Feedback talk:Game updates/20120223

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after all this time... now pvp chars can finally make guilds too. 85.178.205.94 02:09, 24 February 2012 (UTC)

Hahaha that is quite ironic and funny at the same time if you think about it. If my memory serves me, guilds required that now defunct celestial sigil that you gotten in pvp via HA.Yumiko ^,~ 02:26, 24 February 2012 (UTC)
Celestial Sigils are still required. And there's still no other source for them other than HA. They are not even in the lists of Zaishen Coin crafters. MithUser MithranArkanere Star.pngTalk 03:52, 24 February 2012 (UTC)
How about buying them from Sigil Traders?
Who only gets them from players selling them to the trader... The only actual source is still HA.
I'm pretty sure the sigil trader works the same way as the dye and material traders - their buy and sell prices are based on the number of people trading and they can "sell out" if enough people buy at once but they have their own "supply", it's not literally a case of them only being able to sell ones they've bought from players. I do know I've been in a lot of guilds that have never done HA but have guild halls. And I can't remember the last time I saw someone selling a sigil so I find it hard to believe they've all been won by players. 109.145.208.77 09:45, 24 February 2012 (UTC)
Completely false. They are all from the HA chest. This is weird because you assume they do work like vendors, but you also seem to forget the number of times vendors have run out of materials. When cons were introduced, feathers and dust completely disappeared after a short price hike, and didn't re-appear for several days until the demand had died down and more people had farmed.
A new hall of heroes match starts every 12 minutes (in theory - that's when the timer starts for one). That means sometime within the next 8 minutes, 1-8 sigils are handed out to the winning team. Every 12 minutes of every day for 4 years, excepting server downtime, sigils have been pumped into the economy. I haven't PvP'd in 3 years yet I still have an alt with a good 20-30 sigils on him, waiting for the day that never came for sigil prices at the vendor to spike back up.
HA, right now, is pretty dead. There are long periods of time where literally no Halls match takes place, because not enough teams are playing. I would wager that prices for sigils right now are higher than they've been for years, and they'll keep going up. But the number sold to vendors and the numbers PvPrs have lying around is still probably quite high - no matter who wins a Halls match, more sigils are pumped into Guild Wars. And, given enough participation in HA, halls matches start every 12 minutes. It's definitely not a stretch to imagine every sigil being won from PvP. Keep in mind - Guild Wars was designed from the ground up as a PvP game, with the "point" of Guild Halls being to facilitate Guild Battles. Over the years, more shit has been added to them (useless PvE vendors, etc), but at their core, they're simply PvP maps purchased with a PvP token won from PvPing. -Auron 11:58, 29 February 2012 (UTC)

How about introducing an optional character to the guildhall for costumes? And updating the characters that are already there (i.e. skills).

They want to avoid people being able to map travel there and immediately have access to skills. I don't see why it would be a big deal anyways, if you already have them unlocked you can buy them from anywhere. Maybe it is to avoid you being able to buy a locked skill very early in the game. They want you to earn it. FleshAndFaith 23:08, 24 February 2012 (UTC)
Your argument is invalid. --numma_cway 21:46, 25 February 2012 (UTC)
Maybe it is to avoid you being able to buy a locked skill very early in the game. Tomes cant unlock skills, so my point is still valid, though I don't see why it would be a big deal. Also, it might have something to do with the different campaigns all sharing one guild hall, therefore making it core only to avoid confusion to new players. Again, I can only theorize. FleshAndFaith 11:40, 29 February 2012 (UTC)
The Skill Trainer in the Guild Hall doesn't offer locked skills. He only offers unlocked Core skills and Signets of Capture. --Silver Edge 05:48, 1 March 2012 (UTC)
Huh, I never knew that. Seems like an even bigger waste of money now. Poor guy. At least he can sell Cap Sigs. FleshAndFaith 04:16, 2 March 2012 (UTC)

Skills[edit]

Changed skills include Swift Chop, Barrage, Ymlad, and Base Defence. 85.195.86.54 07:45, 24 February 2012 (UTC)

Still didn't change the description for Trampling Ox "if you a hit a" Gaudy Gourd God 09:55, 24 February 2012 (UTC)
There are hundreds of incorrect skills in the game. --numma_cway 21:46, 25 February 2012 (UTC)
I agree the german translation is cruel! Missing variables in damage display, worse translation... e.g. --Kali Shin Shivara 17:37, 29 February 2012 (UTC)

Pet mode[edit]

They need to fix the pet status. When the pet is set to Guard then it should engage the enemy that is attacking you - or when you are attacking it. At present there is no difference between Guard and Heel.

There is. Heel, the icon that looks like the 'avoid combat' icon, will keep the pet from attacking, they'll just follow you closely and kite. "Guard" in pets will not attack when you are attacked, instead, the pet will attack anything you attack, so it's more like an "Try to attack what I'm attacking" icon, it also takes a while for the pet to change targets or even start attacking in the first place, so it's better to use the next icon, the icon that looks like the "Fight" hero. This last icon is actually a "Lock target and fight" icon, and the pet will try to attack that target as soon as possible, and go to attack it even if it's very far from aggro range, almost spirit range. MithUser MithranArkanere Star.pngTalk 14:11, 24 February 2012 (UTC)
All things Ranger need fixing; they're the only class that hasn't received a significant overhaul by the current live team. --Ninjatek 00:27, 25 February 2012 (UTC)
They got a beast-mastery update. I'd personally prefer a Paragon update :3 --122.109.102.105 01:22, 25 February 2012 (UTC)
At least rangers are playable. lol [ Tyloric ] User Tyloric t.jpg [ Talk ] 16:56, 25 February 2012 (UTC)
They both need updates. Rangers need to be able to do more damage to a single target (without diving into costly 10e enchantments), and offer general damage support. Paragons mostly just need to be able to assist casters more than they do. Paragons are a great addition if you are running a martial heavy team, but just fall flat if you bring lots of casters. That said, they themselves are quite capable of dealing damage with a number of spear attacks. FleshAndFaith 18:58, 25 February 2012 (UTC)


any1 notice there healers(no matter what proffession of hero) just seem to stare at the dying..or am i the only getting this?? before any NOOB says for me to check im using good skills etc....THE BUILDS THERE NOT HEALING ME WITH HAVE GOT ME EVRYTHING HM TO DATE(and aint nerfed)--124.184.13.209 00:42, 26 February 2012 (UTC)

I have noticed nothing of the sort. You are saying that your heroes (also, check and see if this is affecting henchies for you, if you would please), are not even attempting to cast on you? Or are you saying that there is a noticeable drop in their healing power? Any clarification would help. FleshAndFaith 01:11, 26 February 2012 (UTC)
Now you mention it, yeah my heroes DO seem to be dying more frequently. File:User Chieftain Alex Chieftain Signature.jpgChieftain Alex 01:23, 26 February 2012 (UTC)
Yes faith went and tested henchmen healers, they seem to be doing just as poorly, swapping out some "main proffessions" and using mesmer FC healers, seems to get me healed, but very poorly, Monk mains, Rit Mains, necro mains and Dervish mains, are doing worse, only seeming to try and heal/cast on u below 75% of health(only 25% left of a health bar)....for now, im juts gonna use old school tactic, of letting minions soak the damage, before healers AI lets them engage(works everytime AI drops for me) --121.217.9.135 01:53, 26 February 2012 (UTC)
That is very odd. I guess I haven't noticed as much because I am usually the healer, and if we have a monk/rit hero it is a prot of some kind. I will go do some tests in the Isle, see if I can't figure out why they are waiting so long. FleshAndFaith 11:44, 29 February 2012 (UTC)

OP Update[edit]

OP Update, Even NPC's are being retarded, with Final confrontation, miku and Xin Jai just running in aggroing everything, then running back to me before attacking(i only play PvE in HM so thats something to note)...GJ Anet, now lets see if u can ever update the game without issues--124.183.80.172 21:36, 27 February 2012 (UTC)
^^add on....this is bull shit...i NEVER needed to go in a hid loaction with my war to PWN this, before this update, every1 i gave my builds to, did this1 easy as, now thanks to "improved hero AI"...my heroes are useless...heroes were fin, they didnt need fixing, the people who said they did, obviously put solo builds on them and expected them to run it easy...SO DO NOT FIX WHAT WAS NEVER BROKEN, every time i see "hero AI updated" the heroes only ever get more and more stupid, along with NPC allies, so ANET GSaD--124.183.80.172 21:58, 27 February 2012 (UTC)
You want to "correct" these changes, please contribute to Talk:Hero behavior; the AI programmer reads that page and bases ALL hero AI updates on THAT page, not this page. --Falconeye 22:25, 27 February 2012 (UTC)
maybe its not your heros being retarded now, maybe they are now using the skills how they were meant to be used, this would make your build retarded and not the fact a hero is using it as it should be used, personally i think my heros are better now, although not by alot, the comment about if it isnt broke dont fix it, heros used to stand in aoe and just die, if you want npcs that dont care if there getting splattered thats up to you, i personally say make my heros more intelligent, means i have to think less :PSpark-TBa 18:32, 29 February 2012 (UTC)