Talk:Hero behavior
Note: "Our programmer [Joe Kimmes] (who does handle AI) has told me to direct you to this page [1] which he checks before he does AI changes. If you put these problematic skills on this page he can put it on the list for the next set of AI updates." — Robert Gee (source) |
Teardown[edit]
Dervish is the least profession I know of all 10 and less by AI. I guess the heroes fuck-up, right? The page currently doesn't have a section as to how Dervishes play under Hero_behavior#Enchantments. Better to not assign any "Removes an enchantment" skill unless spammable Enchantment spells are present and that are not critical. Right? Yoshida Keiji(talk) 15:18, 17 February 2013 (UTC)
- Hero AI does not priorize flash enchantments designed for teardown over other dervish enchantments. They remove the top enchantment regardless wich enchantment it is, they also seem to use offensive flash enchantments on recharge regardless the situation and wich teardown skill they use next. Da Mystic Reaper 16:47, 17 February 2013 (UTC)
- e.g. if I give my hero Vow of Strength, Wearying strike + a random flash enchantment (e.g. staggering force) - then the hero will quite happily remove Vow of Strength >_> (hard to tell a hero by programming that if it leaves the ench up it will do more dmg) -Chieftain Alex 19:27, 17 February 2013 (UTC)
- Would be nice if it could recognise a feeder enchantment. Updating the AI that it will only use these enchantments as a feeder only for a teardown: Aura of Thorns, Conviction, Dust Cloak, Staggering Force, Balthazar's Rage, Heart of Holy Flame, Mystic Corruption, Pious Renewal, Zealous Renewal, Grenth's Fingers and Rending Aura. They should also only use these enchantment when they are going to use a teardown and not treat them as regular enchantments to be maintained. Such an AI update would help the teardown ability of heroes alot.
- There are ofc other dervish enchantments that can act as feeder but require to be used a bit different. These enchantments should have their duration effect priorised and only be used as feeder when the situation they are in requires the end effect these enchantments have: Ebon Dust Aura, Vital Boon, Eremite's Zeal, Grenth's Aura, Lyssa's Haste and Enchanted Haste.
- These flash enchantments should never be used as feeder: Attacker's Insight, Fleeting Stability, Grenth's Grasp, Harrier's Grasp, Harrier's Haste, Mirage Cloak, Onslaught, Sand Shards, Shield of Force, Veil of Thorns and Whirling Charge. All other dervish enchantments not mentioned above should never be used as feeder by the AI.
- When no feeder is available the AI should not use a teardown skill. When a feeder is up but is covered by a non-feeder (e.g. Vow of Piety) the AI should also not use a teardown to preserve these enchantments.
- Well that's my observation of how the AI can be updated to make it use feeders and teardowns properly. Da Mystic Reaper 20:17, 17 February 2013 (UTC)
- e.g. if I give my hero Vow of Strength, Wearying strike + a random flash enchantment (e.g. staggering force) - then the hero will quite happily remove Vow of Strength >_> (hard to tell a hero by programming that if it leaves the ench up it will do more dmg) -Chieftain Alex 19:27, 17 February 2013 (UTC)
- There was a dervish section; which has been moved. --Falconeye 23:18, 17 February 2013 (UTC)
- Seems like it needs some clean up. Maybe i'll sober up that page a bit when i have the time for it, i'll leave the grammer corrections to other people (i make mistakes quite often). Da Mystic Reaper 11:58, 18 February 2013 (UTC)
- You don't need to worry about Grammar corrections anymore if you install Speckie. Yoshida Keiji(talk) 12:10, 18 February 2013 (UTC)
- Don't worry about grammar or spelling, anyone can do cleanup on those, just focus on content. -Chieftain Alex 12:17, 18 February 2013 (UTC)
- You don't need to worry about Grammar corrections anymore if you install Speckie. Yoshida Keiji(talk) 12:10, 18 February 2013 (UTC)
- Seems like it needs some clean up. Maybe i'll sober up that page a bit when i have the time for it, i'll leave the grammer corrections to other people (i make mistakes quite often). Da Mystic Reaper 11:58, 18 February 2013 (UTC)
Anthem of Flame[edit]
I'm bugged with memory loss (aging?)... anybody remembers when was the game update that altered AI behavior of this skill? I don't think it was always spammed by heroes as these days. Yoshida Keiji(talk) 13:31, 18 February 2013 (UTC)
Hero_behavior#Healing_and_protection[edit]
Healing
NPCs reserve party-wide healing skills (e.g. Heal Party) until multiple party members require healing. In contrast, they will use multi-target heals (e.g. Healing Ribbon) as if they were single-target skills. Revision as of 07:22, 22 March 2009 by Gordon Ecker
- Heal Party: Heal entire party for 30...66...75 Health.
- Healing Burst: Target ally is healed for 10...130...160.
- Healing Ribbon: Target other ally is healed for 20...92...110 Health.
I will be removing the "In contrast..." part because it is miss-reading issue. Multi-target should be understood the first functionality (specially in descriptions with more than one sentence) to mention words like party. It is the second functionality that describes:
- Up to 2 additional allies...
- All party members in earshot of your target...
Rather AI malfunction this is player misunderstanding. Yoshida Keiji(talk) 05:09, 23 February 2013 (UTC)
Weapons and their influence[edit]
Should there be a detailed entry on the various effects different weapons have on hero behaviour? Per example, the fact that heroes tend to kite with wands and staves, or that spells such as Backfire are usually only cast on targets equipped with wands or staves? - Infinite - talk 12:02, 26 June 2015 (UTC)
February 2019 update[edit]
Seven years since last sorely needed update... I created List of Hero-vetted skills to help facility what skills are viable vs. broken for heroes. Waiting feedback for adding more. I tried to make the template as least intrusive as possible; if you or anyone knows how to make a better layout please do so. I am currently unable to test all these skills. --Falconeye (talk) 02:15, 19 February 2019 (UTC)
- Seems overly crowding the wiki pages with obvious information. It would be better to just keep a list of broken skills and leave the skills the work normally as is. We dont have to write "you can see through this" on every window. 162.213.117.178 02:27, 19 February 2019 (UTC)
A note on testing hero AI for skill usage[edit]
For those who test hero AI in regard to how they use skills, I highly recommend you do not conduct your tests on the combat dummies or students in the Isle of the Nameless PvE area. While it is certainly an easy way to test, these targets, for whatever reason, sometimes cause heroes to use skills differently than they would on normal enemies. Rodgort's Invocation, for example, is a spell that heroes will use against grouped enemies at maximum or below maximum health. Against combat dummies, however, heroes do not use Rodgort's against grouped foes at all, and instead only use it once their target has fallen below 25% health. Soldier198 (talk) 21:03, 28 June 2023 (UTC)
Heroes won't stop attacking[edit]
It's a weird behavior I've encountered sometimes. Sometimes a few heroes in my party will disobey the flag and just stand there, attacking enemies even when I try to flag them away from the area. This is in spite of them being in Guard Mode and not currently activating a skill or having one queued. It seems to be more common in the Desert Wurm (disguise) (all but one, which happened in Jennur's Horde, has been in either Gate of Desolation or in The Alkali Pan), and given that I tend to queue and un-queue Junundu Siege for engaging since they don't always want to use it, that might be connected as well. VectorSomething (talk) 06:38, 7 June 2024 (UTC)