicts Exhaustion. Easily interrupted.

Suggestion 2: Function Change to: Elite Nature Ritual

5 Energy2 Activation time15 Recharge time Creates a level 1...8...10 spirit (30...78...90 second lifespan). Adrenal Skills have 1...7...8 seconds recharge, Exhaustion is doubled for Exhaustion-causing spells cast within range.

Expertise[edit]

Issue: -10 Energy while fail to hit, draw back too much as an elite.
Suggestion 1: Remove Lose 10 energy whenever your arrows fail to hit.
Suggestion 2: Function change to: Elite Preparation. (3...17...20seconds)

5 Energy2 Activation time24 Recharge time Your arrows deals +1...10...12 damage and You attack 25% faster.

Issue: As all Nature Rituals.
Suggestion: Function Change to: Elite Preparation. (3...17...20seconds)

5 Energy2 Activation time24 Recharge time Your arrows inflict Burning condition (1...3...3 seconds)

Beast Mastery[edit]

Issue: Expertise there, who really needs energy management....?
Suggestion 1: Function Change to: Elite Pet Attack

5 Energy8 Recharge time Deals +13...25...28 damage. Causes knocked down if target foe is casting a spell or moving.

Suggestion 2: Function Change to: Elite Pet Attack

5 Energy7 Recharge time Deals +10...22...25 damage. Inflicts Bleeding and Poisoned condition (5...12...14 seconds).


Please feel free to discuss ._.