Guild:The Perfect Drug
This page is about a particular player guild. The contents of this page are player-managed and do not represent official Guild Wars lore. Any roleplaying, fictional, speculative, or opinionated claims on this page apply solely to the players in the guild, not to the Guild Wars canon. Guild pages must comply with the guild pages policy. |
The Perfect Drug [DRUG] | |
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Territory | America |
Language | English |
Leader | Druce Marr |
Faction | Kurzick |
Type | PvX |
No. of members | 30 |
Guild Hall | Corrupted Isle |
Webpage | Website |
Forums | Guild |
The Perfect Drug is a Kurzick Guild looking for active players for PvE and PvP. We have a Kurzick Alliance. Have Full Guild Hall & Cape. We do PvX, AB, JQ, FA, GvG, UW, Urgoz etc. Please Add/Contact any officer listed below for more information or to join us.
For more information to join our Guild or Alliance Please contact one of the following in game or you can leave us a message on our discussion page and we will get back to you. When leaving a message on our discussion board if you don't have a wiki account to sign you comment with please sign it with 4 tides ~.:
- Druce Marr
- Donita Marr
- S H O R T M O N K
- Ligh Tning
- P W E L L S
- Jip Gia
- I Etch A Sketch I
- Healers Bong
- Xx Pestilence Xx
- Mister Headless
We look forward to hearing from you!
Overview
Corrupted Isle is a Guild Hall based on the Realm of Torment. It was introduced with the release of Guild Wars Nightfall.
Map Layout
Corrupted Isle is a circular map with a base at each end. Each base's back door leads to the other base's back door. Each base's front entrance leads to the flag stand, which sits atop a hill with a narrow path. Archers line the base entrances from atop a walkway, so walking through the front of the enemy's base can be troublesome. Those archers can only be killed by ranged attacks, or by walking through practically the whole base and up to the walkway.
Map mechanics and rewards
This map follows all the standard rules of a GvG
Strategy and tactics
The large distance between the flag stand and the back path make this map popular for split builds.
Defensive team
The outer archers are difficult to kill due to their position on the clifftop making it difficult for melee to reach them. The front and back doors are both protected by footmen making this hall reasonably easy to defend. The front and back doors act as choke points.
Offensive team
The offensive team's base is largely identical to the defensive team's.
Disputed areas
The narrow path up to the flag stand makes it ideal for body blocking incoming flaggers to force morale boosts. The rest of the area around the flagstand is largely wide open and uncluttered.
Unknown Alliance | |
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Leader | Unknown |
Members | The Perfect Drug • Fear My Demons • Frozen Shadow Legion • Chaos of Grenth • Clan of the Dragon Elders • Alliance of Kryta • The Asphodel Meadows |