Game updates/20080124

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Update - Thursday, January 24, 2008[edit]

Bug Fixes[edit]

Skills[edit]

Victory or Death

  • Fixed a bug that prevents the Guild Lord in GvG from charging into melee range when fighting the opposing Guild Lord.

Elementalist

  • Fixed a bug that caused the Elementalist skill ‘Unsteady Ground’ to fail if its target died before the casting time completed.

Mesmer

  • Fixed an incorrect error message for the Mesmer skill ‘Simple Thievery.’
  • Fixed a bug that prevented the Mesmer skill ‘Signet of Illusions’ from applying the user’s Illusion attribute to certain spell effects.

Monk

  • Fixed a bug that prevented the Monk skill ‘Patient Spirit’ from displaying its healed amount to the caster.

Armor[edit]

  • Fixed a bug that caused a visible gap at the elbow when Obsidian Armor (Necromancer male) was worn with certain combinations of other armor.

Quest[edit]

UI[edit]

  • Fixed a bug that sometimes caused the character-select screen to display the selected character's home campaign incorrectly, and to falsely state that the character could not be used.
  • Fixed a bug that caused distant Heroes to incorrectly display a change in Health instead of Energy when under the effects of some skills. For example, a Hero using Storm Djinn's Haste while beyond compass range would appear to lose approximately 10 Health per second instead of the actual 1 Energy per second.

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

  • An art glitch in Chaos Gloves for the necromancer was fixed.