Feedback:User/RedTeaCat/Rarely Used Elite Skills (Elementalist)

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Just offering some functional changing suggestions, 0...0...0 could be change if they became overpowered.

No Attribute[edit]

Issue:...you know ._."
Suggestion 1:

5 Energy1 Activation time5 Recharge time Remove You are Exhausted.

Suggestion 2: Function change to: Elite Enchantment Spell (15 seconds)

10 Energy¼ Activation time20 Recharge time. Your all Elementalist Spells cause no exhaustion.

Suggestion 3: Function change to: Elite Skill (10 seconds)

10 Energy15 Recharge time. Your all Elementalist Projectiles number doubled but deals 30% less damage.

Water Magic[edit]

Issue: Overcast
Suggestion 1:

15 Energy1 Activation time15 Recharge time Remove You are Exhausted.

Suggestion 2: Function change to: Elite Hex Spell.

10 Energy1 Activation time10 Recharge time Deals 10...34...40 cold damage. Deals 10...34...40 more cold damage and causes 90% slower movement (1...4...5 seconds) if you have more Energy than target foe.

Suggestion 3: Function change to: Elite Hex Spell.

5 Energy1 Activation time10 Recharge time Deals 10...34...40 cold damage. Deals 10...34...40 more cold damage and causes 50% slower movement and attacking (1...4...5 seconds) if you have more Energy than target foe.


Issue: Not so useful as an elite.
Suggestion 1: Decrease to 5 Energy
Suggestion 2: Function change to: Allies in this ward have +6...33...40 armor against fire damage and 6...33...40% chance to block.
Suggestion 3: Function change to: Allies in this ward have +6...25...30 armor against elemental damage and take 1...7...8 less damage.


Issue: Due to the skill mechanism, still affected by conditions or else.
Suggestion 1: Decrease to 25 Recharge time
Suggestion 2: Function change to: Attack against you miss. You cannot deal damage with attacks.


Fire Magic[edit]

Issue: Touch...
Suggestion 1: Decrease to 6 Recharge time
Suggestion 2: Function change to: Elite Spell

5 Energy1 Activation time8 Recharge time Deals 7...83...102 fire damage. Also hits nearby foes. You lose 5 Energy if more than one foe is struck.

Suggestion 3: Function change to: Elite Hex Spell(2 seconds)

5 Energy1 Activation time10 Recharge time End effect: Deals 7...83...102 fire damage and inflicts burning (0...4...5 seconds). Also hits nearby foes.


Issue: There's an elite(?) version of this skill.
Suggestion 1:

10 Energy1 Activation time10 Recharge time Decrease burning duration to 0...4...5 seconds. Remove You are Exhausted.

Suggestion 2: Function change to: Elite Spell

10 Energy1 Activation time10 Recharge time Deals 10...42...50 fire damage Deals 10...42...50 more fire damage and inflicts Burning condition (0...5...6 seconds) if you have more Energy than target foe. Also hit nearby foes.


Energy Storage[edit]

Issue: ...
Suggestion 1: Function change to: Elite Enchantment Spell. (5...17...20 seconds) Your Elementalist spells cost 25% less Energy and recharge 25% faster.
Suggestion 2:(PvE only)(5...17...20 seconds) Change for each enchantment on you. to for each spell recharging.


Issue: Big draw back due to high energy regeneration ..
Suggestion: Remove Lose all enchantments. You are Exhausted. Function change to: Elite Enchantment Spell (5...17...20 seconds)

10 Energy1 Activation time20 Recharge time You have have +3 Energy regeneration and +1 to elemental attributes. End effect: lose 1.5 Health for each point of Energy you have.


Earth Magic[edit]

Issue: One of the worst elite skills...
Suggestion 1: Function change to: Converts attacks to earth damage and removes ability to land critical hits. Those foes deal 1...8...10 less damage.
Suggestion 2: Function change to: Elite Hex Spell (0...6...8 seconds)

10 Energy1 Activation time10 Recharge time Deals 15...51...60 earth damage, target foe cannot be the target of weapon spells.


Air Magic[edit]

Issue: Easily to kite.
Suggestion 1: Reduce to 2 seconds.
Suggestion 2: ... Deals 15...67...80 lightning damage, also hit nearby foes ...
Suggestion 3: Function change to: Deals 10...34...40 lightning damage each second (5 seconds), inflicts Weakness 0...4...5 seconds. Hits foes near target's initial location.


Issue: ...
Suggestion 1: Reduce to 2 seconds. 10Energy
Suggestion 2: Add Also hit nearby foes. but only knockdown target.
Suggestion 3: Function change to: Elite Spell

5 Energy1 Activation time8 Recharge time Deals 10...50...60 lightning damage inflicts Weakness and Cracked Armor for 1...12...15 seconds. 25% armor penetration.


Issue: Must separate attribute points to others.
Suggestion 1: ...if target foe is hexed with Elemental hex.
Suggestion 2:

15 Energy1 Activation time10 Recharge time Deals 10...54...65 cold damage to the foes near you. Causes knock-down. You attack skills are disable for 10 seconds.




Please feel free to discuss ._.