Feedback talk:Game updates/20110310

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npc name[edit]

Pff Mahseh. Couldn't be bothered trying to come up with a new name? :P – NuclearDuckie 23:44, 10 March 2011 (UTC)

you realize that 90% of the npcs in eb are from other parts of the game right?never mind didn't realize that its hesham spelled backwards. ftl.-User Zesbeer sig.png Zesbeer 00:25, 11 March 2011 (UTC)
No, Mahseh, can't be too bothered to change the name. Don't whip us, Mahseh! --Riddle 01:30, 11 March 2011 (UTC)

Mercenary Hero Names Bug When Pinging[edit]

Bug: Say you have a character named "Ganon Pork" and make him into a Mercenary Hero. When you put him in team and ping his HP/Actions/DroppedItems/Following/UseSkillOn, it will say "I'm using Patient Spirit on Mercenary Hero 1" or "Mercenary Hero 1's Health is 400 of 400" or "Mercenary Hero 1 drops an ashes of Protective Kaolai". Note that "1" here is the number of the mercenary hero slot in which you registered that character at Mercenary Registrar. What it should say is "I'm using Patient Spirit on Ganon Pork", "Ganon Pork's Health is 400 of 400" and "Ganon Pork drops an ashes of Protective Kaolai". This gets specially confusing if you have multiple party members with Mercenary Hero 1. 99.244.36.101 23:52, 10 March 2011 (UTC)

I don't think that's a bug, I think it's intentional. -- My Talk Lacky 23:56, 10 March 2011 (UTC)
It is a bug because everyone on your team, or even not on your team(Vizunah/Unwaking Waters other side) can see the Mercenary Heroes' real "Ganon Pork" names when targeting them, or even in the party red bars(if they are in team), but only says Mercenary Hero 1-8 when pinging anything related to the mercenary hero as target. 99.244.36.101 00:00, 11 March 2011 (UTC)
Yeah I noticed that too, and I also think its a bug or oversight. Not a major issue though. --Adul 00:58, 11 March 2011 (UTC)
Occasionally it's not just pinging: one of my merc. hero panel's was titled "Mercenary Hero 3" at one point today... I closed and re-opened it and it took the hero's name as expected. -- Splodge of Cat 02:03, 16 March 2011 (UTC)

Additional Z-signs[edit]

Was wondering when they'd do that. Good call. Stop reading my brain. ~~000.00.00.00~~ 23:54, 10 March 2011 (UTC)

I don't understand why they didn't added zv sign in temple and zc sign in embark... I take them all and then I start to do them, so I'm force to travel to temple or beach to get the one missing... Thedukesd 00:21, 11 March 2011 (UTC)
I don't know they they added more Zaishen Signs in the first place. That was never as much of an issue as the fact that the travel NPCs were scattered about. They could have just put the 4 travel NPCs right next to the Zaishen Signs and everyone would have been happy. 173.178.218.89 00:23, 11 March 2011 (UTC)
Embark Beach is PvE focused so the ZC was dropped and ZV in its place, just a way of encouraging people to use it, otherwise they could have just used GTOB for everything. At its core Embark is the prime example of double handedness. Adding more signs puts them closer to the spawn points for the outpost so you don't literally have to run across the entire zone just to interact with the zstuff. EOTN traders seemed a logical thing to add to make Embark a main center as opposed to a simple outpost. More functionality could have been added to Embark to make the whole leaving via npcs easier. ~~000.00.00.00~~ 02:32, 11 March 2011 (UTC)
While I sincerely applaud the attempt at making EB travel a bit more convenient, I don't quite see the logic in sticking the extra z-signs in each camp. Surely it would have made more sense to just move a Canthan travel and Elona travel npc to the camp where the Tyria and Northern travel npcs are? Alternatively, if there are z-signs at each camp, then all four travel npcs should be at each camp too. Either way would be an improvement over the current layout, imo. → User Dark.Morelia sig.jpg Dark Morelia 03:51, 11 March 2011 (UTC)
If they moved it all together, what would be the point of all that space. They could just throw it all in GTOB in that case. ~~000.00.00.00~~ 05:17, 11 March 2011 (UTC)
ZC-sign in EB would be rather useless. I don't know if it goes for everyone, but my pvp-only ranger doesn't even have access to Embark beach. Rumian 07:53, 11 March 2011 (UTC)
My chars are pvx with 1 exception that is pvp only but this will change soon. So for me all the z signs in the same place will be a good thing. Else as I said before i'm force to map from one place to another. Only in rare ocasions I use the traveler npc in embark, usually I spawn to far from the right npc and as I said in gwguru it's just faster to map travel and add 2-4 hero. As a side note embark is usefull most of the time only for zm, zv and zb might not start from missions outposts... They should add to travel npc all the outposts to make them usefull for zv and zb else you still have to travel 2 times to get to the right location. Missing a setting for nm/hm is another problem that affects embark... And regarding a pve center and a pvp center, well pvp is dead: ra is affected by bots and sync teams (they refuse constantly to fix the sync problem, one of the main reasons i don't ra unless it's zc), codex is a ghost outpost (designed wrong from the start), ha you see the rank discrimination (looking for r11/12+), jq and fa affected by insane waiting time on kurzik side (even during zc), so pvp kinda dead.Thedukesd 12:56, 11 March 2011 (UTC)

Barbed sig changed.[edit]

Friend pointed out this was changed to not cause bleeding on the user. I'd change it but I don't quite know how. --24.35.97.35 23:55, 10 March 2011 (UTC)

Since the last change, Barbed signet caused bleeding on the user in PvP and not in PvE. It stayed the same with this update. 88.153.105.75 23:57, 10 March 2011 (UTC)

removing exploit option[edit]

there is only mentioned "e.g. higher level "zoners" increasing experience rewards for lower level characters" but how does it work now? Will they now spawn according to the lowest level inside the group? Also, is this the only part changed to avoid an exploit or was the armor changed too? [[79.206.231.235 03:47, 11 March 2011 (UTC)]]

I tested: level 15(no quest) & level 10(with vanguard quest active) --> foes scaled for level 10 party member. Need to test [high level with quest & low level without] and [high & low level both with quest]. I hope the foes will be scaled for the highest member if both of them have the quest.--SharkinuUser Sharkinu sig.png 07:42, 11 March 2011 (UTC)
Sorry, I went out with my lvl 13 with my hubbys lvl 16 (both had the quest) and they all spawned for my level tier. User melheihaemathet signature.png Melhei Haemathet [ contributions ] 17:52, 11 March 2011 (UTC)

here is a better suggestion, double the number of tiers (to balance using next part of this explanation) and make the spawns equal to the average of the two levels instead of the highest or the currently lowest level. this way it is still "fair" for those under lv 10 as the monsters will be almost around the low teens. "zoners" are nearly always lv 17 or 18 and players that REALLY want that power level are lv 7-10, and lv 15-16. 98.134.9.134 11:59, 12 March 2011 (UTC)

Soo, I guess Pre-searing is not exactly for teams, almost everyone wants to do everything alone, the only thing the second space in team is for gate openers or people who is helping you getting a bear... I was doing the mission with my guildie and since he was 16 I was getting a boost in level. Now, if he tries to help me leveling up, he wont get too much xp... But I understand that people was exploiting this by having someone zone-in and out and getting paid, since I cannot find a fix for that, I guess I will be playing alone in pre XP--Batousai 19:10, 13 March 2011 (UTC)

EB Merchants Superior ID/Salvage kits[edit]

They added superior ID and Salvage kits to the merchants in EB with this update too, but other than posting about this on another wiki page, I don't really have any proof. Also not sure if it's enough of a big deal to include in the update notes. They changed more than that (Tyrian one now has dwarven ale, which is nice for those with out Proph. Shiverpeak access) too. BladeDVD 05:15, 11 March 2011 (UTC)

People buy alcohol from merchants? Am I missing something? 71.146.92.253 05:53, 11 March 2011 (UTC)
People buy lockpicks from them too *shrug* but my point was that you couldn't buy Dwarven Ale unless you had Prophecies and access to certain areas in Prophecies. But now you can. I seem to remember this being pointed out before. I guess it's not "nice" so much as, "huh." lol .... just looked it up, it was a Nick item a while back. BladeDVD 21:47, 11 March 2011 (UTC)

Hero 4-7 Unbind[edit]

Bug: If you assign hotkeys to open/close hero panels 4-7, those controls are not saved if you close GW. This bug is still here. 99.244.36.101 11:51, 11 March 2011 (UTC)

the bug had nothing to do with binds and everything to do with the panels being open in a outpost and then when you zoned they were closed. that is a difrent bug please report it using support or on the bug page here on the wiki.-User Zesbeer sig.png Zesbeer 12:20, 11 March 2011 (UTC)

I always had the opposite problem, hero 7's panel (always 7) would randomly open everytime I zoned (maybe if I'd had it open it would have closed?). That seems to have stopped happening now as well. 86.164.68.86 15:27, 11 March 2011 (UTC)

Already reported with a lot of info, http://wiki.guildwars.com/wiki/Feedback:Bug_reports/Miscellaneous_bugs#Hero_Commander_4-7_Bind_Reset_Bug --Skekzyz 16:41, 11 March 2011 (UTC)

Item count zero in Pre-searing[edit]

User Ralmon item-count-zero.jpg

Is this happening to anyone else? Stacks of items are listed as having zero items. If you drag or hover over the item, the count is displayed properly. This only happens to me in Pre-searing.

Just trying to determine if my system is screwy, or if it's a bug with the build. --Ralmon the Gen-- 21:06, 11 March 2011 (UTC)

I'm Not having this problem so I think it's your PC. --you like that don't you..The Holy Dragons 21:11, 11 March 2011 (UTC)
Well, I guess I can delete my image file, run some drive checks, and re-dl the image. Fun, fun, fun. Thanks for checking, Holy Dragons. -- Ralmon -- 21:17, 11 March 2011 (UTC)

(Reset indent) Update: Luckily I just realized I had recently added weapon sets (notice the small '+' on some icons). I emptied all weapon sets, and the numbers returned! Just switching to an alt weapon set (even empty) zeroes the numbers on my system.

Could someone please try that, and maybe save me hours of image download? (fingers crossed) -- Ralmon -- 21:26, 11 March 2011 (UTC)

2nd Update: Weapon set 1 must not be empty, switch to any other set, stack count becomes zero. Not dependent on Pre-searing. -- Ralmon -- 21:32, 11 March 2011 (UTC)
I tried to duplicate as you described but did not experience anything similar. It's all working fine for me. --MushaUser Musha Sigc.png 23:43, 11 March 2011 (UTC)
Thanks for the feedback, Musha. I rarely use weapon sets, so had to go set them up with a few other alts to try it out. The behavior is consistent across my alts. Your finding could make diagnosis a bit trickier, esp if the devs don't see the issue either. I went ahead and reported it with the minimum needed for me to reproduce it. Maybe it'll help. Thanks all. -- Ralmon -- 01:21, 12 March 2011 (UTC)

Removed Travel Option[edit]

So, first time back in since the update, and I discover they took Embark Beach off the destination list of the ship icon. A bit inconvenient, I think. Means having to stop over in GToB whenever I want to hit the beach. Scratch all that. Was just a glitch on my paragon apparently.Guildwarsrunner 22:49, 11 March 2011 (UTC)

That's actually not the case. Embark Beach has not been removed from the list of ports in the travel ship. There are some requirements for it to appear, though, and I don't know what they are. --MushaUser Musha Sigc.png 23:40, 11 March 2011 (UTC)
i think the requirement is to have been there once on that character.-User Zesbeer sig.png Zesbeer 23:49, 11 March 2011 (UTC)
It also doesn't appear from every outpost. IMO this was a terribad decision. Mission outposts will take you there and some cities will take you there but others won't. Hopefully this is unintended and every outpost in the game will allow you to boat travel to Embark Beach. Additional unnecessary zoning is contrary to the entire existence of Embark Beach. 58.111.64.52 04:12, 14 March 2011 (UTC)
"i think the requirement is to have been there once on that character." No. My Ranger map traveled straight to Embark Beach the first time I logged in after the update. Unless they've changed the requirement since? --Riddle 02:27, 16 March 2011 (UTC)

Hero bug[edit]

There seems to be a new bug that causes heroes of disconnected players not to follow the party leader and just stand there instead. -- User Kirbman sig.png Kirbman 07:37, 12 March 2011 (UTC)

Disconnected, or quit/kicked out of the zone? I think that's been the case for the former, but not the latter 71.146.92.253 01:34, 14 March 2011 (UTC)

One of the worst things of ever[edit]

I say: we had to wait five years for a chance for those who did not want to spend their time doing LDoA to be able to acquire ... and the ArenaNet is wrong to do the update. I was foolish to believe that the update was accurate in all the details before you apply it, but had to wait a week to fix it. come on 5 years for a change and has not even been able to do it perfectly and for the correction has had to wait a week, you could wait another month to do a job "clean"no? and do not tell me you could not know, who knows how to do his job with dedication (if the exploit was not wanted) would have noticed right away and would have corrected in 1-2 days (as was the case for other corrections inherent GW in other circumstances).3 09:55, 12 March 2011 (UTC)

/dont care i think the bigger goal for people in pre is to get leg survivor.-User Zesbeer sig.png Zesbeer 10:11, 12 March 2011 (UTC)
To be honest unsure as to what you are complaining about. Are you upset that people can get LDoA through quests? Upset that quest level was changed by highst lvl'd character in a party? or just generally butt hurt? A bit lost as your entire statement is quite rambling. -- Salome User salome sig2.png 12:02, 12 March 2011 (UTC)
It reads to me (with some effort :) as a complaint that the fix for the level-exploit thing took a week to arrive, or was needed at all after 5 years waiting for this update to LDoA... I can kinda see what s/he means: it's a pretty obvious exploit that gave some people quite a boost towards LDoA. Not sure it's a "worst ever" though :) -- Splodge of Cat 22:01, 12 March 2011 (UTC)
I've made a Pre character after quests introduction and almost got it to 17 before they changed the highest player rule - this from killing quest mobs few hours a day for a week - if you were there in time and did what you were suppose to then changes would not have effected you. No one should be complaining that a low levels can no longer level to 15 in a day by having higher levels power level them and no one will be missing people who were asking for 100-200 coins to simply Zone with you. Biz 11:52, 13 March 2011 (UTC)
It's fixed, who cares? --Riddle 02:25, 16 March 2011 (UTC)